Tag Archives: call of duty

  • Four New COD Ghosts DLC Packs Released

    new COD ghosts dlc][new COD ghosts dlc

    Activision has just released four new DLC content packs for Call of Duty Ghosts that will be separate from the season pass. All four packs are small additions to the game that only change cosmetics, and they have all been released and been made available for purchase since the start of this week.

    The four packs have been named 'personalization packs' and they include a few new items to change the appearance of your squad members in-game.

    The first pack is the Makarov Legend Pack. This pack allows players to don the appearance of Vladimir Makarov, one of the most well known villains in the whole of Call of Duty. On top of the multiplayer Makarov skin, the Makarov Legend Pack comes with a themed weapon camo, a new reticle, a player patch, playercard and background. This pack can be picked up for $3.99

    The second pack is the Zakhaev Special Character pack. This pack also includes another Call of Duty villains. This pack only includes a skin, and can be picked up for $1.99.

    The last two packs are also two skin packs; the Hazmat Special Character for $1.99, and the Rorke Special Character for $1.99.

    If you haven't been that interested in COD Ghosts, rumors suggest that there will be a demo made available this month for players to give the game a go before buying. No details yet on when the demo will be made available, but it's likely to be running over a weekend, and will end on the following Monday.

  • Titanfall Leaks Reveal Generations Mode

    Titanfall Prestige Mode

    Somehow, it looks as if pretty much all information about Titanfall has been let out into the wild, and through all of these leaks, we can learn a bunch of new information about the upcoming Microsoft exclusive first person shooter.

    The most interesting leak that's been picked up after the maps leak is something that pertains to the information of a prestige system similar to the ones found in Call of Duty games.

    According to the leaker, the prestige system in Titanfall will be called Generations, and when a player decides to reset their rank to Generation 2, they'll lose all of their unlocked perks, and they will start back at level 1.

    The bonuses of Generation 2 is that players will receive 110% XP at all times, and a unique badge to show off in-game. All burn card earnt in Generation 1 will be kept, and no details have been given on whether there will be any more Generations, and what bonuses players may receive for prestiging more than once.

    It has also been revealed by the same leaker that there will be a new game mode called Pilot Hunter. In this game mode, players will only be awarded points for killing enemy pilots; the real players in the game. This will mean killing titans and AI will not award players points, focusing the game on traditional FPS player combat.

    Finally, the leaker suggest that there will be 9 campaign levels that players will be able to play online. These 9 levels will be played out as Attrition and Hardpoint modes, and players will be able to decide whether they want to play as the IMC or the Militia before playing.

  • Watch Dogs Delay Stopped Disaster According to Pachter

    Watch Dogs Delay

    There was a certain trend for many top publishers last year - the likes of Activision and EA seem to be pushing their developers to the limits by trying to release games as quickly as possible to reduce any possible competition in the market and ensure that games like Call of Duty or Battlefield are bringing in nice, fluid streams of revenue.

    The problem with this is that on our end of the stick, we're often handed a mangled, chewed up representation of what the developers originally had envisioned. Both Battlefield 4 and Call of Duty Ghosts had their issues at launch, and DICE and EA are still going through the problems with Battlefield 4 today.

    This makes the average gamer feel a little cheated on, really, and at least for me personally, I hope that this kind of tactic changes.

    One game that I'd happily wait for is Watch Dogs, and despite it's delay, I'm still excited as ever for the release of the game.

    According to Wedbush Securities analyst Michael Pachter, the delay of Watch Dogs could have potentially stopped the game turning into a complete disaster, just like Battlefield 4 has. When asked about the Ubisoft development team behind Watch Dogs, Pachter said, "I admire them. Their stock got hammered. The management got criticized. And that franchise matters; it sounds really good. And if it doesn't work, it's a big waste of time and waste of money. So I'm hopeful that that six month delay makes that game great. But I think that was headed for disaster."

    As you can see, sometimes it's best just to be a little patient, especially in the games industry.

  • Titanfall Player Count Only 6v6

    Titanfall 12 Players

    Titanfall has so far been predicted to be the game that will slay the FPS giants, and has shown a lot of very interesting gameplay elements that really could make it a unique first person shooter experience.

    Unfortunately, it may not be the game for everyone. Some news has recently come in about the multiplayer details on Titanfall, and one bit of information in particular has caused a bit of distress for the average Battlefield or Call of Duty fan.

    Respawn Entertainment's guy in charge, Vince Zampella has taken to twitter to announced that Titanfall will only be a 12 person game. Vince stated "6v6 is max player count. Turned out to be the best balance with AI for us."

    Being a huge fan of the small team combat in most Halo game modes, this really didn't bother me much, but I can understand why a player who enjoys intense 32 to 64 player combat may be a little upset about this new discovery.

    The only thing I can say to these people is that Titanfall is meant to be a game changer - it's going to have certain rules and mechanics that you may be scared to try first, but if Respawn didn't take the initiative to change these things, then it would just end up like another Call of Duty.

    Before we all frown at the idea of 6-aside multiplayer, let's give it a rest and give ourselves an actual verdict on Respawn's decision when the game is actually out.

  • Quick Scoping will be Useless in Titanfall

    Call of Duty has brought the world a type of gamer that likes to impress, and whether you're the guy with 1337 360 NoScope skills, or the person getting frustrated on the other end of the barrel, by the time Titanfall is on your console, it's going to be a different story.

    no quick scoping titanfall

    A developer at Respawn Entertainment has spoke to the community about snipers, he started by stating that snipers will be an important part of Titanfall, but the nature of snipers in Titanfall is different to how they work in most modern military shooters, and the mechanics in Titanfall will make your COD snipers skills ineffective.

    "Sniping is in the game, but due to how the game plays it's a pretty different animal than you'll find in your run of the mill modern military shooter. Quick scoping and no scoping are ineffective."

    So far, no more details have been given on how snipers will work in Titanfall, but I can imagine that sniping will be rendered useless unless scoped in and remaining still, making snipers vulnerable targets whilst aiming for shots with their powerful weapons.

    I'm sure players will find a way to try and "cheat" the snipers in Titanfall, but no matter how you try to use your sniper in Titanfall, no scoping and quick scoping certainly won't be an overpowered tactic like it is in Call of Duty.

    Titanfall will be released exclusively to Xbox One and PC, and will be released on the 13th of March.

  • New Day One Patch Makes Call of Duty Ghosts 1080P on PlayStation 4

    After all of the talk and arguing about whether the two next gen consoles, the Xbox One and the PlayStation 4, will have 1080P support for next gen titles, it's personally left me a bit frustrated with the way 'fanboys' seem to enjoy trash talking their fellow gamers.

    This probably leaves Microsoft, Sony and any game developers working on next gen titles wondering what they can do to please the angry crowd of gamers that are slowly piling up outside their front door, and in Infinity Ward's case, it looks like a 1080P compatibility patch for Call of Duty Ghosts on the PlayStation 4.

    Straight out of the box, Call of Duty Ghosts will play at 1080P natively in multiplayer mode, but the single player is stuck at 720P. The new patch that's been available for download since day one fixes this and allows players to play single player in 1080P resolution.

    After hearing about this, this has left a few gamers upset, most likely because it has given PS4 fan boys a little less to boast about to their Xbox One buddies, but the new update should fix any concerns and allow PS4 gamers to continue shouting abuse at Xbox One gamers over the internet who will unfortunately be stuck with 720P on Call of Duty Ghosts.

    If you're not into any of that, alternatively you could now go and enjoy the COD Ghosts singleplayer in full 1080P HD resolution and make use of the free HDMI cable they’ve sent out with every PS4.

  • New Battlefield 4 Gameplay Shown off on Youtube

    A few new snippets of gameplay from Battlefield 4's multiplayer have been shared across Youtube, and they have shown a few things about the game that aren't present in Battlefield 3.

    The first video I saw showed a player drive a tank- nothing we haven't come to expect from the Battlefield franchise- however, this time round the tank in BF4 had a custom camo applied to it.

    The same camo was also applied to the gun the player was wielding after they got out of the tank, and at this point in the video we could also make out some attachments on the gun, including a red dot sight and a laser designator pointer.

    This small clip showed off a couple of new things that will be present in Battlefield 4. Firstly, players will now be able to customize their weapons similarly to the customization found in Call of Duty Black Ops 2. This will mean players will be able to build upon a base weapon instead of having to unlock separate variants of each weapon build.

    We are also shown a camo system that is both applicable to weapons and vehicles. This really doesn't change gameplay up at all but it is nice to be able to customize your own arsenal a little more, and hopefully there will be a lot of different camos to choose from.

    Strangely though, vehicle camos automatically apply as soon as a player enters a vehicle, and will return back to the stock appearance after the player exits the vehicle. This sort of breaks the feeling of being able to add a personal touch to the vehicles you use because as soon as you get out there's no real way to distinguish your vehicle from any others.

    Battlefield 4 will be out soon so we'll all be able to witness the multiplayer for ourselves, but for now it's nice to have a bit of gameplay footage to keep us waiting.

  • Call of Duty Ghosts may Have 'Squads' Mode

    Although we've seen a bit about Call of Duty Ghosts, most of the game has been kept under wraps. Seeing as it's a Call of Duty game it's quite easy to take a guess at what's definitely making it to the game, such as a leveled campaign, and an online multiplayer with a ranking system- most likely the same prestige system from previous Call of Duty games like Black Ops 2.

    However, when it comes to new additions to the game, we're all out of guesses. It'll be interesting to see what game changes are implemented on the Xbox One and PlayStation 4 versions compared to the current console generations.

    To keep us interested till the release of COD Ghosts, executive producer of Call of Duty Ghosts, Mark Rubin, has released a quick sneak peak at what looks to be a new game mode for the upcoming COD game.

    The peak is a small six second video that shows a quick look at the menu. The menu seems similar to the one found in Black Ops 2 and has a few options for 'Squads.'

    Previously Infinity Ward has stated that Call of Duty Ghosts will have a co-operative mode of sort, so perhaps Squads could be a brand new co-op game mode similar to the spec ops missions seen on older games like Modern Warfare 2.

    For those too impatient for release to find out just what Squads is, we may hear more about it this month in Infinity Ward's previously announced multiplayer reveal. It'll be interesting to see if they reveal any unique methods of play utilizing the Ps4 controller's touch pad.

  • New Ultimate Vault Hunter Mode Soon to Be Available for Borderlands' third Playthrough

    New Mode for Borderlands

    When you reach the highest level in Call of Duty multiplayer, you don't think twice about prestiging, and starting back at square one can be an entertaining challenge. But when a similar option is available in an RPG game that can take up to a hundred hours of gameplay to fully complete a first playthrough, it seems like a strange option to take.

    However, many hardcore Borderlands 2 players did go through a second playthrough in Gearbox's True Vault Hunter mode after reaching level 50 for the first time, and some reached all the way to level 50 once again.

    Gearbox have recently announced a third tier to your playthrough which will up gameplay difficulty, and will require you to reach level 50 on both the first playthrough and the second True Vault Hunter playthrough.

    The third playthrough has been named 'The Ultimate Vault Hunter Mode' and will be included into the game in an upcoming free downloadable content pack.

    The gameplay will be increased in difficulty by giving all enemies roughly four times as much health, and all enemies will have health regeneration skills. However, to make up for the increased difficulty, all Slag weapons will do an extra 3x damage, and weapon switching will be sped up to allow quicker switching to Slag weapons.

    What are your opinions on the Ultimate Vault Hunter Mode? Would you sit through another 50 to 100 hours of the game?

  • Nuketown Zombies Map Available for Xbox Season Pass Holders

    Nuketown Zombies Map Pack Available!

    If you already own, or are considering purchasing the Black Ops 2 season pass, you may want to check out the bonus map Treyarch and Activision are giving with the pass.

    Previously only available to Collector's Edition owners, the Zombie Nuketown map will now be available for all Season Pass holders as well. The map is located within the Nuketown area which has been seen before in Black Ops 1. The level has been made for co-op play, and puts you in control of a group of well-equipped scientists wearing radioactive suits. The trailer for the map also shows destroyed buildings and access to the Pack-A-Punch.

    If you want to buy the season pass, it'll set you back $49.99. This seems like quite a lot, but with it you'll be able to download 4 upcoming map packs for free when they are released, as well as the bonus Zombie Nuketown map, which when considering that each map will probably retail for $15 separately, the season pass does end up being cheaper.

    "Nuketown Zombies is set during the events of Moon, and after the end of the multiplayer level from the original Black Ops game. A group of radiation scientists are investigating the Nuketown remains and discover soldiers that have been revived by Element 115 from a nearby Nevada base," the official page states. "The zombie soldiers attack the radiation scientists and turn them, and after receiving a distress signal, the base in Nevada sends in CIA and CDC agents to investigate. Upon arrival in Nuketown the agents lose communication with Hangar 18 and become stranded…setting the stage for Nuketown Zombies."

    Currently Nuketown Zombies is only available for Xbox 360, but will be available for other platforms shortly. Don't forget that our Master Mod controller includes Auto Aim Zombies, Drop Shot and over 10 mods exclusively for Black Ops 2. Order this custom controller today to get the best deal!

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