Game Reviews - Halo: Reach Online Experience
Multiplayer for Halo Reach will give players options they have not had before. Reach will give players the options of "loadouts"Â a feature that allows player to choose a predefined choice of weaponry when they spawn. This feature is a dramatic change gamers will love. Gamers will be able to choose between having a jetpack, sprinting faster, camouflage or having an energy shield when playing against others. This feature will completely change how gamers play with one another. Competitive gamers will need to use the different loadouts for strategic purposes against other teams. Gamers will be able to choose their Spartan gender and customize their armor as they play and obtain experience. The multiplayer for Reach will have the standard Slayer, but new games have been added. In "Headhunter", players drop skulls upon death, which other players can pick up and deposit at special zones for points. When a player dies all their accumulated skulls are dropped as well. "Stockpile" has teams race to collect neutral flags, holding them at capture points every minute for points. "Generator Defense" pits three Spartans against three Elites. The Elites' objective is to destroy three generators, while Spartans defend the installation. After every round the players switch roles. "Invasion" is a six versus six mode with 3 squads of two on each team. The gametype pits Spartans against Elites; Elites look to control territories to disable a shield guarding a navigation core; once the shield is disabled, they must transfer the core to a dropship and the Spartans must prevent this from happening.