• New Mass Effect Will Have Some Online Components

    new mass effect onlineSo far, we know very little about the new Mass Effect game, but Bioware are slowly revealing bits of information about it. Although we have nothing to use to paint ourselves a picture of Mass Effect 4, we do have some details to go on.

    Recently, senior development director of Mass Effect 4, Chris Wynn, sent out a tweet, giving Mass Effect fans another very small piece of the Mass Effect 4 puzzle. In Wynn's tweet, it read "Things are getting real now and I need an excellent producer to come shape online for the next Mass Effect."

    Whilst he didn't straight up state that Mass Effect 4 will be getting some form of online play, asking for a producer for online pretty much confirms we will be getting some kind of online component in Mass Effect 4.

    Because we know so little about the upcoming Mass Effect game, we really don't have anything to suggest here. It could be possible that there could be some kind of multiplayer gameplay separate from the main story. Alternatively, we could see some kind of multiplayer drop-in features for the game's main story mode.

    What is clear is that multiplayer won't play a critical part of Mass Effect 4 - if that were the case it's likely Bioware would already have the producer they needed. So if you were hoping for a Mass Effect MMO you may be disappointed. However, let's hope something good does come from the new online producer for Bioware.

  • Xbox One Neverwinter Closed Beta Planned for February

    xbox one neverwinterWhilst Zenimax Studios have been busy preparing the release of the Elder Scrolls Online for the PlayStation 4 and the Xbox One, another MMO developer has been working on something else that could completely ruin the release of the ESO.

    The game in question is Neverwinter, a free to play MMO that landed on the PC in 2013. In February this year, the same Neverwinter that made it to PC will be coming to the Xbox One in the form of a closed beta.

    The closed beta will be accessible to a limited amount of players, chosen from a pool of players who have signed up for beta access on the Neverwinter website. The beta will last for three days and will begin on the 5th of February.

    Whilst Neverwinter is free to play, an Xbox Live Gold membership will be required to play it. In the new version of Neverwinter, aimed for consoles, the game will be compatible with the Xbox friends list so players can easily team up together for dungeons, quests or PVP.

    On top of the friends integration, Neverwinter for the Xbox One will receive a control revamp that will suit the Xbox One controller. Considering that the game is coming from the PC, which has access to multiple keys and bindings, it will be interesting to see how well the Neverwinter developers managed to port over the controls to the Xbox.

    Perhaps even more interesting is the fact that Neverwinter will be the first free to play MMO available on consoles that has been released in the last three years.

  • Elder Scrolls Online Console Release Not Guaranteed for 2014

    elder scrolls online delayI walked into a local video game retail store earlier this week, and I noticed that they had boxed copies of Elder Scrolls Online for the Xbox One ready for pre-order. I thought this was pretty odd, seeing as development on the game was still well under way, and the release has now been pushed back to late 2014.

    Recent news suggests that you should probably not get your hopes up if you do spot a boxed copy of Elder Scrolls Online in-store like I did, because Zenimax Online Studios may have to push back the console release of the MMO game even further.

    Creative director for the project, Paul Sage, has stated that their current main goal is to get the console versions of Elder Scrolls Online ready for release at some point this year, but he also mentioned to IGN that he can't promise the game will definitely release at some point this year for consoles.

    According to Zenimax, the current delays are due to a series of issues and 'unique problems' specific to the various console platforms.

    Hopefully by the time ESO comes to consoles, it will have smoothed out a little, bots will have been removed, and we may even have more changes to the subscription system or price of the game.

    As a summary, Elder Scrolls Online was previously planned for a June release on Xbox One and PlayStation 4, but it has since been pushed back to an indefinite 'late 2014' release, but Zenimax may push this back further to early to mid 2015.

  • EverQuest Next Will Make it to PS4

    EverQuest Next on PS4

    The MMO industry is a funny one - it's filled with games that from the eyes of someone unfamiliar with the genre will look almost identical to each other. The term "World of Warcraft clone" is given to pretty much every traditional MMO out there, and this lack of originality may be finally bringing the chances of succeeding with a new MMO in the typical environment to a halt.

    That's why a lot of new MMO's are starting to take new paths - for example, last year's MMO third person shooter Defiance teamed up with the SyFy channel to create an ever-changing live action program that would evolve over time depending on the actions of those within the MMO game.

    It was a nice concept, but despite being traditionally different than other MMOs and even being available on consoles, the game didn't really receive that much traction.

    The Elder Scrolls Online seems to be taking the same cross-platform approach as Defiance, and although the Elder Scrolls series has a huge devoted following, I personally don't see the game doing too well, either, thanks to it's planned monthly subscription model.

    A new game that will also be taking this same approach is EverQuest Next. It's an MMO game that seems to have a focus on base building and sandbox environments, and it too will be making it's way to PS4 according to Sony Online Entertainment.

    If you've been keeping your eye on EverQuest Next for a while now, this information will probably be quite exciting for you. The concept is pretty interesting, and seeing as the game library for the PS4 is quite small right now, it could be worth checking out once it has been released.

  • More State of Decay Games Planned

    New State of Decay

    State of Decay has become one of the most sold Xbox Live Arcade games in the entire history of the online Xbox LIVE service, making it's way right behind Minecraft in the XBLA charts and has been selling like hot cakes ever since it's release.

    If you didn't already figure out that Microsoft are happy with the outcome of State of Decay by an appearance of a State of Decay t-shirt wearing Phil Spencer at last year's Xbox One reveal, then new information about a partnership with the development team should confirm it for you.

    The developer of State of Decay, Undead Labs, has recently signed a multi-year, multi-title partnership with Microsoft, which suggests that there are going to be a lot of new zombie games from Undead in the next few years, and they will probably be  exclusive to Xbox One.

    Undead Labs previously had plans to make a zombie MMO similar to State of Decay, which had been named Class4, however this new partnership may put a halt to this development.

    Alternatively, this could mean the developers behind State of Decay now have more time and reason to pursue developing Class4 for Microsoft, along with other titles.

    Community manager Sanya Weathers was asked about Class4 and her reply was "We have to agree on where we think the technology is going to be in a few years (since the game will take a few years to develop); we have to agree that we have the same goals; and we have to agree on how we'll collectively run and support the final game. Those discussions are still in progress."

  • Bungie Talks about why Destiny has things Borderlands Doesn't

    It's easy to see the similarities between Destiny and Borderlands, and in fact, because of the drop-in and drop-out co-op play, randomized and meaningful weapons, these are the two games that are similar enough to make the best comparison against. For this reason, there's going to be a lot of talk about what each game does better, and even Bungie has jumped in on the discussion.

    Joe Staten, creative lead for Bungies' new game, Destiny, has taken the time to speak with EDGE about the game, stating a few things about why Destiny is still a worthwhile play after playing Borderlands and what makes it stand out.

    The first big thing that Joe Staten talks about is of course the huge online multiplayer that takes place. For example, whilst you're busy with your friends cleaning out an area of the immersive world, there could be another squad tackling a different objective, and you'll often see and come across other squads in this manner.

    "When we look at a game like that, we look at the things they're doing well and also at opportunities they might have missed that we can capitalize on. You can party up with a group of people and then go around with that group, but never in Borderlands are you going to collide with a group of other people doing it too. We don't do that just once or twice in the game, we do that all the time, everywhere."

    Bungie hasn't discussed whether Destiny will have the same level of interaction between players as a traditional MMO, or whether the game will be heavily instanced, but it's certainly nice to be able to play a game and be immersed whilst other players are doing the same.

    This game will be available for the PS4 and the Xbox 1. Which console are you likely to play Destiny on?

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