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May 01, 2016
Star Wars is going to blow up. Again. The revitalization of the Star Wars franchise is being charged ahead by plenty of big time companies, including the likes of Disney and EA. On the gameplay front, EA has a huge amount of resources at their disposal to use as they please, one such resource being Respawn Entertainment, the development team that launched Titanfall.
Whilst Respawn Entertainment are currently working on the development of Titanfall 2, they've also undertaken the task to develop a brand new Star Wars title. We know absolutely nothing about the title yet, other than it will be considered an "all-new third-person action adventure game set in the Star Wars universe."
Don't worry if you're concerned about Respawn juggling too much at once. They might be the biggest development team out there but rumors suggest that Titanfall 2 is nearing completion and it may even be launching later this year, so this leaves a lot of the current development team with little to work
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January 23, 2016
The upcoming year is looking to be a great one for video games, especially as far as EA is concerned. EA has recently given out its plans for fiscal year 2017, which starts in April 2016 and ends in March 2017.
It looks as if three major titles will be hitting the shelves in 2016 and early 2017, although plenty of other great titles will be launched alongside the heavy hitters. As you can imagine, none of the release dates were given for the upcoming games. EA simply confirmed that the titles were to be released during the new fiscal year.
In the statement, EA mentioned, "In Q1, we'll begin with the creative and innovative Mirror's Edge Catalyst from DICE launching in May. A great line-up of EA Sports titles are in development for next year, and we look forward to sharing more about these new experiences in the months ahead. An all-new Battlefield game from DICE will arrive in time for the holidays, we're excited to have a new Titanfall experience coming from our friends at
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October 02, 2015
It's becoming an increasing trend for AAA titles to have less focus on the singleplayer aspects and more focus on the multiplayer. This is especially the case for many first person shooters over the last few years.
The first game to see a multiplayer only experience was Titanfall and since then we've now got Battlefront and it's now been revealed that Rainbow Six: Siege will also have no singleplayer campaign. This means that, besides the co-op mode Terrorist Hunt, everything in Rainbow Six: Siege will be on a player-versus-player basis, and almost everything will be done online either with or against other players.
There are a couple of exceptions to the above information. Rainbow Six: Siege will have a few training missions as well as a versus mode against AI for offline play, but these are the only offline options for players.
This information was revealed by Siege's art director Scott Mitchell, who said that players will, "Go through training, where you get to experience
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April 30, 2015
You may have felt like Call of Duty Advanced Warfare took a few too many pages from Titanfall's book, but apparently Black Ops 3 is going to be taking some more pages. Treyarch has officially revealed some details about Black Ops 3, including information about a special wall running ability that will be in the game.
Just like in Titanfall, to wall run in Call of Duty Black Ops 3 you will need to approach a wall at an angle to begin wall running. You will have an invisible "energy" meter, and once this runs out, you will come back off of the wall and land on the ground. Leaping between walls can increase your energy meter, so you could potentially keep wall running for a lengthy period of time.
Treyarch have always been great at creating multiplayer maps, so let's hope they can create some maps that allow players to really make good use of the new wall running ability.
Call of Duty Black Ops 3 will also have a new swimming mechanic. Players will now be able to cross
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February 15, 2015
Titanfall originally released on the Xbox One, Xbox 360 and the PC, making it an exclusive for Microsoft platforms. Whilst it wasn't confirmed, at the time of the release, many were assuming that Titanfall would lose it's exclusivity by the time the second title was released.
Let's be honest, Titanfall 2 probably is coming, and Respawn Entertainment are going to do all they can to keep it from dying out before the franchise has even had a chance to flourish. One way for Respawn to accomplish this is to reach out for a multi-platform release, including the PlayStation 4.
So far, nobody at Respawn has confirmed in words that Titanfall 2 will be on PS4, but a new comment by EA CFO Blake Jorgensen kind of suggests that it won't just be the Xbox that will be getting the Respawn treatment in the new future.
Jorgensen stated - "Last year it was on the Xbox only; in the future, we haven't yet announced, but we'll probably have another Titanfall game. It will probably be a bigger
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September 28, 2014
Respawn Entertainment have now revealed all three maps for their upcoming third and final Titanfall DLC, IMC Rising, and by the sounds of it, season pass holders of the game are in for quite a treat.
The first map in the new IMC Rising DLC has been named Sand Trap, which features a network of trenches that are connected within a desert environment.
Map creator Chris Dionne mentioned that, "One of my main goals with Sand Trap was to use old ideas in new ways. In the center is a buried bunker inspired by the buried architecture in Fracture; this lets Titans stomp around above while pilots scurry below. Across the map are deep trenches that create a well-run highway for pilots; inspired by wall running in Rise they give quick and (relatively) safe routes across the map."
The second map for IMC Rising is a map focused on various levels of elevation and has been named Blackwater - this will be a map for those looking for some great 360 degrees jetpack-parkour combat.
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September 22, 2014
Respawn Entertainment, the developers behind Titanfall, have just announced details for their third and final DLC pack for their recently released FPS. The new DLC pack will include three new maps that explore unseen places of the Titanfall universe.
The next DLC pack for Titanfall has been called IMC Rising, so it's likely that the maps will focus on IMC created facilities and locations, as opposed to the previous map packs, Frontier's Edge and Expedition, which focused on scenic areas and Militia mining areas.
On Frontier's Edge, players were given Dig Site, one of the smallest maps in the game, Export, an interesting map that comes with a "black market" feature that allows players to buy and sell burn cards with in-game currency, and finally Haven, an open map perfect for objective based games.
Expedition came with Swampland, a map focusing on an alien world's scenery, War Games, a map that took another look at Titanfall's pilot training simulator, and Runoff, a
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July 18, 2014
The next DLC pack for Titanfall has just been announced by Respawn Entertainment, and like other packs released for the game so far, the new DLC will come with a range of new gameplay content.
The upcoming Titanfall DLC has been named Frontier's Edge, and it will include three brand new maps to the game's current map roster. So far, a release date has not been revealed for Frontier's Edge, however we do know the new DLC will cost players $9.99 if they wish to buy it.
Frontier's Edge is the second out of three paid DLC packs, all of which have been bundled into the season pass, which can currently be picked up for $24.99.
According to Respawn, Frontier's Edge will have three new maps that have a mixture of different environments, including Dig Site, an abandoned mining outpost, Haven, a beach resort perhaps similar to Lagoon, and Export, another mining site located on a mountain.
The first DLC pack for Titanfall was named Expedition, and released in May, so we
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June 24, 2014
When Respawn Entertainment announced that they plan to add regular new content for Titanfall free of charge over the next year, they certainly weren't lying. At E3, players got a glimpse of what Respawn has plans for in the future, which included a variety of new game modes which are planned to be released later this month.
The new June update will add a few new game modes, as well as a bunch of new burn cards, and even some new customization options.
There will be a range of new burn cards for use in titan gameplay now, instead of just on foot, and players will be able to customize their titans by picking between three different titan voices, as well as unlocking and applying in-game decals.
As for the new game modes, the first game has been named Marked for Death - this game will be a 6V6 VIP style experience that puts one player on each team as the 'marked man.' Only killing the marked man will get game points, and after the marked man is dead, a new player on the
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June 05, 2014
Respawn Entertainment has just released it's second update for Titanfall on the Xbox 360, and it brings a bunch of changes to the game, along with a whole host of bug fixes. Whilst there's no massive gameplay changes, everything has been done to further smooth out gameplay and offer a better experience for those playing on the Xbox 360.
Perhaps one of the most notable feature changes is the private match player count change - you will now be able to create a private match with just 2 people. Strangely, before this update, private matches required at least 6 players.
Another change makes tweaks to the party system. Players in your party will now show up on the mini map with green colors instead of the standard blue colors usually used for team mates in-game. Your party members will also have green name plates on scoreboards, on the in-game matchmaking lobby, and in-game.
Other than that, all of the other changes are pretty unnoticeable. These new changes have gone live