Halo 4 Gameplay Details
Spartan Ops is basically a replacement of the Firefight in the previous iterations. Spartan Ops is a four-player co-op mode but unlike Firefight where you basically have to survive wave after wave of enemies, it revolves around a few set of missions.
Although it is a co-op mode you can chose to play alone if you like. Another advantage is that Spartan Ops is supported by Halo 4's matchmaking system so you don’t necessarily have to have friends to play it, like in the case with Halo 3: ODST's Firefight mode.
343 Industries plans on releasing content for the Spartan Ops on a weekly basis. The updates will contain five co-op missions that can be played by up to 4 players, and a cinematic cutscene that will provide the narrative of the overall scenario of each week. Although what we will talk about today is basic ground combat, a variety of missions including vehicles are expected.
The great thing about this plan of 343 Industries is that the library of content for Spartan Ops will keep on growing and would be available for all Halo 4 players. These mission can be revisited any number of times. Additionally, since you gain experience in the Spartan Ops and rank up along the same line of progression with War Games, whatever you unlock will be usable in both modes!
A chosen few from IGN actually got to play the Spartan Ops mode and made a few analyses of how the game was in comparison to the previous Halo games. First thing that they noticed was that the graphics was just breath taking and the level of detail on each Spartan was simply amazing.
Fans of the series might be a bit disappointed as the Magnum seems to be a bit weaker than before and is no longer a 3 shot killing machine. The Covenant Carbine however was the same as that from Halo 2 and 3. The Battle Rifle on the other hand had less range but still packed a solid punch mid-range.
There are a few new weapons amongst which the Forerunner Scattershot stood out. As the name suggests, the bullets spread out just like that of a shotgun and at close range it literally dissolved the enemies. The bullets also bounce off of the walls and floors which gives it a similar flair to the Flak Cannon from Unreal tournament.
Crawlers, Forerunner AI, will be replacing the Flood Spores in Halo 4. 343 Industries have already confirmed that the Flood will not be in this instalment. Crawlers can move and jump like spiders and can only be killed by shooting them in the face thanks to the spiky shell that protects every other area of their body. The fact that they are so fast makes it really hard to get accurate shots on them.
The Promethean units, Knights and Watchers, provide a much greater challenge. The Knights are massive and can attack at a range with weapons or slash with claws up close. Again, Knights can only be taken out by accurate shots to their face. The Watchers are in a way more annoying and should be dealt with first. Watchers can shield their allies, spawn crawlers and also revive any fallen Knights. So in order to be successful it is better to take the Watchers out first.
The great news is that the Halo 4's new enemy race is just as good as the AI in the past games. These guys will definitely keep the pressure on and provide a solid challenge for both newbies and experts.
Check out the Spartan Ops gameplay demo: http://www.youtube.com/watch?v=nn89_AXCRUY
If you are about to get a modded controller, don't worry about compatibility. Order our Stealth Adjustable mod and it includes an Adjustable Rapid Fire slot that allows you to modify your own rate of fire. This setting was perfect for increasing your accuracy with the Needler in previous Halo games.
Be sure to check out all of our modded controllers.
Blog Written by Shahriar Azad