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Evil Controllers

  • "No One is Gonna be Disappointed" with Forza 6, Coming this Holiday Season

    forza 6 release"No one is gonna be disappointed" is the exact words you’d expect to hear from a marketing manager, and it's exactly what XBOX EMEA social marketing manager Graeme Boyd said in a recent podcast over at Rectify Gaming in reference to Forza Motorsport 6. However, I think we do have enough reason to believe him.

    Whist Boyd wasn't kind enough to give up a release date for Forza 6, he did mention that "There will be lots of Forza news to come, and Turn 10 in particular is good at communicating with the community when they have stuff to talk about."

    Hopefully this means that leading up to the release of Forza 6, we'll see a lot of great content, including gameplay reveals, juicy high-res screenshots and more for us to feast our eyes upon. Even though Boyd did not mention a planned release date, in another podcast, Aaron Greenberg did list Forza among a variety of games that will be making it's way to the Xbox One this holiday season.

    It's certainly true that Xbox has a great lineup planned this year, and I absolutely cannot wait for some of the game expos, such as E3 to kick off so that we can get a great first hands look into what is to come from Xbox, and in particular, Xbox One this year.

    Forza Motorsport 5 was great. but I think Forza 6 will be better by a wide margin. Turn 10 have had a lot of spare time to work on the title since the launch of the Xbox One.

  • New Just Cause 3 Screenshots Shared

    just cause 3 screenshotsThere's not really all that much to get excited about when a publisher posts out more screenshots of an upcoming game we've already seen so many screenshots for, but Just Cause 3 is so diverse that these latest images are actually very interesting.

    In total, there have been seven new screenshots released by Square Enix. The first of which features Rico gliding over farmland as a farmer stands below, looking a bit shocked at what's happening above him. I really like this shot because it shows that the environment in Just Cause 3 will be just as luscious and 'alive' as we have expected it to be.

    In the next two screenshots, we see Rico causing havoc with a mini gun as everything around him burns to the ground. Four more shots show off Rico grappling onto vehicles and using the great grappling mechanics seen in previous Just Cause games being put to good use.

    I'm really excited to see where Just Cause 3 goes from here - we have all seen that is has the potential to be an absolute monster of an open world game, and previous titles in the franchise have already been impressive enough.

    We're hoping we'll finally see some gameplay footage of Just Cause 3 at E3 this year. Leading up to E3, it's likely we may see various more screenshots, but there's only so much still images we can take before we're bursting at the seams in anticipation of some real gameplay.

  • Destiny's Cosmodrome Was Planned to be 5 to 10 Times Bigger

    destiny world sizeIf you've played through Destiny, you may have noticed that the game lacked the open world, inspiring universe feeling that Bungie was aiming for. As it turns out, the reason Destiny lacked quality may not have been down to Bungie, and a large part of the problem came down to last gen technology.

    In a new interview with Destiny's designers, Rob Adams and Deej, it was revealed that the cosmodrome area on Earth was planned to be 5 to 10 times larger than it actually turned out to be.

    "There's a lot of stuff that didn't make the cut. I think our original vision for this was something about five-to-ten times bigger, geographically, and our eyes were way bigger than our stomachs."

    One of the biggest reasons behind limiting the world size was because Bungie actually wanted players to see other players around them. Creating a big world would make it hard to find other players, especially because the Xbox 360 and PS3 were limited in regards to how many players could be in one instance at one time.

    "We ended up condensing things to be closer and closer, and one of the biggest reasons we did that was we wanted players to see other players. And when you get a space that's too big, you just don't see anybody, it gets kind of empty and lonely. And the other problem is, we have a limit to the number of combatants we can have in a space at any one time."

    Hopefully future Destiny games will be a lot more ambitious than the current Destiny game is. It would be great to see what Bungie could do if technical limitations weren't an issue.

  • New Mass Effect Will Have Some Online Components

    new mass effect onlineSo far, we know very little about the new Mass Effect game, but Bioware are slowly revealing bits of information about it. Although we have nothing to use to paint ourselves a picture of Mass Effect 4, we do have some details to go on.

    Recently, senior development director of Mass Effect 4, Chris Wynn, sent out a tweet, giving Mass Effect fans another very small piece of the Mass Effect 4 puzzle. In Wynn's tweet, it read "Things are getting real now and I need an excellent producer to come shape online for the next Mass Effect."

    Whilst he didn't straight up state that Mass Effect 4 will be getting some form of online play, asking for a producer for online pretty much confirms we will be getting some kind of online component in Mass Effect 4.

    Because we know so little about the upcoming Mass Effect game, we really don't have anything to suggest here. It could be possible that there could be some kind of multiplayer gameplay separate from the main story. Alternatively, we could see some kind of multiplayer drop-in features for the game's main story mode.

    What is clear is that multiplayer won't play a critical part of Mass Effect 4 - if that were the case it's likely Bioware would already have the producer they needed. So if you were hoping for a Mass Effect MMO you may be disappointed. However, let's hope something good does come from the new online producer for Bioware.

  • What is Happening at Bethesda's E3 Conference?

    bethesdas e3 conferenceRecently, Bethesda has revealed plans to hold a press conference at E3 in June, and by the sounds of it, it's going to be pretty big. But what could Bethesda be planning at their upcoming conference?

    The first conclusion that many people will jump to is the announcement of Fallout 4. Yes, this could be a possibility, and considering all of the hype surrounding the rumored game so far, it would make sense.

    The strange thing is that no matter how large a game Bethesda has announced, we've never seen a press conference as large as Bethesda is making their upcoming E3 conference to be.

    Whilst it is planned for E3, the actual conference will be happening a few days before all of the chaos of the gaming show. The event will take place on a Sunday, on June 14th.

    Before we straight up say it's most likely to be a Fallout 4 announcement, let's take a look at a few other things Bethesda could potentially show off. Firstly, the Doom reboot we've all been expecting for a long time still hasn't showed it's face - that's one possibility.

    If it's not Doom, Bethesda could release their upcoming free to play shooter BattleCry, but we doubt that game would receive a large press conference like the one planned for E3. A new venture into the Elder Scrolls universe could be a possibility too, but it would be odd for Bethesda to release a new Elder Scrolls game before Fallout 4. We'll let you know more as soon as we know more.

  • Killzone Devs Teasing Something New

    new killzone soonA brand new image has been posted to the Killzone twitter, suggesting that something will be coming "soon." Despite how vague this information is, it’s pretty clear that whatever that something is, it will be big.

    We can only speculate at this point in time - despite the announcement on the Twitter page, we have heard very little from within the Guerilla Games studio. No rumors have been spread in relation to Killzone over the last few months, so once again, we’re pretty short for answers.

    Some Killzone players are suggesting that the new announcement may be somewhat related to the PS Vita game, named Killzone Mercenary. Mercenary was released in 2013, so it's completely possible that the game could be receiving a timely update.

    Alternatively, there could be a completely new Killzone game for the PS Vita. Considering the 2 year gap since the last PS Vita title, it's not unreasonable to think Guerilla Games may completely scrap Mercenary to work on something completely new.

    It's completely possible that the new something may have nothing to do with the PS Vita whatsoever. A brand new Killzone game isn't entirely out of the question, although we expect we'll be more likely to see some kind of content patch for the game.

    Guerilla Games have already made a lot of changes to the base game of Killzone Shadow Fall, so seeing more changes would not be surprising at this point.

    Unfortunately, we can't really make any guesses past what we've shared here. We'll just have to be patient and see what comes in the near future.

  • Metal Gear Solid World Rumored to be Bigger than GTA V

    metal gear solid v world sizeSo, you may have heard a few times now that the world size in Metal Gear Solid V will be large, but a new analysis of the released map photos suggests that The Phantom Pain might just have a world that is larger than that of Grand Theft Auto V.

    In the new analysis by a NeoGAF user, screenshots of the in-game map shows off the size of the playable area, compared to the whole map size. Roughly speaking, the map in the Phantom Pain looks to be around 120 to 150 times the playable size of Ground zeroes, according to the NeoGAF user.

    With this information, the user calculated that it would take roughly 3 minutes to drive from one side of the map to the other. Whilst it takes roughly double this to travel across GTA V, the map in question only shows off Africa. Afghanistan is another area in Metal Gear Solid V that has been confirmed, and should roughly be the same size of Africa.

    Obviously a lot of the world in MGSV will be open desert land, so it won't feel engaging throughout the entirety of the map like Grand Theft Auto V does, but the travel times between mission areas will certainly be interesting.

    I can't wait to see how the developers of the Phantom Pain put all of the open space in their world to use. Are you excited to see what Africa and Afghanistan are like in Metal Gear Solid V?

  • Bungie Dev Seen with Level 42 destiny Gear

    bungie dev with level 42 gearIn Destiny, the whole point of continuing to play is to earn the best gear you possibly can, but because of the random loot drops, it often comes down to chance, forcing players to play through high level raids again and again.

    The most played raid at the moment is the Vault of Glass, and whilst a lot of players have managed to get some nice loot from the raid legitimately, one player named BungieHelp02 clearly hasn't been playing by the rules.

    Thanks to a video by Reddit user AerobicPie73630 we can get a glimpse of BungieHelp02's loadout and inventory. The first thing that is noticeable is that the character has a 365 damage Shadow Price, one of the rarest Legendary drops from the Vault of Glass. The same can be said for his Unfriendly Giant rocket launcher.

    The most interesting item in BungieHelp02's loadout is the Prime Zealot Cuirass. The item has 536 defense and an insane light level of 42. Finally, the Bungie dev has a special Sparrow named the SV7 "Lightbearer" with the description "A high-end Sparrow earned by those Guardians who prove their worth in the Trials of Osiris."

    It's clear this loot was not earned from the current live game, so do you think it's fair for Bungie devs to run around with such great gear on, even if they are just showing it off whilst helping other players in-game? We think it's pretty cool to see this gear regardless, and hopefully players will have a chance of getting items of this light level in the near future.

  • Another Hint That Titanfall 2 Will be on PS4

    titanfall 2 on ps4Titanfall originally released on the Xbox One, Xbox 360 and the PC, making it an exclusive for Microsoft platforms. Whilst it wasn't confirmed, at the time of the release, many were assuming that Titanfall would lose it's exclusivity by the time the second title was released.

    Let's be honest, Titanfall 2 probably is coming, and Respawn Entertainment are going to do all they can to keep it from dying out before the franchise has even had a chance to flourish. One way for Respawn to accomplish this is to reach out for a multi-platform release, including the PlayStation 4.

    So far, nobody at Respawn has confirmed in words that Titanfall 2 will be on PS4, but a new comment by EA CFO Blake Jorgensen kind of suggests that it won't just be the Xbox that will be getting the Respawn treatment in the new future.

    Jorgensen stated - "Last year it was on the Xbox only; in the future, we haven't yet announced, but we'll probably have another Titanfall game. It will probably be a bigger footprint than just a single platform. I think that's a huge positive for us."

    If there is a more obvious way of saying Titanfall 2 would be coming to PlayStation 4 without actually saying it, I'd be excited to hear, because as far as we're concerned it looks very likely that a Titanfall sequel will be coming to multiple platforms instead of just the Xbox One and PC.

  • The Order 1866 Should Last You Close to Six Hours

    The Order 1866Despite not actually being out yet, some players have already completed The Order 1866, and a selection of those that have completed the game have shared their experiences online. One player, who posted his entire playthrough online, managed to complete The Order 1866 in around five hours and a half.

    The 5 hour playthrough followed the player as he completed the main story, whilst neglecting a lot of side missions and extra playable content. Going from this information, we can make a pretty accurate estimate that if you pick up The Order 1866, it's going to take you at least five and a half hours to complete, and that's if you skip everything you possibly can. It's also important to understand that the gamer in question managed to get through without dying a single time.

    Despite only lasting five and a half hours, the player described that the story-driven singleplayer in The Order: 1866 felt like it lasted a lot longer. This could partially be down to the fact that the story in The Order: 1866 is expected to be a lot more engaging than the typical game.

    Other players have reported that their experience of The Order 1866 has lasted a lot longer, with the typical completion time sitting between seven and nine hours. In fact, the first player to pick up the platinum trophy from The Order 1866 took around nine hours on his first playthrough.

    With recent rumors of The Order 1866 only lasting 3 hours, it's great to see that the game actually has a lot more content in it, and I'd be happy to spend seven or eight hours completing the game in my own pace.

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