Remember when the PlayStation 4 and Xbox One were leading up to be released? A lot of talk in the industry revolved around screen resolution for launch titles, and fan boys fought over resolutions and frame rates like it actually mattered.
Unfortunately, both Microsoft and Sony weren't 100% honest about the frame rates and resolutions the launch games were going to offer, and it looks as if that little bit of bending the truth has landed Sony in a bit of trouble.
According to reports, one individual has just sued Sony for a total of $5 million after declaring that one of the PlayStation 4's launch titles, Killzone: Shadow Fall would support a native 1080P resolution.
Truthfully, the 1080P resolution in Killzone Shadow Fall isn't native at all. Whilst the single player did prove to be native 1080P, the multiplayer had a stretched resolution; the screen did display 1080 pixels high, but it only showed 960 pixels wide - the display was then stretched width ways to fit the right dimensions to match full HD.
Whilst it's true that Killzone Shadow Fall isn't being constantly played at native 1080P, it seems like a bit of an odd thing for someone to sue for. Unfortunately, it's all very real for Sony, and it shows that not being honest when marketing new games is not something to take lightly.
So far, nothing is definite, but if the lawsuit against Sony can prove that Sony falsely advertised Killzone's resolution and benefited off of doing so, Sony may have to cough up $5.4 million.