Game Reviews

  • DriveClub Launch Issues Now Mostly Fixed

    driveclub launch lagDriveClub was under development for much longer than planned, but despite this, the launch was plagued with a variety of issues, mainly relating to the network performance, giving some players no chance of even downloading and playing the game.

    Luckily, Evolution Studios have been working round the clock to ensure that the server performance is at it's best as quickly as possible.

    There are still some server performance issues at the time of writing, but most of the launch lag has dissipated. Evolution Studios have managed to do a pretty good job at keeping things under control, especially considering the game debuted as a free title for PSN players, which probably drove the download count to thousands more than Evolution Studios initially anticipated.

    Launch server issues are certainly not new, and even developers like Rockstar and Infinity Ward often have server performance problems on the new launch of a game, typically because the huge influx of players simply causes the servers to come crashing down.

    Hopefully it will be plain sailing for DriveClub and it's players going forward. I haven't yet played the game, but I can't wait to get stuck in and give it a go for myself.

    DriveClub released on October 7th however it's rocky start led to many players waiting a week before being able to get online. We're still waiting on news about sales results to hear whether Evolution Studios' "free-for-PSN" pricing model has paid off or not.

  • Quantum Break Gets New 10 Minute Gameplay video

    quantum break gameplay videoThis week, Microsoft Japan released a brand new video that shows off roughly 10 minutes of in-game footage of the new Xbox One exclusive title, Quantum Break. Remedy Entertainment, the developers behind the project, have been working hard on Quantum Break for a considerable amount of time now, and over time a lot of interest for the game has been gained.

    Quantum Break will be a third person action game that will have a TV series released alongside it. Players will be able to play the game through, and their actions will determine the script of the TV show.

    It's an interesting concept that other developers have tried and failed in the past, but Remedy Entertainment seem to be pretty confident with their game. Quantum Break, which will include cover based combat and a variety of time manipulation powers is probably best showcased in the new 10 minute gameplay video.

    The video focuses on the game's dark environment and the way players will be able to interact with enemy AI.

    Considering that the game is a single player only experience, it will be interesting to see how the Quantum Break TV series will play out alongside it. We're assuming that there will be certain options to choose throughout the game, and the TV script will be dependant on the choices that were picked the most by players.

    Quantum Break has been reported to be releasing within the second quarter of 2015 if Remedy Entertainment do not delay the release of the game before then.

  • Hideo Kojima Explains Reason for Ground Zeroes, Announces new Second Screen App

    phantom pain idroid app

    Some people have been confused as to why the developers behind the Metal Gear Solid franchise have split Metal Gear Solid V into two separate titles, but Hideo Kojima has created a video to help gamers understand why, as well as to reveal the new second screen application that will work alongside the Phantom Pain.

    In simplicity, the Phantom Pain is not yet complete, but Kojima wants players to experience a taste of what's to come in the game, and to do this, they have decided to go for a second title, Ground Zeroes, to act as a prologue.

    Metal Gear Solid V is taking a huge leap from it's routes, and a lot of new gameplay mechanics are being opened up. Ground Zeroes will give players a small taste of what to expect in terms of gameplay content, but it will also give a bit of background history behind the characters and world of MGS, which will be perfect for players who aren't accustomed to the story of Metal Gear Solid.

    The story for MGS has always been quite complex, so personally I think that it's a good way to get players into the series. Of course, Ground Zeroes is not necessary to purchase, and gamers could wait for the Phantom Pain instead.

    In the video Hideo Kojima goes on to explaining the new app that will be paired with the Phantom Pain. This app will allow players to use their smartphone or tablet to access the in-game menus and interfaces. This means that the open world will continue to breathe on whilst players are nose deep in their inventory.

  • Ogre and Stryder Titans Revealed by Titanfall Developers

    At the VGX awards this weekend, the developers behind the next gen FPS shooter, Titanfall, revealed two new Titans that will be operable within the game.

    Before this point, only one Titan, the Atlas was known by the public, but we now know of three total mechs that players will be able to control.

    The first one has been called the Ogre and, as the name suggests it will be a much, heavier, bulkier and more resistant version of the Atlas. The Ogre titan will have greater armor than any other titan, but at the cost of movement speed. To use this titan, players will have to unlock it first.

    The next titan revealed at the VGX awards was the Stryder, and it takes on a roll that is the polar opposite of the Ogre titan. This means that the Stryder will have considerably less armor than it's counterparts, but it will be relatively faster, allowing players to traverse the map quicker and dodge incoming attacks from other foot soldiers or other titans on the enemy team.

    Of course, the first Titan, the Atlas, will have a mid-range armor and speed rating. It will be interesting to see how well balanced all three of these titans will be in the average game of Titanfall. Hopefully we'll be able to find out upon the game's release next year on March 11th for North America and March 13th for Europe and Australia.New Titans Titanfall VGX

  • Halo: Spartan Assault Release on Xbox One

    New Titans Titanfall VGXThe top down shooter, Halo: Spartan Assault was first released on Windows Phone, but it looks as if the game will now slowly make it's way over to Microsoft consoles as well. A new announcement by Microsoft has revealed that the game will be available on the Xbox One by Christmas Eve, and will be running at 60fps and in 1080P, which really isn't anything special, considering that the game can be run on a smartphone.

     

    The game will be available on Xbox One for $15, however if you already own the Windows Phone copy (which costs $7) you'll only have to pay $5 for the Xbox One console version.

     

    So, if you are planning to purchase the Xbox One version, it makes sense to buy the Windows Phone version first to save yourself a couple bucks.

     

    The new Xbox One version will also include some new content such as a new cooperative mode that will allow players to team up over Xbox Live to fight oncoming waves of the flood. It will also include new useable weapons, and the operation Hydra expansion for free.

     

    Halo: Spartan Assault was also previously announced to be released on the Xbox 360 at the same time as the Xbox One, but it has since been delayed and the release date for the Xbox 360 version will be in January 2014.

     

    360 Players won't be able to play with Xbox One players, but the 360 version will include all of the same content as the Xbox One version and will be available at the same price point.

  • EDGE Magazine Gives the Last of Us a Solid 10/10, We Certainly Have a Treat Incoming

    So far, the Last of Us has looked like a promising game, a very promising game.

    Over the past week or two we've had scores coming in from various professional sources, and so far reviews have been stellar.

    EDGE Magazine has recently given their score as well, rating Naughty Dog’s The Last of Us a solid 10 out of 10, making it the 15th game to ever be scored a full 10 from EDGE.

    OPM UK Magazine also gave Naughty Dog a 10/10 for The Last of Us, stating that the game is "A work of art in which amazing sights and sounds fuel an emotionally draining, constantly compelling end of days adventure. This is Naughty Dog pushing the PS3 to its limit. Over to your PS4."

    With Tomb Raider, Bioshock: Infinite and now the Last of Us, it's certainly been a successful year from some of our favorite games and developers, and we can only hope the same will continue through the year till the release of GTA V, a game that is almost guaranteed to score highly in reviews.

    What is your favorite game so far this year?

  • Dead or Alive 5 New Update Allows Streaming Straight to Facebook or Youtube

    Dead or Alive Streaming

     

    Earlier this year, Treyarch showed the world a new innovative feature for Black Ops 2, a video recording tool built in-game that could upload video content straight to YouTube via your console. It seems Koei Tecmo has taken a hint and have now released details on their new video uploader tool to be released with Dead or Alive's version 1.03 patch.

    A preview by game director Yohei Shimbori was uploaded to Tecmo's official YouTube channel, showing the new feature in action. The video quality was not the best, but for a feature that uploads a decently sized video for free to your account, it's not surprising.

    Another thing to note is that the new feature only allows YouTube uploading via the PS3, however both the PS3 and Xbox 360 can make use of the uploaded via Facebook.

    For professional and hobbyist gamers who like to record their gameplay and upload to the internet, this new tool is nothing special, especially due to resolution restrictions and control over video editing. However, if you want to share a sick fight with your friends, or show a group of people how you defeat story mode in a record time, this is probably a smart way to do so.

    Dead or Alive 5's new uploader tool is a step up from previous tools like this in other fighting games too. For example, Street Fighter 3: Online Edition offered a similar tool, but would upload to a public YouTube channel, instead of your own exclusive account. With DOA5, players can upload straight to their own channel or Facebook wall.

    Don't forget to swing by our Controller Creator and think up your best custom controller for Dead or Alive.

  • Ghost Recon Movie in the Works

    Ghost Recon Movie

     

    We all know that Ubisoft has become one of the biggest and most multi-talented successful developers and publisher of this generation, bringing us games like Splinter Cell, Assassins' Creed, and of course Ghost Recon.

    The big games company is now planning to move their assets into Hollywood, with plans of producing a Ghost Recon movie. This follows on from the news of a Splinter Cell and Assassins' Creed movie release as well.

    LA Times had recently reported that Jean-Julien Baronnet has been creating a pitch for Ghost Recon, hoping to get some attention within the media industry, and pull in a reputable Hollywood production company to help promote the title.

    There aren't any details on how real the Ghost Recon movie is, or what the actual plotline for it could be, but judging by the video game franchise, it'll include a lot of action scenes and a lot of highly geared up future soldiers.

    Video game movies have never really garnered much success usually due to the fact that games tend to focus more on content rather than the story and plotline, so when trying to incorporate a movie-worthy story into a world that was born in the video game industry, fans may feel that there’s a large hole in the finished production.

    However, in my opinion Ghost Recon would make perfect grounds for a decent action/war movie, and if produced correctly, Ubisoft could step up their ground in the movie industry.

    Would you look forward to watching a Ghost Recon movie?

  • Redguard: The Final Skyrim DLC?

    Final Skyrim DLC?

     

    Rumors have started to spread, and they're related to yet another DLC title release for Skyrim, a game that has now been over-packed with extra content and features. Recent activity from Zenimax, Bethesda's mother company, hints at some kind of Redguard related release.

    For two years now, Zenimax has been renewing a trademark for the word 'Redguard' with the description of a "downloadable computer game software offered via the internet and wireless devices" so although it's not certain that a Redguard DLC will hit in the future, a lot of Skyrim fans believe this to be the case, and following on from Bethesda's December 2012 statement, which said they had 'more stuff' on the way for all players in 2013, it seems to make a lot of sense.

    Other possibilities could be that the Redguard related content could be for a new game ready for next-gen consoles, or even something tied to Elder Scrolls Online, an upcoming MMO developed by Zenimax software.

    However, if another current gen Skyrim DLC were to come this year, what could we expect from the pack?

    Because Skyrim is surrounded by many different regions of Tamriel, possible ventures into other regions are more than possible, and there is a lot of potential for the game. A previous DLC has already included a part of Morrowind, so to include a section of Redguard, a previously unvisited area of Tamriel, it would make for a very nice addition to the game.

    Redguard could possibly be the final release for Skyrim though, as with Elder Scrolls Online and the next generation consoles approaching, it'd make sense that Bethesda had their eyes set on other tasks.

    What would you like to see in another upcoming DLC pack for Skyrim?

  • Halo 4 MLG Settings Have Been Released

    Halo 4 MLG

     

    If you're into the competitive side of First person shooters, whether for the social aspect, or for more serious reasons, you'll be happy to know that 343 have finally released the official Halo 4 MLG settings.

    The settings are only V1 though, so all is subject to change, and change is definitely expected, especially when Halo: Reach had 8 different versions until it was defined perfectly, and Halo 4 has brought all new physics and gameplay mechanics back into the Halo Universe, so this time round it may take even more tweaking than before.

    However, the base settings for V1 include a set structure, and it'll be interesting to see how the community adapts to it. The primary weapon on V1 is surprisingly the BR, taking the DMR completely out of the picture for now. There have been a lot of discussion over which weapon is best, and although there really isn't any clear picture, choosing the BR is a nice initiative and hopefully it'll stick.

    Secondary weapons have been scrapped, and Armor abilities have been cut down to just thruster pack, Hologram and Hardlight shield. Personally I can see the Hardlight shield being the ability of choice here, because it's difficult to use the other two abilities effectively in a competitive playing field.

    Loadouts will also include explosives and resupply for all players. For a quick recap, Explosives increases grenade damage to other players, whilst decreasing your own player's damage received from enemy grenades. Resupply allows players to pick up grenades on the battlefield.

    The MLG Playlist with V1 settings should be available online sometime in February.

    What do you think of the Halo 4 MLG settings? If you want an extra edge to your competitive gaming, check out our newest modded xbox controllers in our Controller Creator!

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