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January 22, 2011
Industry / Gamer News -
Obesity isn't linked to Gaming!It's no question that United States and other countries like the U.K. and Canada have been growing in its numbers of obesity lately, and a lot of blame is put on video games. But made recently, some researchers say that it isn't really true. Now in the past, video games are the blame for obesity. First Lady Michelle Obama "Let's Move" campaign cited that the released of the Playstation was a a major event in the cause of childhood obesity's growing numbers. Then, internationally, the World Health Organization pointed out that video games had
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January 22, 2011
Capcom Game cures more Rage Quits?
Rage quitting is an actionnewer to consoles then it is to PC, but the term and the actionhave been around for quite awhile. Rage quitting is exactly as it sounds, it's when a player is frustrated and has the suspicion they're going to lose an online game so they choose to disconnect rather then accept defeat or ruin their win ratio. Street Fighter 4 players dealt with this fairly regularly although Capcom worked to fix the problem by revealing the disconnect ratio of players to encourage them not to disconnect until their match was over.
With Marvel vs Capcom 3 Capcom has a different approach. The disconnect ratio of players isn't so public, but hidden more in the back end, more involved with which players
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January 21, 2011
Games - A Game made with Real Creatures
Usually you type in lines and lines of code in order to program a video game. Heck, I remember back in college I spent around three weeks worth of hours trying to program something like ZORK for my COBOL II class. But Stanford physicist Ingmar Riedel-Kruse found an easier way but incorporating single cell organisms into a game.
The single cell organisms named paramecium, are placed inside a fluid chamber where a camera shows their functions through a computer screen. They are then controlled by an electrical current or a chemical scent injected into the chamber. You can see some video of it here.
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January 20, 2011
Games / Console News - You'll go Bananas for this Donkey Kong Contest!
This is probably the coolest promotional campaign Nintendo made yet, putting Donkey Kong on Chiquita Bananas. Placing Donkey Kong on the stickers is just the start for a campaign between Chiquita Bananas and Nintendo. The two companies are hosting a campaign where people can enter in their Donkey Kong dance entries (photos or videos) fromJanuary 7th through February 28th. On the first of March, the public will vote on which ones are the best entries. You can read more about it here, which tells more details of the contest.
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January 15, 2011
Game Review - Kirby's Epic Yarn
Entertainment Weekly dubbed Kirbys Epic Yarn as the worst game from 2010. Jeff Jensen a writer for the company disagreed with many of the outstanding reviews the game had received. And what was his explanation for his provocative decision? Jensen said, Theres a fine line between cute and grating, delightfully busy and irritatingly overwhelming – and for me, this hyperactively adorable side-scrolling
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January 14, 2011
Game Music Industry News on - Harmonix
Harmonix has lived the ultimate dream of any wannabe musician. They've gone from nobodies, to rockstars, to washing out as has beens in less then a decade. But don't be sad for them, they're probably exactly where they want to be.
Harmonix started out as a small independent studio that created and published their own games. Starting on consoles with Frequency and Amplitude which were both well received critically while not selling that particularly well they did leave an impression on the industry. The only people making music games before them was Japan. When Harmonix teamed up with Red Octane to make Guitar Hero shortly after those titles, they
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January 13, 2011
Game News - Dead Space 2
Dead Space 2 is schedules to release in America on Tuesday, January 25 2011. (Europe: 01/25 Australia: 01/27) EA and Visceral released another primer for the game, which can be viewed on YouTube.
In this video clip you are able to see more of the mysterious red marker, along with other visuals. The description of the game from EA is as follows,
Engineer
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January 12, 2011
Games - Pokemon and its Generations
Poke'mon is the real deal. It's been around since 1996 and it's still ticking. I don't think people know to the degree in which Poke'mon was and still sort of is, a big deal. People have written books about Poke'mon. Written about it's ridiculous ability to pull and captivate not just single people into it's cute little world, but entire quadrants of our society.
Poke'mon started as a japanese manga and then transformed into two Game Boy games. Poke'mon Red and Blue (Green if you lived in Japan at the time of it's original release.) The core essence of Poke'mon's world was that younger teenagers left their home,
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January 12, 2011
Girl Gaming - Sony to Accessorize for Girls
Just in time for Evil Controllers upcoming Girl Gamer Month, Sony will be releasing a PSP bundle for girls (among others) in February. Dubbed the Value Pack for Girls, the bundle will include a Blossom Pink PSP-3000, headphones, a fluffy pouch, and a pink screen cleaner, as shown in the picture from Kotaku.
February will be a great month to celebrate the females of the gaming world, a demographic that largely goes unnoticed. However, Sonys newest bundle demonstrates that the company does care about all of its gamers, and not just the stereotypical ones. Evil Controllers will be hosting Girl Gamer
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January 07, 2011
League of Gaming Continues in Video Game Industry
If you've followed competitive gaming at all, then you've heard of MLG. Major League Gaming has been around since 2002 fighting tooth and nail for the legitimacy of competitive gaming. The uphill battle of bringing competitive gaming to the mainstream has since been won. While MLG doesn't necessarily bring in the ridiculous large market shares like the NFL, MLG has come a long way.
It was announced a few weeks back that MLG has raised over $50 million dollars in funding. For a company that's been around for only 8 years, that's quite an achievement. According to MLG's own research they reach over 4.5 million users a month with over 600,000 unique