Dark Souls 2 Will be Hard
When the director of Dark Souls 2, Yui Tanimura, mentioned that Dark Souls 2 was going to be 'more accessible' than the previous game, many fans across the globe got agitated, taking Tanimura's words as a death sentence to the hardcore difficulty found within the first Dark Souls game. However, Yui Tanimura has just addressed the topic with some reassuring news to those who are looking for a challenge in Dark Souls 2.
Tanimura has said in an interview with VideoGamer.com, "What we meant by 'making it more accessible' was that we want to streamline away all of the tediousness, I suppose. We want to cut away all the fat and deliver a lean, pure, challenging experience," and that "Obviously, the game will not be easier."
This however doesn't mean the game will be any more of a challenge to the previous game though, and although Dark Souls managed to receive a lot of popularity thanks to its grueling difficulty in 2011, Dark Souls 2 hasn't stepped it up a notch, and instead will play out with a similar difficulty to the previous game.
Yui stressed that it was important for the character's deaths in the game to hold significance, and by boosting the difficulty up a bar, he believes that the significance would be dampened.
"Killing players is obviously very easy. You just make an enemy invincible or super strong and the player will die. But it's important to allow the player to understand the reason for their death and they need to learn from their death. It's a fine balance but we always keep in mind that we can't make the game unfair."
Dark Souls 2 is currently expected to release sometime in 2014 on the PlayStation 3, Xbox 360 and the PC.