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February 16, 2015
In Destiny, the whole point of continuing to play is to earn the best gear you possibly can, but because of the random loot drops, it often comes down to chance, forcing players to play through high level raids again and again.
The most played raid at the moment is the Vault of Glass, and whilst a lot of players have managed to get some nice loot from the raid legitimately, one player named BungieHelp02 clearly hasn't been playing by the rules.
Thanks to a video by Reddit user AerobicPie73630 we can get a glimpse of BungieHelp02's loadout and inventory. The first thing that is noticeable is that the character has a 365 damage Shadow Price, one of the rarest Legendary drops from the Vault of Glass. The same can be said for his Unfriendly Giant rocket launcher.
The most interesting item in BungieHelp02's loadout is the Prime Zealot Cuirass. The item has 536 defense and an insane light level of 42. Finally, the Bungie dev has a special Sparrow named the SV7 "Lightbearer"
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February 11, 2015
If you are a hardcore Destiny player, you're probably pretty bored of the content the game is offering you right now. Chances are, you've mastered all of the hard raids, hit the light cap, and even the Vault of Glass isn't a challenge for you anymore. If this is you, then you'll be happy to hear that the new House of Wolves Destiny DLC is coming soon.
Whilst the House of Wolves Destiny DLC was previously announced for march, a new rumor suggests that the content won't be available till May, later in the year. All of this information should be taken with a grain of salt though, it's hard to trust any sources until we've heard it straight from Bungie themselves.
Either way, the same rumors are suggesting that the House of Wolves Destiny DLC will see gear reaching a maximum light level of 39. Weekly activities will also increase in level. Currently sitting at level 30, most activities like Nightfall will be bumped up to level 32.
In total, the House of Wolves Destiny DLC
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January 10, 2015
Some players are excited, some are frustrated, but the truth is, Bungie have tried to give something back to the community as a 'thank you' for the continued support the large majority of Destiny players have given to the game since it's launch.
This 'thank you' is in the form of a legendary weapon - every player can now hop into game, no matter what version of the game you are playing, and go speak to the postmaster to pick up a free legendary.
Whilst legendaries have proven to be pretty hard to get in the game, this is the first time Bungie have given players such easy access to a legendary weapon, and it's just any old legendary weapon either.
The item from the postmaster will reward players with a ticket that will be randomly converted into any legendary item in the game. Legendaries aren't as rare as exotic, but it still takes a lot of farming, or a lot of luck to land upon your first legendary item, so some players are frustrated that Bungie have handed out something
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December 18, 2014
Ever since the release of Destiny, Bungie have been filling the game with variations on different challenges each week. These weekly challenges are something that often keep players coming back for more, and these, alongside other timed challenges such as the heroic missions are the core of end-game gameplay.
Unfortunately, the new Destiny DLC, the Dark Below, has caused some trouble with the way weekly's and heroics work, and many Destiny players have sparked outrage in the Destiny community.
Currently, because of the way the Dark Below works, often the weekly missions and heroics are selected for the new DLC areas, which prevents any non-paying members from getting their hands on their weekly challenges.
The only solution for players at this point in time is to purchase the $19.99 DLC, and without doing so weekly's will remain locked out for those players. Honestly, I don't see Bungie doing this purposely, and I'm sure it will be addressed shortly. Still, I do think
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November 28, 2014
What's that? Are you hearing things? Nope, Destiny will indeed be getting voice chat soon, so the only thing you'll be able to hear are other people's voices.
Voice chat is something that has been in online games for a long time, and it's odd that a co-operative experience like Destiny has forgone any kind of chat system. Luckily, Bungie have heard the player's requests, and they have responded in the best way possible.
The voice chat system planned for Destiny is well under development, and Bungie have revealed that a beta phase for it will be released next week.
To give player's the option of whether they want to talk to others or not, a toggle option will be provided so that they can keep voice chat off or turn it on in the upcoming update.
You will also be able to switch between public chat and fireteam chat so that you can block out any other players that may be in the area. It will be interesting to see if the public chat will be held across the entirety
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November 07, 2014
Destiny The Dark Below is the first DLC planned for Bungie's latest title, and there has been a bit of controversy surrounding the expansion pack. Whilst DLC has now been pretty much accepted as a common practice by video game developers, they are usually at only a portion of the price of the full game.
Destiny the Dark Below has been set at $20, which is around a third of the full game price. To make things even worse, the same DLC has been put up for £20 in the UK, which is more than $30.
So, what exactly do you get out of Destiny The Dark Below, and is it worth paying one third to one half of the original game price for it?
In Destiny The Dark Below, players will be given access to three new story missions, two new strikes, one of which will be limited to PlayStation 4 will Fall 2015, and a new raid called Crota's End.
Finally, Destiny The Dark Below will include three new Crucible maps called Pantheon, Skyshock and The Cauldron - the game should also get
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November 01, 2014
The Iron Banner mode in Destiny is a PVP game type that does not level out weapon stats to make an even playing field. Instead, players' weapons are left mainly untouched, which gives players with legendary and exotic weapons the ability to get an advantage over those with lower tiered weapons.
There is a lot of mixed thoughts on the Iron Banner mode in Destiny. Some players like the opportunity it gives them to try out their overpowered weapons on opponents, whilst others feel it completely removes the skill from the game.
Bungie have been listening to community feedback, and following on from this they have made some considerable changes to how the Iron Banner mode in Destiny will work going forward
Tyson Green, lead designer at Destiny shared some information on how the Iron Banner changes are taking place.
"The goal for level advantages in PvP had been to create relatively small advantages that would suffice only to tilt the balance between players of equal
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October 30, 2014
Although we know we can expect some new story missions for Destiny in future DLC packs, what else can we expect? So far, nobody really knows, but a new rumor suggests that the game may receive new subclasses in future DLC, along with other interesting content.
The most interesting part of the rumors involves three new subclasses, one for each class. Below, we have provided information about each of the three new subclasses.
Titan - Crusader
Super: "Purge" You shoot this giant horizontal column of light directly in front of you. Upgrades can thicken the cylinder (default is size of Guardian, upgrade is about 200% increase), have the column shoot through walls, or shoot a second column behind you as well.
Grenades:
- 1 Throws 3 small fire grenades at once. Think like a very small version of the Warlock Void special.
- 2 Drops grenade behind guardian. Designed for escape tactics when being chased.
- 3 Self planted grenade. Button activates grenade -
October 28, 2014
It's always great to hear about new records within the gaming industry, and today I have some news to share about Sony and their recent new PSN record. This week, Sony revealed that September 2014 had shown to be the biggest month for the PlayStation Network ever since it's debut on the PlayStation 3.
One of the biggest drivers of the success for the new PSN record was of course Destiny, a new game that has managed to stay on the top selling charts for a considerably long time. Firstly, Destiny has already sold PlayStation Network sales records for many different categories by itself, including most pre-orders, best week one sales and best day one sales.
When you factor in the huge hype for Destiny and the growing player base on the PlayStation 4, you end up with over 125 million hours worth of gameplay in just one month - this is exactly what happened in September 2014, and it is what made the PlayStation Network look very impressive this half.
Sony managed to increase
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October 12, 2014
There were many key multiplayer components that never made it into Destiny, including voice chat, and a decent matchmaking system, and whilst these features were not added at launch, Bungie have suggested that such features may eventually be added if the community requested them.
One of the mentioned features included a proper matchmaking system for the raids in Destiny. So far, it can be difficult to find a decent group of players willing to complete a raid, and some players have voiced their frustration about this.
One of the most popular raids at the time of writing is the Vault of Glass, but without a group of friends to play with, it's proven difficult for some players to complete, considering that there is no matchmaking available for this raid.
Bungie talked about this issue, and described that whilst they would like raids to be more accessible, some of the stories of players interacting with one another are a reason why matchmaking wasn't added into the game