A new patch for Rainbow Six Siege has hit the online servers for the PC, PS4 and Xbox One and it will be making a number of pretty significant changes to the game. The new patch is numbered 1.2 and it is the second major patch since the release of Rainbow Six Siege.
Besides a variety of different bug fixes, some improvements have been made to the servers to ensure that hit detection is improved and lag is reduced. Here is a description from Ubisoft about the server improvements.
"With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). This change however has been done in an intermittent fashion and in certain regions only, as we were testing various configurations. We are now satisfied with its state so we are now deploying this update to all PC users. As soon as this feature has been validated with this more massive test on PC, we will be deploying this update on consoles as soon as possible."
There have been a number of much needed changes to matchmaking too. Below are Ubisoft’s new priorities in matchmaking since patch 1.2.
+ Refining the quality of PVP matches with more evenly matched opponents
+ Adding a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them.
+ Skill criterion originating from the player's region is now more precise.