Tag Archives: E3

  • Screenshots for Batman: Arkham Knight Appear

    batman arkham knight batmobile

    The last Batman game let the rest of the series down a little, but it looks like Rocksteady Studios aren't looking to slow down production any time soon. New images have been shown off for the new and upcoming Batman: Arkham Knight game, and they pretty much capture everything we've already come to know and love in the dark Batman Arkham universe.

    The screenshots show a few different characters and gameplay mechanics in action. The most interesting is the new batmobile game mechanic. As players are traveling through the city in Batman: Arkham Knight, players will be able to call in the batmobile whilst gliding to a landing spot.

    The batmobile will smash through anything in it's way to give Batman a safe place to land. From here, players will be able to travel around the city streets with the vehicle, instead of just on foot or in the air.

    If you were let down by Arkham Origins, it's important to note that Origins was developed by Warner Bros. The upcoming Arkham Knight game will be made by Rocksteady Studios once again, so we can expect that the title will have the same gameplay quality as the first titles under RockSteady's name.

    Batman Arkham Knight has been speculated to release this October for PlayStation 4, Xbox One and PC. We'll probably see some gameplay leading up to that, and perhaps a full gameplay teaser at E3 this year.

  • Lords of the Fallen PAX Trailer Makes the Game Look Amazing

    Lords of the Fallen is an RPG that first made it's voice heard at E3. There wasn't really much to look at apart from a teaser trailer, but that then followed with another trailer at Gamescom and it started to look very impressive.

    Once again, Lords of the Fallen has managed to impress visitors of PAX with gameplay demos, and I must admit I am definitely looking forward to this game.

    The cinematic trailer we've seen shows a character wearing heavy armor as he fights his way to what looks like a very powerful hammer. Later on in the trailer we find out that this very powerful hammer is indeed a very, very powerful hammer. What follows is a very intense battle against what looks like some kind of oversized balrog in a snowy arctic desert.

    The game looks to be a very promising RPG title that most likely will take inspiration from games such as the Darksiders series.

    The developers have said that they want each fight to feel like a Tekken or Street Fighter battle so it seems Lords of the Fallen will focus strongly on the combat system and will be enjoyable for people who prefer action RPGs over story-based RPGs.

    It doesn't look as if the game will be out for a while yet though, although if we're lucky we may get a release late 2014 as this was the date recently announced.

    Lords of the Fallen will be available for Xbox One, PlayStation 4 and PC.

  • Lords of the Fallen Action RPG Revealed for PlayStation 4

    Any news of new IP these days in the gaming industry is always good news, and when it sounds like a good IP, it's even better. Lord of the Fallen, a new Action RPG currently being developed by CI games certainly sounds like something news worthy, and it is scheduled to hit the PlayStation 4.

    The game has been stated as being a hardcore action RPG with advanced combat systems and robust skill trees.

    The game will take place in a fantasy world in a time where the Gods have failed mankind. Players will control a human named Harkyn as he sets out on a quest to stop the Gods from destroying mankind. The game is being designed to make sure that players find it meaningful to travel across the whole world, and as they do, they will be greeted with many different challenges.

    "Our team is building Lords of the Fallen specifically for players who enjoy taking on huge challenges, where the odds are stacked against them," said Tomasz Gop, executive producer, CI Games. From the very beginning, Lords of the Fallen will intrigue and satisfy players' hunger to explore each corner of a brand new world, freely customize and build their own character and take down some of the most epic enemies ever seen."

    More will be shown about Lords of the Fallen at this year's E3, where gamers will get the chance to play playable demos of the game.

  • Medal of Honor: Warfighter vs Call of Duty: Black Ops 2

    Warfighter to Compete with Black Ops 2

    It seems every year now we gamers get to witness a clash between FPS superstars. Last year it was Modern Warfare 3 vs Battlefield 3 and this year it is Black Ops 2 vs Medal of Honor: Warfighter. Both these games are direct sequels to their respective predecessors and both of them show great promise.

    Since 2003 Call of Duty has been the reigning champ with little or no competition. Even though there are a lot of gamers annoyed by the COD franchise now because of the similar gameplay and old engine, they still continue to break sales records every year. It's no wonder the franchise doesn't seem too eager to set itself apart from their tried and tested formula.

    This is where Battlefield and MoH come into play. These guys desperately want to get to the top and that's why they are trying to improve on any and all aspects of the genre. We have all seen how amazing the Frostbite 2 engine looks and its potential for destructive environments. This year's MoH is expected to actually be better looking (slightly) than BF3.

    Not only is MoH bringing a better graphics to the table they are also bringing their secret weapon - globalization. Seems The Danger Close team has taken inspiration from Fifa in becoming more 'global'.

    In one of our previous articles we gave the complete list of the twelve Tier 1 Teams that were available from a total of ten different countries. The Danger Close team is banking on the local appeal of these teams and hoping the patriotism factor would kick in to get people that much more involved with game and the overall experience.

    Also another key difference between Black Ops 2 MoH this year is that MoH is much more grounded while Black Ops 2 (being set in the future) has gone a bit high-tech. A lot of fans have already expressed their dissatisfaction with Black Ops regarding this.

    But no matter what the online polls say or how many complaints there are, CoD has always come out on top. With this year's Black Ops being termed as the MOST ambitious of all CoD games, MoH has to bring its A game in order to have any chance of competing.

    It is obvious that there is no way that MoH can take the throne this year but, having a solid run will definitely help the franchise get a bigger cut the next time. Maybe in time we will see BF or MoH become the top dog but till then I hope the competition keeps on increasing. The stronger the competition, the better it is for us gamers.

    If you aren't sure which of these titles you will be picking up, don't fret. Our modded controllers are likely to be compatible with both titles. If you already have our Adjustable controller or our Master Mod you can fine tune our Adjustable setting to have rapid fire on day 1 of either release.

    Blog Written by Shahriar Azad

  • Medal of Honor: Warfighter - Multiplayer Details

    Medal of Honor: Warfighter Multiplayer

    There isn't a TON of info available regarding the multiplayer but, there has been some nifty details discovered over the last few days and I thought I might sum it up.

    First of all, the 12 Tier 1 operators from a total of 10 countries that we will be able to get our hands on in the multiplayer have been confirmed:

    SAS - British Special Air Service Regiment
    SEAL - US Navy's primary Special Operation Force
    SFOD-D - US Army's primary Counter Terrorist Force
    OGA - US' Other Government Agencies is a mix elites from different backgrounds
    JTF2 - Canada's elite CT force - Joint Task Force 2
    GROM - Poland's elite CT Force
    KSK - Germany's CT Force
    SASR - Australian Army's premier SOF
    UDT - South Korea's UDT/Seals an elite SOF
    FSK - Norway's primary SOF
    SOG - Sweden's elite SOF
    Spetsnaz - Russia's special purpose CT force

    The option of being able to represent you own country is definitely going to bring about some patriotism and with that some added intensity. What I am waiting for is to see how these teams are different teams and which one is the right one for me!

    MoH: Warfighter is also going to incorporate something called Fire Teams which would pair you up with another player. This would not only help you survive but also add a layer of strategy, team play and tactics. It is essentially a sleeker version of BF's Squad mechanic. If you die, you will spawn right next to your partner. Taking it a step further, team members will be able to spot each other's outline through buildings etc. That way even if you two split up, you will always know where your partner is.

    Final thing I want to mention is the multiplayer trailer that was released. I don't know about you guys, but to me it looked amazing. Thanks to the Frostbite 2 engine the graphics look superb. EA is claiming that MoH: Warfighter is actually going to look better than BF3!

    The action also looks fast paced but that of course is thanks to the editing. What really got me going are the sounds, it really gets you pumped! I especially love the way the whole camera shakes because of nearby explosions, fantastic. Really get the impact across.

    Well the MoH: Warfighter is set to release on the 23rd of October this year and I can't wait to find out more. I really hope this iteration will make me happier than Medal of Honor 2010.  Check out the multiplayer trailer: http://www.youtube.com/watch?v=1xG9T6h4foA



    Have you pre-ordered Medal of Honer: Warfighter or Black Ops 2? If you have, you will definitely need a modded controller. Choose our Stealth Adjustable Rapid Fire Controller with MW3/BF3 functions and you will get 10 rapid fire pre-sets and our adjustable rapid fire mod compatible with all major shooters in addition to exclusive mods compatible with Black Ops. Don't find yourself on the bottom of those leaderboards with a normal controller, upgrade to an Evil Controller.

    Blog Written by Shahriar Azad


  • Medal of Honor: Warfighter Shows Off the Frostbite 2 Engine

    Medal of Honor: Warfighter

    Medal of Honor is posing some serious competition against Call of Duty: Black Ops 2 this year. The Frostbite 2 engine makes that game stand out from previous shooters. It looks absolutely gorgeous and seems Danger Close are really trying to achieve new heights with this game.

    Check out the campaign gameplay demo:

    Everything is destroyable and shatters into tiny bits on repeated fire. Even the chandeliers swing in reaction to the shots being fired! CoD's old engine might just cost them this time around (probably not).

    Warfighter is also set to bring an international experience to both online and offline gameplay as the developers Danger Close are incorporating 12 different Tier 1 military teams from 10 different countries in the game. It’s a cool concept, giving everyone a chance to represent their country.

    Also I like the little bits of detail they have added, like the different choices when breaching a door. You have choices from kicking the door down to throwing a frag grenade or flashbang. Depending on what method you choose the following gameplay will be different.

    The game is set to be released on the 23rd of October 2012, almost 2 weeks before Black Ops 2 comes out. A smart move I might add since it is nearly impossible to directly compete with Call of Duty, especially this time when Treyarch is adamantly claiming that Black Ops 2 would be the biggest game of the franchise.

    If you are excited for both Medal of Honer: Warfighter and Black Ops 2 you will need a modded controller. Choose our Stealth Adjustable Rapid Fire Controller with MW3/BF3 functions and you will get 10 rapid fire pre-sets compatible with all major shooters in addition to exclusive mods compatible with Black Ops. These mods are likely to be fully functioning in Black Ops 2, so be prepared for the release by ordering one these controllers today.

    Blog Written by Shahriar Azad

  • Halo 4: Limited Edition

    Limited Edition Halo 4

    The Limited Edition for Halo 4 has been revealed for pre-order and is priced at $99.99. There will be no Legendary Edition for Halo 4 which in my opinion makes the purchase decision much simpler. Either we decide to get the standard retail game or the Limited Edition with the added bonuses.

    Let's take a look at what has been confirmed to be included in the Limited Edition.

    • War Games Map Packs - the competitive multiplayer modes in Halo 4 will be termed War Games. Owning the Limited Edition will give players access to all three map packs that will be released in the future, as soon as they are made available on Xbox Live. Each of these map packs contains 3 locations, so in total players will receive a total of 9 maps.

    • Specializations - something called specialization has been incorporated in to the multiplayer and will be available on Xbox Live upon Halo 4's launch. Everyone will have access to select specializations, but Limited Edition owners will get the ability to unlock 6 of the specializations early on. These specializations can be used one at a time and will allow players to achieve higher ranks in their Spartan career. Aside from gaining access to new ranks, specializations will also unlock more customization options.

    • UNSC Infinity Briefing Packet - the briefing packet will contain a schematic for Spartan armor customization, information about UNSC weapons, information about the ship UNSC infinity and other info that will give an insight in to what it means to be a Spartan-IV.

    • Bonus Digital Content - Limited Edition will also provide access to exclusive in-game content via Xbox Live. In-game contents include -  unique Spartan-IV armor skin, unique skin for Assault Rifle, exclusive emblem, and Spartan-IV armor and props for Xbox Live Avatar.

    • Halo 4: Forward Unto Dawn Special Edition - Players will also get access to the special edition of the 90-mintue live action web series that will provide a backstory to the events leading up to Halo 4. The special edition will come with bonus content depicting how the producers brought Halo 4 to life and also the making-of Halo 4.
    Blog Written by Shahriar Azad
  • Halo 4: New Additions to the Halo Multiplayer

    Halo 4 Multiplayer

    We all know one of the biggest reasons behind Halo's success is the highly entertaining and competitive multiplayer component which has been termed War Games in Halo 4. Today we shall be taking a look at some of the cool things that 343 Industries have incorporated into the War Games that makes Halo 4 that much more worth playing.


    The Assassinations are back but with a brand new flair. Assassinations are more satisfying and brutal than ever. There are a variety of ways in which these melee executions take place, for example Spartans can tackle an enemy to the ground before finishing him off with a knife. The variety of ways you can take out an enemy is just satisfying. The fact that you can perform such kills in the same way as earlier games, chances are that you will definitely end up using assassinations again and again to just watch the satisfying brutality.

    More Customizable Loadouts

    The character customization ability here in Halo 4 is much greater than that in Halo: Reach. Characters are highly customizable both look wise and in game capability wise. In addition to the standard slots for weapons and grenades, players will also get three additional slots to which they can assign Armor ability, Support Upgrade and Tactical Package.

    Tactical Package

    Tactical Package is basically a passive perk. Different Tactical Packages can be attached to different loadouts so if one of these passive abilities is not working out for you then you can switch to another loadout to see if that passive ability better fits that certain game. An example of Tactical Pakage is Firepower; this lets you equip two primary weapons in your loadout.

    New Armor Abilities

    The Hologram is back again but it is joined with other amazing abilities. The Hardlight Shield is the primary mode of mobile defense. The Bubble Shield is also making a comeback but even though it covers a greater area it is still penetrable. The good thing is that when you activate the Bubble Shield you will be put in a third person view which helps make sure no one can shoot through the front.

    The Promethean Vision is a new armor ability. This basically colors your enemies red and everything else blue for a limited time. The clear vision of your enemies provided by this is definitely going to help immensely both when attacking and defending.

    Then there is the Thruster Pack. This basically allows you to teleport a short distance. Depending on whether you were moving ahead or back when you activated the Thruster Pack, you will teleport in front or behind respectively. This will allow you to close the gap between you and an enemy, dodge critical hits and other Spartans closing in for an Assassination.

    Ordinance Drops

    This basically is like the Care Package from Call of Duty only faster. If you get a sufficiently long kill streak you can choose between 3 deadly weapons: Alien weaponry, Explosive weaponry or Spartan Laser weaponry. Just like CoD, you can also kill an enemy and steal his ordinance drop before he gets to use it.

    So as you can see guys, 343 Industries are really pushing the limits and this game seems to be set to outshine all of its predecessors in every way. Checkout the Multiplayer Demo below where you get to see a bit of everything, especially the Assassinations and Ordinance Drops

    Mulitplayer Demo: http://www.youtube.com/watch?v=b1qa4fcqBxY

    If you need to pass the time between now and the release of Halo 4. Visit our modded controllers page to get a full understanding of how to get your devastating advantage over the competition.

    Blog Written by Shahriar Azad

  • Halo 4: Spartan Ops Details

    Halo 4 Gameplay Details


    Spartan Ops is basically a replacement of the Firefight in the previous iterations. Spartan Ops is a four-player co-op mode but unlike Firefight where you basically have to survive wave after wave of enemies, it revolves around a few set of missions.

    Although it is a co-op mode you can chose to play alone if you like. Another advantage is that Spartan Ops is supported by Halo 4's matchmaking system so you don’t necessarily have to have friends to play it, like in the case with Halo 3: ODST's Firefight mode.

    343 Industries plans on releasing content for the Spartan Ops on a weekly basis. The updates will contain five co-op missions that can be played by up to 4 players, and a cinematic cutscene that will provide the narrative of the overall scenario of each week. Although what we will talk about today is basic ground combat, a variety of missions including vehicles are expected.

    The great thing about this plan of 343 Industries is that the library of content for Spartan Ops will keep on growing and would be available for all Halo 4 players. These mission can be revisited any number of times. Additionally, since you gain experience in the Spartan Ops and rank up along the same line of progression with War Games, whatever you unlock will be usable in both modes!

    A chosen few from IGN actually got to play the Spartan Ops mode and made a few analyses of how the game was in comparison to the previous Halo games. First thing that they noticed was that the graphics was just breath taking and the level of detail on each Spartan was simply amazing.

    Fans of the series might be a bit disappointed as the Magnum seems to be a bit weaker than before and is no longer a 3 shot killing machine. The Covenant Carbine however was the same as that from Halo 2 and 3. The Battle Rifle on the other hand had less range but still packed a solid punch mid-range.

    There are a few new weapons amongst which the Forerunner Scattershot stood out. As the name suggests, the bullets spread out just like that of a shotgun and at close range it literally dissolved the enemies. The bullets also bounce off of the walls and floors which gives it a similar flair to the Flak Cannon from Unreal tournament.

    Crawlers, Forerunner AI, will be replacing the Flood Spores in Halo 4. 343 Industries have already confirmed that the Flood will not be in this instalment. Crawlers can move and jump like spiders and can only be killed by shooting them in the face thanks to the spiky shell that protects every other area of their body. The fact that they are so fast makes it really hard to get accurate shots on them.

    The Promethean units, Knights and Watchers, provide a much greater challenge. The Knights are massive and can attack at a range with weapons or slash with claws up close. Again, Knights can only be taken out by accurate shots to their face. The Watchers are in a way more annoying and should be dealt with first. Watchers can shield their allies, spawn crawlers and also revive any fallen Knights. So in order to be successful it is better to take the Watchers out first.

    The great news is that the Halo 4's new enemy race is just as good as the AI in the past games. These guys will definitely keep the pressure on and provide a solid challenge for both newbies and experts.

    Check out the Spartan Ops gameplay demo: http://www.youtube.com/watch?v=nn89_AXCRUY

    If you are about to get a modded controller, don't worry about compatibility. Order our Stealth Adjustable mod and it includes an Adjustable Rapid Fire slot that allows you to modify your own rate of fire. This setting was perfect for increasing your accuracy with the Needler in previous Halo games.

    Be sure to check out all of our modded controllers.

    Blog Written by Shahriar Azad

  • Halo 4: Campaign Details

    Halo 4 Details

    In an exclusive interview with Game Centre, Frank O'Connor (Franchise Developer at 343 Industries) gave out some pretty great details on what to expect from the upcoming Halo 4.

    According to Frank, Halo 4 will be epic and this episode will have the biggest additions compared to all previous Halo games. This in essence means more abilities, weapons, vehicles and enemies.

    Speaking of enemies, unlike the past iterations where existing Covenant species were modified to provide extra challenge, this time around they are building new and unique enemies never before seen in the franchise. These enemies of course will come with their very own unique weapons and abilities.

    The Covenant are also making a comeback in Halo 4. Although Frank mentioned that they necessarily won’t be our primary antagonists. The Covenant will be around during majority of the game and definitely won't be happy to see Master Chief. As the story progresses we will get to see how the Covenant fit into the big picture and what their connection is with the new enemies.

    Master Chief will get to visit a number of locations in Halo 4 but, the primary location is going to be a world called Requiem. On the surface of this planet Master Chief will get his first glimpse of his new foes. According to the game's description, they are an ancient evil and from the game demo (check out our previous article) we got to find out that they are non-organic AI, wielding Forerunner technology. 343 Industries are currently keeping everything else about these guys under wraps.

    Halo 4 will take place exactly 5 years after the events of Halo 3, at the end of which we saw Master Chief enter cryo-sleep. A lot has changed during this time, the Universe has moved on and so has the Spartan Program. The Spartans have now been upgraded to the Spartan-IV Series. This time the Chief will get to meet his replacements and according to Frank, we will get to see some interesting interactions between the two generations of Spartan soldiers.

    In an interesting move, 343 Industries plan on revealing a bit more about the Master Chief's persona through such interactions. Along his journey, the Chief will come across new friends, foes and a lot of tough situations. It is how he reacts and behaves during such instances that will reveal a lot more about the Master Chief's personality and how he lives as a human being.

    Halo 4 is set to launch on November 6th 2012. The game will also mark the beginning of a new Trilogy. As you can see guys, there is a lot going on with Halo 4 and 343 Industries are obviously trying to push the boundaries hard. If you are a Halo fan, I would like to know your thoughts about this game. Is it up to par with what you have come to expect from the franchise?

    Blog Written by Shahriar Azad

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