New 1.02 Update for The Division
A brand new update has launched for The Division and it features a range of changes to the game. The new 1.02 update has launched for Xbox One, PS and PlayStation 4 and in this article we'll be delving into some of the changes.
Most of the changes that affect gameplay have been listed below.
+ Named enemies will now drop better loot in Challenge mode than in Hard mode.
+ Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
+ Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
+ Modifications to the weapon talent: Trained.
+ It can now only be rolled on Shotgun, Marksman rifles and Pistols.
+ Its bonus has been reduced from 1%-5% to a constant 0.1%.
+ For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones.
+ For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones.
+ Fixed a speed run exploit for the Rooftop Comm Relay mission.
+ Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent's skill.
+ Fixed an issue where players became stuck in an emote animation if activated via chat while auto running.
+ Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent.
+ Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house.
+ Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage.
+ Fixed a bug where grenades would sometimes not display the blast radius warning before detonating.
+ Fixed an issue where some NPCs in low cover would not react to being shot by the player.
+ Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc).
+ Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world.
+ Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod.
Other changes include differences to the Dark Zone and overall tweaks to the UI and graphics. If you would like to see the full patch notes and unique changes to the PC version, check out the Ubisoft forum post here.