-
March 27, 2015
Two new live action teaser trailers have been released for Halo 5, and they delve a little bit into what we can expect from the campaign in the upcoming game from 343 Industries. A lot of fans have been going pretty mad over the new trailers, and it's now very clear that Halo 5: Guardians is going to have a very dramatic twist to what we know of the Halo universe.
Both trailers depict the same scene, although one trailer shows it from the perspective of Agent Locke, a spartan that we have learned will be playable in Halo 5. The other trailer shows the scene from the perspective of the Master Chief.
In the first trailer, we see Agent Locke walking towards a battle-worn Master Chief. Locke talks a little about how the Master Chief was seen as a savior, but how he then lead to cause chaos and disaster. The trailer ends with Locke pointing a Magnum towards a weak, unresponsive Chief.
In the other instance of the trailer, the roles are reversed, and we can see the Master
-
March 22, 2015
Over last week, a teaser website popped up, teasing something in relation to Halo 5: Guardians. At the time, no details were given about what the website was for. The website simply provided a countdown, and presented the phrase "Hunt the Truth." Since then, the countdown has reached zero, and we now have access to what seems to be the first in a series of podcasts related to the story of the Halo universe.
Instead of getting a team of developers to delve into the story of Halo, the podcast plays a transcript from a fictional war journalist, named Ben Giraud. In the first episode, Giraud goes a little bit into how the Master Chief has saved humanity, and how he is a living legend.
Throughout the first episodic podcast, Giraud goes on to explain his quest to write the ultimate biography of the Master Chief, however along the way, he started to find a series of concerning details about the Chief.
Because of these new details, Giraud has now set out to learn the truth
-
March 16, 2015
Bungie have revealed details to release a new patch that will add new content and create a stepping stone between now and the House of Wolves DLC planned for later this year. All details for the update have not yet been given, but Bungie have revealed a number of features we can expect to see when the update is released.
The new update details, as seen on Bungie's blog, can be seen below. We can expect to see these changes in the new update.
Vault Space - We know you need more space to collect all the treasures you gain from your missions, and more gear is on the way.
Raid Fixes - There are times when Atheon and Crota can be uncooperative, so we're tackling their worst bugs.
Audio and Visual - Not everyone wants to see or hear a game the same way, which is why we’re looking at providing more options.
PVP Ammunition - The Crucible team wants to change the way ammo crates dictate the flow of a battle.
Strikes - The numbers tell us that there are some -
February 28, 2015
So far, Halo 5 is actually looking to be a monster of a game, and thanks to Aaron Greenberg's latest comments in the Inner Circle podcast, we can get a better idea about just how huge the game is shaping up to be.
"Halo 5 is gonna be huge. It should be one of the biggest entertainment releases of the year if we do our job right. I think what we've got with Master Chief and Locke is a marketer's dream. The game is just super-innovative. I think this is a title that 343 has dreamed of making, and they're innovating in ways that our jaws are dropping."
"It's such a deep story. To me it's like the closest thing to playing in a real movie, you know. I love campaign. I play multiplayer and I enjoy it, but I just love to get deep in the campaign and co-op you know, and Halo was kind of the birth of that, and also at the same time has innovated the multiplayer, so I'm excited with what they're doing with Halo 5, and we'll be revealing more soon."
Interestingly, Greenberg spent
-
February 21, 2015
If you've played through Destiny, you may have noticed that the game lacked the open world, inspiring universe feeling that Bungie was aiming for. As it turns out, the reason Destiny lacked quality may not have been down to Bungie, and a large part of the problem came down to last gen technology.
In a new interview with Destiny's designers, Rob Adams and Deej, it was revealed that the cosmodrome area on Earth was planned to be 5 to 10 times larger than it actually turned out to be.
"There's a lot of stuff that didn't make the cut. I think our original vision for this was something about five-to-ten times bigger, geographically, and our eyes were way bigger than our stomachs."
One of the biggest reasons behind limiting the world size was because Bungie actually wanted players to see other players around them. Creating a big world would make it hard to find other players, especially because the Xbox 360 and PS3 were limited in regards to how many players could be in one
-
February 11, 2015
If you are a hardcore Destiny player, you're probably pretty bored of the content the game is offering you right now. Chances are, you've mastered all of the hard raids, hit the light cap, and even the Vault of Glass isn't a challenge for you anymore. If this is you, then you'll be happy to hear that the new House of Wolves Destiny DLC is coming soon.
Whilst the House of Wolves Destiny DLC was previously announced for march, a new rumor suggests that the content won't be available till May, later in the year. All of this information should be taken with a grain of salt though, it's hard to trust any sources until we've heard it straight from Bungie themselves.
Either way, the same rumors are suggesting that the House of Wolves Destiny DLC will see gear reaching a maximum light level of 39. Weekly activities will also increase in level. Currently sitting at level 30, most activities like Nightfall will be bumped up to level 32.
In total, the House of Wolves Destiny DLC
-
January 10, 2015
Some players are excited, some are frustrated, but the truth is, Bungie have tried to give something back to the community as a 'thank you' for the continued support the large majority of Destiny players have given to the game since it's launch.
This 'thank you' is in the form of a legendary weapon - every player can now hop into game, no matter what version of the game you are playing, and go speak to the postmaster to pick up a free legendary.
Whilst legendaries have proven to be pretty hard to get in the game, this is the first time Bungie have given players such easy access to a legendary weapon, and it's just any old legendary weapon either.
The item from the postmaster will reward players with a ticket that will be randomly converted into any legendary item in the game. Legendaries aren't as rare as exotic, but it still takes a lot of farming, or a lot of luck to land upon your first legendary item, so some players are frustrated that Bungie have handed out something
-
December 18, 2014
Ever since the release of Destiny, Bungie have been filling the game with variations on different challenges each week. These weekly challenges are something that often keep players coming back for more, and these, alongside other timed challenges such as the heroic missions are the core of end-game gameplay.
Unfortunately, the new Destiny DLC, the Dark Below, has caused some trouble with the way weekly's and heroics work, and many Destiny players have sparked outrage in the Destiny community.
Currently, because of the way the Dark Below works, often the weekly missions and heroics are selected for the new DLC areas, which prevents any non-paying members from getting their hands on their weekly challenges.
The only solution for players at this point in time is to purchase the $19.99 DLC, and without doing so weekly's will remain locked out for those players. Honestly, I don't see Bungie doing this purposely, and I'm sure it will be addressed shortly. Still, I do think
-
November 28, 2014
What's that? Are you hearing things? Nope, Destiny will indeed be getting voice chat soon, so the only thing you'll be able to hear are other people's voices.
Voice chat is something that has been in online games for a long time, and it's odd that a co-operative experience like Destiny has forgone any kind of chat system. Luckily, Bungie have heard the player's requests, and they have responded in the best way possible.
The voice chat system planned for Destiny is well under development, and Bungie have revealed that a beta phase for it will be released next week.
To give player's the option of whether they want to talk to others or not, a toggle option will be provided so that they can keep voice chat off or turn it on in the upcoming update.
You will also be able to switch between public chat and fireteam chat so that you can block out any other players that may be in the area. It will be interesting to see if the public chat will be held across the entirety
-
November 07, 2014
Destiny The Dark Below is the first DLC planned for Bungie's latest title, and there has been a bit of controversy surrounding the expansion pack. Whilst DLC has now been pretty much accepted as a common practice by video game developers, they are usually at only a portion of the price of the full game.
Destiny the Dark Below has been set at $20, which is around a third of the full game price. To make things even worse, the same DLC has been put up for £20 in the UK, which is more than $30.
So, what exactly do you get out of Destiny The Dark Below, and is it worth paying one third to one half of the original game price for it?
In Destiny The Dark Below, players will be given access to three new story missions, two new strikes, one of which will be limited to PlayStation 4 will Fall 2015, and a new raid called Crota's End.
Finally, Destiny The Dark Below will include three new Crucible maps called Pantheon, Skyshock and The Cauldron - the game should also get