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December 19, 2015
Earlier this year Techland created a spoof advertising poster for a glass of water, in retaliation to Destiny's Red Bull campaign that featured a similar poster. Since then, the fun poking has quieted down at Techland but it looks like the Dying Light developers had a little bit more up their sleeve this whole time.
Techland are gearing up to release a three part DLC campaign that fortunately will be available to Dying Light players free of charge. All of the DLC parts will be based around water in some way or another. The first DLC part is called the Fountain of Youth and features a quest in Old Town. The second DLC part is Water 2.0, which is a blueprint for a throwable weapon that can increase the output of electric attacks. The final DLC part includes a number of water themed parkour challenges.
The DLC content that has just been announced will be available by February 9, which is the same date that Dying Light: The Following - Enhanced Edition releases. Players who purchase
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December 14, 2015
During the first year of Destiny's release, Bungie focused on releasing DLC expansions for the title. The first two expansions were much smaller in comparison to The Taken King, but all of the three expansions undoubtedly added quite a lot of new content to Destiny.
Bungie has revealed that their new plans going forward for Destiny will be to release smaller events instead of gargantuan expansions. Bungie's senior designer, Derek Carroll spoke to Eurogamer about their future plans for Destiny.
"With Taken King, we are moving to a more event-based model--things like Festival of the Lost and Sparrow racing, which is our winter event, and then smaller events such as Iron Banner and Trials of Osiris every weekend," Carroll mentioned.
It seems that Destiny's new business model will focus on increasing player engagement and bringing in revenue through their microtransaction currency. The various timed events will certainly keep things fresh and interesting.
"Rather
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December 11, 2015
A brand new PVP mode has been added to Destiny The Taken King but this new game mode differs significantly to other PVP modes. The new game mode has been dubbed the Sparrow Racing League and as the name suggests, it features fast paced Sparrow racing as opposed to FPS style arena combat.
The new Sparrow racing mode will be available in Destiny for three weeks. During this time players will be able to unlock special new content, including rare Sparrow variants.
On top of adding the new Sparrow Racing League mode, a few other changes have been made in the latest patch for Destiny The Taken King. It should be noted that Sparrow Racing League is only available for those with the Taken King DLC.
Like many patches before it, this latest update for Destiny makes a lot of balancing changes across the board. Some changes include adjustments to class abilities whilst other tweaks are specific to weapon balancing. Interestingly, the Titan melee range has been increased for all
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November 20, 2015
A brand new update has been released for Destiny and it brings in a couple of new features to the game. Firstly we will finally be getting some new Iron Banner content and secondly a refer a friend program has been added.
With the Iron Banner, the game mode is finally getting added back to Destiny. This time round a few things will be different, including reward loot. Here is an excerpt from the blog by Destiny's senior designer Derek Carrol.
"I'd expect to see a bit less Super ability usage, and a lot more shooting across the board, but good teams will work together and hold territory even without the scoring incentives that Control provided. This will be the first time we've played Clash with power differences enabled, so it will be interesting to see how power affects this most basic of 6v6 gametypes."
As for loot, things will be a lot more rewarding this time round. 20% more reputation is being rewarded for wins and better rewards are being handed out in general
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November 03, 2015
Whether you enjoy Destiny or not, there's no denying that other people do - a lot of people. In fact, it was just revealed that Destiny has reached a new record player count, according to Bungie. Thanks to the new sales coming in from the The Taken King expansion, Destiny now has a total of 25 million registered players.
This number does not take into account the amount of players who are active or who still own the game, but instead focuses on players who have played the full version of Destiny at least once in the past.
A lot of the recent growth has been attributed to The Taken King, which Bungie has called the most successful expansion for Destiny so far. Despite costing twice as much as previous expansions, The Taken King has already become a part of many gamer's digital libraries.
Whilst the expansion price for The Taken King may be considered quite steep, it has taken a lot of what was originally wrong with Destiny upon launch and has made fixes
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October 31, 2015
The gun mechanics in Fallout 3 were a bit lacking compared to other first person shooter titles and whilst Fallout is an RPG title, it would still be nice to see an improvement in the gunplay. Fortunately Fallout 4 will be getting revamped gun mechanics and there will be plenty of changes to make the gunplay in Fallout 4 feel more like a traditional shooter.
It's great to see some positive changes being made to Fallout's combat system, but what were the changes inspired from, and what other game would be best compared to Fallout 4 when it comes to gun mechanics?
Surprisingly, Bethesda Studios hired a Bungie employee to help create a gun system that has been heavily influenced by Destiny. The gunplay in Destiny is undoubtedly very smooth - even if you dislike the game, there is no denying that the gun mechanics are very decent.
It's hard to say how much inspiration Fallout 4 will take from Destiny, but we do know that Bethesda also asked for help from Doom developer
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September 19, 2015
The new Destiny VIP rewards are now available for players to redeem in-game. Bungie previously announced which players will be rewarded with the VIP rewards and exactly what the rewards will be, but now they are finally available to Destiny's most veteran players.
As mentioned in the past, players must either have reached Light level 30 with one character or have purchased both The Dark Below and House of Wolves expansions before August 31, 2015 to be eligible for the VIP rewards.
Players will need to play The Taken King to redeem the VIP rewards as well, which means purchasing the latest $40 expansion. We wouldn't say the VIP rewards are worth purchasing The Taken King for, but if you already fit into the above criteria then the rewards are a nice addition.
Included in the Destiny VIP rewards is a unique armor shader, a sparrow and a player emblem. The Sparrow is called the S-34 Ravensteel and features a matte black color. I definitely think the Ravensteel is one of
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May 25, 2015
8 new wanted bounties have been found out by Destiny players and they have been in the game since the House of Wolves expansion.
The 8 new bounties can be collected by killing different enemies spread across different locations in Destiny. When you claim a bounty, you'll be rewarded with Grimoire. There will often be Weekly Bounties that offer extra rewards for claiming a spotlighted enemy, and these 8 new bounties are likely to appear in the Weekly Bounties for the House of Wolves expansion over the next couple of months.
The first new bounty is Wolf Enforcer and this can be found in the Devils Lair Strike. The second bounty is Silent Fang - this one can be located in the Forgotten Shores. The final bounty in the Patrol Cosmodrome is Queenbreaker Captain and this bounty can be found at Dock 13.
For Patrol Venus bounties, The Ether Runner can be found in the same place The Gate Lord was originally found and there's also the Repeater Shank which is in the first spawn
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March 16, 2015
Bungie have revealed details to release a new patch that will add new content and create a stepping stone between now and the House of Wolves DLC planned for later this year. All details for the update have not yet been given, but Bungie have revealed a number of features we can expect to see when the update is released.
The new update details, as seen on Bungie's blog, can be seen below. We can expect to see these changes in the new update.
Vault Space - We know you need more space to collect all the treasures you gain from your missions, and more gear is on the way.
Raid Fixes - There are times when Atheon and Crota can be uncooperative, so we're tackling their worst bugs.
Audio and Visual - Not everyone wants to see or hear a game the same way, which is why we’re looking at providing more options.
PVP Ammunition - The Crucible team wants to change the way ammo crates dictate the flow of a battle.
Strikes - The numbers tell us that there are some -
February 21, 2015
If you've played through Destiny, you may have noticed that the game lacked the open world, inspiring universe feeling that Bungie was aiming for. As it turns out, the reason Destiny lacked quality may not have been down to Bungie, and a large part of the problem came down to last gen technology.
In a new interview with Destiny's designers, Rob Adams and Deej, it was revealed that the cosmodrome area on Earth was planned to be 5 to 10 times larger than it actually turned out to be.
"There's a lot of stuff that didn't make the cut. I think our original vision for this was something about five-to-ten times bigger, geographically, and our eyes were way bigger than our stomachs."
One of the biggest reasons behind limiting the world size was because Bungie actually wanted players to see other players around them. Creating a big world would make it hard to find other players, especially because the Xbox 360 and PS3 were limited in regards to how many players could be in one