There was a certain trend for many top publishers last year - the likes of Activision and EA seem to be pushing their developers to the limits by trying to release games as quickly as possible to reduce any possible competition in the market and ensure that games like Call of Duty or Battlefield are bringing in nice, fluid streams of revenue.
The problem with this is that on our end of the stick, we're often handed a mangled, chewed up representation of what the developers originally had envisioned. Both Battlefield 4 and Call of Duty Ghosts had their issues at launch, and DICE and EA are still going through the problems with Battlefield 4 today.
This makes the average gamer feel a little cheated on, really, and at least for me personally, I hope that this kind of tactic changes.
One game that I'd happily wait for is Watch Dogs, and despite it's delay, I'm still excited as ever for the release of the game.
According to Wedbush Securities analyst Michael Pachter, the delay of Watch Dogs could have potentially stopped the game turning into a complete disaster, just like Battlefield 4 has. When asked about the Ubisoft development team behind Watch Dogs, Pachter said, "I admire them. Their stock got hammered. The management got criticized. And that franchise matters; it sounds really good. And if it doesn't work, it's a big waste of time and waste of money. So I'm hopeful that that six month delay makes that game great. But I think that was headed for disaster."
As you can see, sometimes it's best just to be a little patient, especially in the games industry.