DriveClub was under development for much longer than planned, but despite this, the launch was plagued with a variety of issues, mainly relating to the network performance, giving some players no chance of even downloading and playing the game.
Luckily, Evolution Studios have been working round the clock to ensure that the server performance is at it's best as quickly as possible.
There are still some server performance issues at the time of writing, but most of the launch lag has dissipated. Evolution Studios have managed to do a pretty good job at keeping things under control, especially considering the game debuted as a free title for PSN players, which probably drove the download count to thousands more than Evolution Studios initially anticipated.
Launch server issues are certainly not new, and even developers like Rockstar and Infinity Ward often have server performance problems on the new launch of a game, typically because the huge influx of players simply causes the servers to come crashing down.
Hopefully it will be plain sailing for DriveClub and it's players going forward. I haven't yet played the game, but I can't wait to get stuck in and give it a go for myself.
DriveClub released on October 7th however it's rocky start led to many players waiting a week before being able to get online. We're still waiting on news about sales results to hear whether Evolution Studios' "free-for-PSN" pricing model has paid off or not.