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February 09, 2011
Game News - Square-Enix to reorganize from its Financial Mistakes.
Whenever a new game in the Final Fantasy series is released, it is likely that all Square-Enix had to do was sit back and count the money from the profits coming in. But in the past years of 2009 and 2010, it seemed like that's not a reality. After the release of Final Fantasy XIII in Japan and shortly an American release in early 2010, the company saw its title as the fastest selling title ever for Square Enix, going at a record number of five million copies sold. However,in late 2010, they sent out Final Fantasy XIV, which was advertised to be a hefty MMORPG competition for World of Warcraft and a high profit maker for Square (which they put in a lot of money in its
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February 01, 2011
Game "Journey" to be Made as Art
Millions of gamers will run up to the plate to defend videogames as a legitimate art form, but not every game is truly artistic. The attribute of being artistic is a difficult attribute to define because every gamer and every critic has their own idea of what makes something undeniably Art. Without going down the path of trying to make a case of what makes a videogame artistic, or what doesn't, let's just say that every year a few titles come out that the general consensus agrees has artistic merit. In recent years these titles have been; Braid, Shadow of the Colossus, Limbo, Flower, Portal, and BioShock, just to name
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February 01, 2011
Game News - Dead Space 2, Awesome New Weapon for more Pew Pew power!!!
Leave it to the developers of Dead Space 2 to have a sense of humor. The game has barely been released and everyone out there has been informed of an easter egg of deadly and humorous force. Seen here, if you were to beat the game under its hardcore difficulty, you are rewarded with playing the game again...only this time with the most uniquely humorous weapon this blogger has ever seen. Introducing the Foam Finger "Hand Cannon".
The stats, according to the video in the article, is that the "Hand Cannon" has +20% in both damage and speed. Not bad, but all serious stats aside, the real thing stands
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January 27, 2011
Retro Halo Game
Ever wonder what Halo would be like if it had been done for the original Nintendo? Eric Ruth has answered the question by creating a retro 8-Bit Halo: Combat Evolved called Pixel Force Halo. Definitely a cool title to check out if you've been curious about the kinds of design decisions that have to be made when a game gets transformed from 2D to 3D or vice-versa.
Pixel Force Halo is a Contra-like side-scroller that incorporates what makes Halo, Halo, in a way that makes the games feel like it's doing more then just simply creating a game with a Halo skin. The 8-bit versions of the weapons found in the Halo franchise actually work in
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January 22, 2011
Capcom Game cures more Rage Quits?
Rage quitting is an actionnewer to consoles then it is to PC, but the term and the actionhave been around for quite awhile. Rage quitting is exactly as it sounds, it's when a player is frustrated and has the suspicion they're going to lose an online game so they choose to disconnect rather then accept defeat or ruin their win ratio. Street Fighter 4 players dealt with this fairly regularly although Capcom worked to fix the problem by revealing the disconnect ratio of players to encourage them not to disconnect until their match was over.
With Marvel vs Capcom 3 Capcom has a different approach. The disconnect ratio of players isn't so public, but hidden more in the back end, more involved with which players
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January 14, 2011
Game Music Industry News on - Harmonix
Harmonix has lived the ultimate dream of any wannabe musician. They've gone from nobodies, to rockstars, to washing out as has beens in less then a decade. But don't be sad for them, they're probably exactly where they want to be.
Harmonix started out as a small independent studio that created and published their own games. Starting on consoles with Frequency and Amplitude which were both well received critically while not selling that particularly well they did leave an impression on the industry. The only people making music games before them was Japan. When Harmonix teamed up with Red Octane to make Guitar Hero shortly after those titles, they
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January 13, 2011
Game News - Dead Space 2
Dead Space 2 is schedules to release in America on Tuesday, January 25 2011. (Europe: 01/25 Australia: 01/27) EA and Visceral released another primer for the game, which can be viewed on YouTube.
In this video clip you are able to see more of the mysterious red marker, along with other visuals. The description of the game from EA is as follows,
Engineer
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January 13, 2011
Games / Industry News -
Warcraft Expansion to be Fastest Selling PC Game out there.Blizzard announced that they have sold over 4.7 million copies of Cataclysm (with 3.3 million on its opening day/midnight release). While technically it isn't a full game, as it is an expansion, it did beat out the previous holder of the title. Guess what it is? No, not Hello Kitty's Island Adventure (sorry Butters), but the previous expansion Wraith of the Lich King.
This is a surprise, when an expansion is beating out full games. I guess Blizzard knows how to keep the PC people happy, by responding immediately to community demand and making us give into our addiction. Now if you excuse me, I gotta find out why I'm not geared enough for my Holy Human Paladin to get into Heroic Deadmines.
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January 12, 2011
Games - Pokemon and its Generations
Poke'mon is the real deal. It's been around since 1996 and it's still ticking. I don't think people know to the degree in which Poke'mon was and still sort of is, a big deal. People have written books about Poke'mon. Written about it's ridiculous ability to pull and captivate not just single people into it's cute little world, but entire quadrants of our society.
Poke'mon started as a japanese manga and then transformed into two Game Boy games. Poke'mon Red and Blue (Green if you lived in Japan at the time of it's original release.) The core essence of Poke'mon's world was that younger teenagers left their home,
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January 07, 2011
Game Art by Ryan Shiu
Ryan Shiu, a talented illustrator, animator and graphic designer, developed Pikasm in 2009. Shiu is one of the few artists who can bring an original touch to some of our favorite and classic video games and animated characters. Many artists attempt to capture some of the most epic moments from The Legend of Zelda but none come close to the visual creativity that Shiu is able to produce. Unfortunately Shiu has not updated his website since its birth, but much of the art work he has produced continues to be making its way across the world wide web. You