Whilst Titanfall has already been out for a while on both PC and Xbox One, Respawn Entertainment did originally plan for the title to have an Xbox 360 version released on the same date, too.
However, delays in the development for the last gen port meant that the original release date had to be pushed back for the Xbox 360 version of Titanfall, but it's finally almost time for the game to release, and despite previous concerns, it's looking like it may run fairly smoothly on the old machine.
Whilst development for the Xbox 360 version of Titanfall was handed down to Bluepoint Games, things should not be very different to the PC or Xbox One versions. Senior producer of the Titanfall 360 port, Daryl Allison, stated that despite the Xbox 360 being inferior in terms of hardware capability, the Xbox 360 version of Titanfall won't have any limitations.
"Titanfall on the Xbox 360 is the true experience: all the maps, modes, pilots, titans, weapons, burn cards, you name it, found in the Xbox One and PC versions. The game looks great, sounds great, and above all it plays great. There are of course some differences that are due to the technical limitations of the hardware - for example, the game runs above 30fps - but the experts at Respawn worked with us to ensure that all the intense, 6v6 wall-running, titan-dropping action is there."
This is exciting news to hear, and it looks like Xbox 360 players will be able to play the true Titanfall experience when the Xbox 360 port is released later this month.