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  • Sony Says PS3 "Tough Learning" From PS3 Helped Realize PS4

    From the moment, PlayStation 4 was revealed it was obvious that Sony had learned from all their past mistakes made with the PlayStation 3. Although obvious, this observation was supported by what SCE CEO Andrew House had to say.

    138In a recent interview with MCV UK, House admitted the rough ride Sony went through during the early release of the PS3. But they didn't just try to deal with the problems, the learned from them. The valuable feedback that they received from the community is what they used:

    "Anyone can point out how those learnings have translated into the decisions we've made around PS4 -- selection of architecture, emphasis on ease of development, understanding PS4 had to be a highly connected and social experience. These were products of some tough learning we did on PS3."

    The results were obvious. In many ways the PS4 is the polar opposite to the PS3. It launched at $400 ($200 less than the PS3), made with off-the-shelf PC components which makes it easy for developers to code for, and Sony worked hard to make the console available worldwide. And it has paid off, currently selling more than 2 million units since launch. What more will Sony do? I can’t wait to see it go above and beyond anything the PS3 was ever capable of.

  • GTA V To Get A Next-Gen Version?

    GTA V Story DLCWell I bet this question was on the minds of several gamers, and might even have been sought by many. We already got both versions for several games including Call of Duty Ghosts and Assassin's Creed 4, so would it really be surprising to get a next gen port for GTA 5?

    I mean no official news has been announced yet, and maybe even Rockstar is assessing the situation but we all thought at a point that GTA5 might be released for the next gen consoles. A big reason why a lot of us actually still hold on to our current games is also the fact that GTA5 was released on them.

    During a recent interview with Lazlow, one the franchise mainstays, he responded to the question about whether gamers would see GTA5 on the next gen consoles. To this he responded with, "[they] haven't announced anything yet" followed by a wink which Lazlow explained was just a momentary reaction to a "seizure."

    I mean at a point it is sort of inevitable. The new consoles already have quite a pretty decent userbase which will only increase. It is a matter of time before we will see GTA5 there, so the real question ends up being, when? Check out the interview for yourself from the link below.

    Interview with Lazlow -

  • Two New Assassin's Creed Projects Launching in 2014?

    Well I don't think fans would really mind if Assassin's Creed took a year off. The fact that a lot of them were not happy with the idea of Assassin's Creed 4 coming out so quickly was subdued because the game was good, but fear is rising that this franchise is turning into Call of Duty.

    AssassinsCreedBut lo behold, recent rumors suggest that Ubisoft might not be just coming out with one, but two Assassin's Creed installments for 2014. One of the games are supposedly being developed just for the PS3, Xbox 360 and Wii U while the other is being developed for the PS4 and Xbox One. In addition to that, the franchise is supposedly attempting a "massive re-scope" which could mean that they are going to change up how the entire story is going to head.

    Considering that the open world gameplay of AC4 which got most of the credit while the story sticking to the usual formula got most of the flak, it seems that Ubisoft might indeed be thinking that change is due. In the middle they even had a survey asking if players wanted an open world sailing and exploration game, without the need to connect Assassin's Creed core story.

    For now it seems that we might see some changes coming in the future, and this might be a way they hope to avoid the entire dilemma COD is facing right now. Other than that, it could just be that Ubisoft will be coming out with one game, but two different versions for current and next-gen consoles. Only time will tell what to really expect.

  • Xbox One Indie Games Arriving From Early Next Year

    Last August Microsoft revealed their indie development program for the Xbox One, and now they the first batch of games are scheduled to release from the early next year. ID@Xbox director Chris Charla told Edge that Microsoft has 32 studios currently working on indie titles for the Xbox One. Charla said, "I think it will be early in the New Year, in the first three months. I would say closer to the third month."

    Xbox-One_2584436bCharla added that many of the games have been in development for months, "Some developers started developing for Xbox One, others already had games in development and are working on Xbox One versions. I would say they're at all stages of development, honestly. Other ID@Xbox developers however are waiting to gain access to the development tools. Microsoft is also planning on expanding the program and attempting to attract players to create to their own games using Project Spark.

    Although PlayStation 4 has definitely had the head start, Xbox One is slowly gaining momentum. Several developers have already expressed their renewed interest towards the Xbox One in interviews with the Verge. The ID@Xbox program might also lead to future apps for the Xbox One as there may be future plans to attract app developers. Definitely some great news for Xbox One owners as the original programming launch would them access to pretty unique stuff in the future.

  • Halo: Spartan Assault Release on Xbox One

    New Titans Titanfall VGXThe top down shooter, Halo: Spartan Assault was first released on Windows Phone, but it looks as if the game will now slowly make it's way over to Microsoft consoles as well. A new announcement by Microsoft has revealed that the game will be available on the Xbox One by Christmas Eve, and will be running at 60fps and in 1080P, which really isn't anything special, considering that the game can be run on a smartphone.


    The game will be available on Xbox One for $15, however if you already own the Windows Phone copy (which costs $7) you'll only have to pay $5 for the Xbox One console version.


    So, if you are planning to purchase the Xbox One version, it makes sense to buy the Windows Phone version first to save yourself a couple bucks.


    The new Xbox One version will also include some new content such as a new cooperative mode that will allow players to team up over Xbox Live to fight oncoming waves of the flood. It will also include new useable weapons, and the operation Hydra expansion for free.


    Halo: Spartan Assault was also previously announced to be released on the Xbox 360 at the same time as the Xbox One, but it has since been delayed and the release date for the Xbox 360 version will be in January 2014.


    360 Players won't be able to play with Xbox One players, but the 360 version will include all of the same content as the Xbox One version and will be available at the same price point.

  • Battlefield 4 Double EXP Week Planned

    Battlefield 4 Double EXP

    To say sorry for all of the problems since the launch of the game on Xbox 360, PC and PlayStation 3, DICE manager Karl Magnus Troedssen has announced that all players will be offered double EXP for a whole week for all of the games they play within the double EXP week period.

    The week will start on November 28th and will end on December 5th, and although it hasn't been confirmed yet, we assume this will apply to all consoles, including the Xbox One and the PlayStation 4.

    On top of the double EXP, players who play the game on December 5th will receive an exclusive weapon. Karl Magnus Troedssen said "On December 5 we will give all players that log in to Battlefield 4 multiplayer a M1911 pistol scope," said Troedsson. "This special sidearm scope, previously reserved for our DICE developers, has a 3X zoom and is available for all classes in Battlefield 4." To receive the gun, players will only have to log in to Battlefield 4 multiplayer with their EA account or console gamer profile.

    Whilst a lot of players have complained about terrible server latency, EXP loss, corrupted save data, among other issues, DICE have announced that they are working around the clock to smooth out as many issues as possible, and Karl has confirmed that everyone working at DICE is currently working together to fix all of the current launch problems.

    A hotfix patch was released last Friday to resolve some server problems, and a patch was released on Monday 25th,  so things are slowly getting worked through.

  • New Bully Contract Has Been Filed by Take Two

    New Bully Contract

    Previous whisperings and rumors suggested that Take Two knew about a new Rockstar game that would continue a previously created franchise, and we speculated that it may be a new Bully game.

    A new bit of information seems to hint that a new Bully game is coming, and this could mean we have a next gen Bully game in the works.

    Although no announcements have been made, Take Two, the publisher backing Rockstar, have filed a new trademark with the name "Bully Bullworth Academy: Canis Canem Edit."

    Although neither Take Two nor Rockstar have made comments on the trademark filing, it's pretty clear at this point that some kind of new Bully experience is coming, and when putting two pieces of the puzzle together, it makes sense that Bully Bullworth Academy will be a brand new game in the Bully franchise.

    This trademark name has been filed for Europe, however a United States filing has not taken place due to there being similarities with another trademark name, Bully in a Box.

    It's likely that after Rockstar Vancouver wrapped up with Max Payne 3, they got straight to work on the new Bully Bullworth Academy game, so it could be possible that the game could be released for last generation consoles, but hopefully we’ll see the new Bully game on the Xbox One and PlayStation 4 too.

    Right now, we also have no idea just how long it will take Rockstar Vancouver to release the game, but we'll keep you updated on any news or announcements that may take place.

  • What makes Madden NFL 13 better than past games - Key Features

    Madden NFL 13 - Key Features


    EA has been solidly backing up the fact that they really improved on the previous iteration and that Madden NFL 13 is going to be the best game of the whole franchise. They are not only making such claims but also layering out justifications of why they think that is the case.

    They have listed out several "Key Features" of Madden NFL 13 in their official website that I thought I might highlight for you guys. Check them out and decide on yourselves whether you think these features mean anything significant to you guys.

    I am not a huge fan myself but I occasionally enjoy having a competitive match with a friend once in a while. According to the latest buzz in the internet, the game has similarities to the past iterations (of course they can't just redefine the franchise) but has minor changes that is definitely taking the franchise in the right direction. That's promising don't you think?

    Key Features:

    Presentation: Madden NFL 13 delivers world-class presentation with an all-new living front end, dynamic in-game transitions, a live ticker, and drastically improved usability. Every game has the feel of a nationally televised broadcast with CBS Sports commentators Jim Nantz and Phil Simms calling the action from the virtual 3D booth.

    Improved Gameplay: With a completely redesigned passing game including a new pass-ready system and improved play action, and the all-new read and react defensive AI system that features the most intelligent pass defense to date, Madden NFL 13 achieves greater realism on the virtual gridiron on both sides of the ball

    With Physics You Can Feel, Madden NFL 13 delivers Next Generation gameplay today. Powered by the all-new Infinity Engine, true player impact and authentic momentum transfer ensure that no two plays ever look or feel the same.

    Improved Audio: Madden NFL 13 delivers a superb audio experience that faithfully replicates NFL Sundays with CBS' Jim Nantz and Phil Simms calling the action, QB cadences, authentic sound effects and actual on-field player chatter, all provided by NFL Films, and a fully-scored orchestral theme that conveys the emotion and excitement of professional football.

    All-new Connected Careers: Live the NFL dream - whenever you want, wherever you want in a fully interactive, social, and connected online experience. Create your personal legacy or relive an all-time legend's as you build the ultimate franchise as a coach, an NFL superstar, or yourself. Manage your team from your console, the web, or mobile phone in a 24/7 world as NFL insiders and experts analyze, praise, and criticize every move along the way.

    Madden Ultimate Team: Madden NFL 13 Ultimate Team is a free-to-play game mode that perfectly combines Madden NFL Football, fantasy football, and player trading cards.

    Madden Social: whole new way to experience Madden against your friends - anytime, anywhere.

    I know some of the descriptions don't say a whole lot about what to expect but, fear not! Below is the link to the official website where you can learn much more in-depth about all the key features that are listed. Why not take a look for yourself?

    Madden NFL Key Features:

    You can also check out these videos for a better idea:

    Madden Social Playbook:

    Madden Ultimate Team:

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