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Monthly Archives: February 2014

  • Dead Rising 3 Chaos Rising DLC Releasing this Tuesday

    DR3 Chaos Rising

    Microsoft has now confirmed that the next DLC pack for Dead Rising 3, the third in a series of single player related add-on content, will be available for purchase on Tuesday, February 25th.

    The upcoming Dead Rising 3 DLC will be the penultimate add-on, and has been named the 'Chaos Rising expansion pack.' So far, Operation Broken Eagle and Fallen Angel have been released, making Chaos Rising the third DLC pack for Dead Rising 3 released in the last two months.

    So far, details for Chaos Rising have not been confirmed, which is quite surprising, considering that the release date is just tomorrow.  However, like the last two packs, it's likely that Chaos Rising will include a new chunk of story content, and it may also focus on a new protagonist, and most likely will add a bunch of new weapons and a few new vehicles to Dead Rising 3.

    Chaos Rising and the other two released DLC packs have been confirmed to all be part of the 'Untold Stories of Los Perdidos' series, and after Chaos Rising, there will be one more DLC release before the four part DLC is wrapped up and finished.

    Like many other DLC offerings for the Xbox One, there is a season pass available that will allow players to get access to all four DLC packs as they are released at an overall discounted price tag.

    No details have been given on whether there will be another set of DLC after the Untold Stories of Los Perdidos series, but if there is, it's safe to assume that there will be a separate season pass for any more additional content.

  • A Look Into How Publishers are Breaking the Gaming Industry

    Battlefield 4 Free DLC

    An article keeps popping up on Computerandvideogames, and in fact, at the time of writing, it was the most popular post on the entire website, despite it being written around 4 years ago. The article reveals a story about DICE, and their overall succumb to publisher pressure, and the article, four years later, is filled with irony and unfortunately, not of the funny kind.

    The article depicts an interview with DICE's senior producer at the time with Xbox World 360 Magazine asking all of the questions. One question that made the title of the article was about paid-for content, maps and DLC.

    At the time a DLC pack for Modern Warfare 2 was released for 1200 Microsoft Points, however, it was met with quite a lot of frowns on that day. The reason for this was because DICE had released a free DLC pack on the exact same day for their game at the time, Battlefield Bad Company 2.

    When asked about all of this, Patrick Bach, DICE's senior producer at the time, stated that "We don't ever want to charge for our maps and insisted to EA that this attitude was crucial when it came to keeping our community happy and playing together."

    The unfortunate truth about this is that 4 years later, DICE have broken their promise, and I really do not doubt them. It's down to publishers like EA that are putting too much pressure on developers who just want to make good games, and whilst the gaming industry is still flourishing to this day, all of these business decisions being made by publishers in the form of DLC, micro-transactions and the like are causing the average game to become nothing more than a consumer and a customer, with a wallet filled with cash.

    Patrick Bach's last sentence in the article was "We're owned by EA but we're still very much DICE," and I think those first few words wrap it all up really.

  • Titanfall Beta Had 2 Million Unique Players

    Titanfall beta 2 million

    As far as beta's go, Titanfall's was pretty damn successful. In fact, the developers behind Titanfall have revealed that the game had received around 2 million unique players after the beta was opened up to the public.

    Respawn Entertainment have revealed that the upcoming FPS shooter title has been very successful in it's beta stage, and the huge amount of players have helped the development team to spot some bugs and game mechanic exploits thanks to the dozens of players that live streamed or uploaded video footage to thousands of viewers.

    Many gamers were making the remark that a beta this late into a game's development isn't really a beta at all, and is instead just a glorified demo. Whilst it's true that any major gameplay decisions can no longer be adjusted, I do think that the beta did some good for the development of Titanfall.

    Firstly, Respawn's servers were put under pressure, and what better way to test servers than to open up the game for everybody to play for free for one weekend? I'm pretty confident that there will be very little server issues when Titanfall is released fully.

    Secondly, thanks to all of the streams, videos and social media, the Titanfall developers can easily track big game breaking bugs and exploits, and these should be patchable and ready for fix as a day one update, even if the game has gone gold.

    Update:
    The Titanfall Controller with our Master Mod is now available! Be sure to grab it ASAP to be prepared for Titanfall's release. Includes Adjustable Rapid Fire and Auto run, compatible with Titanfall.

  • New TV Spot Makes InFamous Second Son Look Incredibly Good

    infamous second son tv

    If you're not already excited for InFamous Second Son, then a new TV Spot released on YouTube should make you at least a little bit more interested in the upcoming action title for PlayStation 4.

    InFamous Second Son features Delsin Rowe as the protagonist, a 24 year old Native American street artist that has a few special powers most street artists unfortunately do not have the capabilities to hold.

    This includes being able to "absorb" special abilities from others, and Delsin Rowe can also manipulate smoke and electricity. Of course, government officials aren't gonna' be happy with this, or his street art, and because of this, the DUP, a government branch that has been given the task to control humans with supernatural powers, has flagged Delsin Rowe as a bioterrorist.

    The TV trailer unfortunately doesn't show much apart from a lot of explosions, a few bad guys, the occasional smirk, and a lot of special energy power being thrown around. There's no real gameplay in there, but the graphics that can be seen show that we're definitely in for a treat when the game is released. Most critics seem to be very excited about the game after playing press builds, and it's definitely going to be a title that's worth the wait.

    I personally cannot wait to get my hands on the title. InFamous Second Son has been confirmed to be released later this quarter, on March 21st, exclusively for the PlayStation 4.

  • New Character Added in Free Tekken Revolution Patch

    new character tekken revolution

    Free to Play PlayStation 3 Beat'em up Tekken Revolution has just received a new patch that adds a new character to the playable roster, as well as changing a few other things around in game, too.

    Namco Bandai has revealed that the new update, which is now available to download, includes Jaycee, a character who was first seen in Tekken Tag Tournament 2 and has a Lucha Libre wrestling fighting style. Jaycee is in fact a masked version of Julia Chang, who was first seen in Tekken 3.

    This new patch adds a few new things to the game to celebrate Valentine's day as well, and also adds a few tweaks and fixes to the flow of Tekken Revolution. One of the new changes has made it possible to get an increased chance to be a lucky winner with the Blood Seal Jackpot, however this deal was only available from the 14th of February to the 19th of February.

    Prices for premium effects have also now been lowered in a sale, but will go back to full price on February 24th.

    A new level cap has been implemented into the game, giving long-time players more challenges to work towards. The new level caps are Level 70 and 25 Dan.

    There is also a Mojukin Festival event which runs from February 21st to February 23rd. I haven't had a chance to play Tekken Revolution so I'd be interested to see what differences the game has now that this title is free to play.

  • New UK Cinema Spot Released for Dark Souls 2 - Yes, it Looks Epic

    dark souls 2 spot

    If you can excuse the strange choice of music, I have something very exciting to show you. It's a brand new trailer headed for UK cinemas, and it shows some pretty intense footage of Darks Souls 2 in action.

    The trailer focuses on an iron-clad hero as he battles through numerous enemies, takes down a dragon, and goes through various forms of terrain. I know that the trailer doesn't really represent actual gameplay footage, but it still looks absolutely awesome.

    I was very interested in the first Dark Souls game but have yet to play it unfortunately, but I have heard many great things from the game, so this looks like a very nice treat, especially for anybody that has played the first game.

    The trailer seemed to be directly advertising the Black Armor Edition and the Collector's Edition of the game, and showed both copies with their exclusive goodies at the end of the trailer. The Black Armor Edition comes with the game, the title's soundtrack, as well as early access to the Black Armors weapon pack, which comes with five new weapons.

    The Collector's Edition also comes with the same exclusives, however it also comes packed with a 12" Warrior Knight figure, a Collectible art book, and a map of the game's world.

    Dark Souls 2 has been confirmed to be released this March, with March 11th, March 13th and March 14th playing key dates for different regions.

  • Borderlands 3 Not in Development, Gearbox Working on Other IP Instead

    No borderlands 3

    For all you diehard Borderlands fans out there, I have some bad news for you, Borderlands 3 is not yet in development, and it's unlikely to be developed for another few years at least. For the rest of us, this means we can get excited for more intellectual property from Gearbox, and some completely new games.

    Randy Pitchford at Gearbox Games revealed to Polygon that although there won’t be a Borderlands 3 per se, there will be another Borderlands game in the works, but that it should be thought of as a much bigger project than Borderlands 2.

    Pitchford stated, "When you think of what Borderlands 3 should be, it should be massive. It should be bigger and better than Borderlands 2. It should carry forward the story. It's probably crazy multiplatform, depending on timing. It would have to be a next-gen game and a current-gen game, if it was coming at any time in the reasonably near future."

    He did continue on to state that there will be a Borderlands title in the future, and he's "not going to (mess) around with [us] like Valve does with Half-Life 3," but that "We know we want it and we know it should exist, but we don't know what it is yet."

    So whilst the concept of the next Borderlands game quietly brews in the back of the minds of some Gearbox officials, Gearbox will be working on new titles instead, including two titles for both the PS4 and the Xbox One.

  • Puzzle Thriller by Daylight Studios Planned for PS4 and PC

    Daylight Thriller Game

    The next game by creator of the FPS title Blacklight Retribution is called Daylight, and it has been described to be a procedurally generated thriller with each playthrough containing new levels, thrills and puzzles to complete.

    Details on the title are still pretty low key, but more information has come in this week about the game. Firstly, 1 minute's worth of gameplay content has been released in an IGN preview, and the developer gives a bit of information about the game as the gameplay is shown.

    Secondly, the game has been confirmed for a set release in April, however details on whether it will be free or not have not yet been confirmed. Despite their publisher being a F2P publisher, I think Daylight will be a game developed on their own back, thanks to the support Blacklight Retribution has managed to give them, and for this reason I expect the game will have a price tag on it.

    It looks strictly like a single player game, and I'm not sure how successful the title will be. It certainly sounds like it has a lot of replay value, but I'm wondering what kind of gameplay will draw in the crowds upon the launch of the game.

    I expect we'll find a bit more out about Daylight later on in the year, closer to it's planned launch in April, from which point the game will be available on both PC and PlayStation 4.

  • Some More Details On Titanfall Content Expected at Launch

    Titanfall Launch Content

    Titanfall hit Beta late last week, and at first I was taken back at the epic, super exciting gameplay the seemed to unfold in every single game. There is rarely a break in action, and sometimes that action intensifies and it's incredibly enjoyable.

    The problem with the Beta is that the fun doesn't last - after a few hours of playing, the same two levels get boring, and playing with just four weapons with little customization options can make it feel almost pointless to carry on getting exp and completing challenges.

    I hope that this issue will be addressed at launch. Right now the level cap is 14, which can be reached in less than 10 games, and once you've done that, there isn't that much left to do other than play the same things again and again.

    One thing you can do though is keep unlocking burn cards, because some of these have a little peak at what content we’ll see in the future. Firstly, there seem to be two primary weapons available from burn cards that aren't yet loadouts, and that includes a more powerful sniper that can do more damage than the DMR, which takes 2 body shots to kill currently, and then there is an LMG, which from my experience feels like a very decent gun that can beat opponents from close to long range.

    It's also been rumored that there will be a total of 14 maps playable after a player digged into the data files, along with a few more weapons and Titan and Pilot perks.

  • Titanfall Went into Open Beta on Valentine's Day

    titanfall open beta

    Titanfall was originally planned to enter closed Beta on Valentine's day, which players could sign up to for PC or Xbox One beforehand to get a chance to play. Although the NDA was lifted for this event, it was still closed Beta for the first two days, and there was a fair amount of players who had yet to play, both on PC and the Xbox One.

    However, since the event went pretty smoothly, Respawn wanted to stress test the servers as much as possible to make the launch of the title go by as perfectly as they can. To do this, Respawn decided to open up the Beta for full open access, meaning that all players could go into the game and access it, both on PC and Xbox One.

    Vince Zampella seemed pretty happy to "break" the game, so it'll be interesting to see how the Beta plays out for the next few days.

    The Titanfall Beta will remain open till the 19th February. After that point, players will have to wait for the full release later in March.

    I managed to get my hands on Titanfall, and I feel like it's definitely got enough new content in it to make it feel like a fresh new shooter, but it doesn't take away too much from the modern day FPS to make it feel too unfamiliar for the average casual player. The Beta was limited for both maps and weapons, but this is likely to change on the full release.

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