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Call of Duty

  • More Black Ops 3 Details Explained

    black ops 3 details multiplayerTreyarch just keep spilling the beans on Black Ops 3, which is great because the game sounds like it’s going to be a lot different to previous games developed by them. Recently, Treyarch gave details on the Black Ops 3 Pick 10 system, ADS mechanics and more.

    In Black Ops 2, the Pick 10 system was hugely praised by the COD community. Thankfully the Pick 10 system will be returning to Black Ops 3. Everything is mostly the same with the Pick 10 system, but there have been a few changes made to the way it works.

    Firstly, the Wildcards will still be in Black Ops 3. Players can equip up to six different Wildcards but each Wildcard will take up a certain amount of points as per usual.

    Interestingly, the entire attachment system will be different in Black Ops 3. Weapon optics are now placed in their own separate slot. If you use the right Wildcards you can equip up to five attachments onto a primary weapon, as well as an optic. Secondary weapons can have up to two attachments and an optic.

    You can create your own weapons, attachments attached, in the new Gunsmith feature that will be added to Black Ops 3.

    ADS has also been improved in Black Ops 3 so that aiming down the sights of a sniper is a lot smoother. Apparently powerful snipers will be balanced slightly to adjust to these new changes.

  • Multiplayer Maps for Black Ops 3 Revealed

    multiplayer maps black ops 3I'm actually quite excited about the singleplayer for Call of Duty Black Ops 3, but what's equally as exciting is the new changes being made to the multiplayer.

    The multiplayer is of course where the majority of players will be spending most of their time, so if you are like me you are probably wondering about the different maps that will be available at launch.

    Fortunately, a few details on the maps in Black Ops 3 have already been shared, along with some other multiplayer information. We only have details about three different maps so far, but that's more than enough to keep us patiently waiting a little bit longer for more information.

    The known map details are provided below.

    Hunted: A Mid to long range engagement map with a waterfall in the middle allowing for swimming mechanics

    Combine: A tight, close quarters map allowing for SMG's and shotguns to dominate with a risky wall running spot.

    Stronghold: A snowy/icy based map in the foothills of Switzerland, allowing for CQB with long range engagements

    Treyarch have also given details on the game modes that will be returning to Black Ops 3. These have been listed below.

    Team Deathmatch
    Domination
    Kill Confirmed
    Hard point
    Free for All
    Ground War
    Demolition
    Search and Destroy
    Capture the Flag

    Finally, a new rumor has suggested that a brand new weapon customization system was coming to Black Ops 3. Called GunSmith, players will be able to use this system to create their own weapon camos, using up to 64 layers to place on three sides of their weapon.

  • Black Ops 3 Will Have Titanfall Wall Running

    black ops 3 titanfallYou may have felt like Call of Duty Advanced Warfare took a few too many pages from Titanfall's book, but apparently Black Ops 3 is going to be taking some more pages. Treyarch has officially revealed some details about Black Ops 3, including information about a special wall running ability that will be in the game.

    Just like in Titanfall, to wall run in Call of Duty Black Ops 3 you will need to approach a wall at an angle to begin wall running. You will have an invisible "energy" meter, and once this runs out, you will come back off of the wall and land on the ground. Leaping between walls can increase your energy meter, so you could potentially keep wall running for a lengthy period of time.

    Treyarch have always been great at creating multiplayer maps, so let's hope they can create some maps that allow players to really make good use of the new wall running ability.

    Call of Duty Black Ops 3 will also have a new swimming mechanic. Players will now be able to cross through any areas of deep water. When swimming, a player will be able to keep their gun in their hands, allowing them to shoot whilst swimming.

    I think it would be interesting to see how Treyarch implement both the new swimming and wall running mechanics into the Black Ops 3 maps. Treyarch have the potential to turn both of these features into useful game additions, but without much effort they could just end up being not-so-useful gimmicks.

  • Black Ops 3 Announced

    black ops 3Out of nowhere Treyarch has just announced that Call of Duty: Black Ops 3 will be coming this year. The developer also released a small teaser trailer showing very little of anything besides the Black Ops logo.

    Fortunately the teaser trailer does give us more information about when we can expect to hear more about Black Ops 3. According to the new trailer, there will be a worldwide reveal on Sunday, April 26.

    So far, we haven’t seen any gameplay of Black Ops 3 and we don’t really know what to expect. The last title in the game was from Sledgehammer Games and this was the first time the development studio created a Call of Duty game without any external help. Some players seem quite excited to look forward to a new Black Ops title, whilst others are wishing Activision chose to go for a different Call of Duty era.

    Considering Treyarch is still going down the futuristic Black Ops arch, it could be possible that the upcoming Black Ops title will come with some of the game content we saw in Advanced Warfare. It would be interesting to see the exo-suit abilities in Black Ops 3, although we can neither confirm nor deny whether this will happen or not.

    Hopefully we will learn all about Black Ops 3 and what to expect from the game on April 26. The April reveal is a little earlier than usual so perhaps we’ll see Black Ops 3 release earlier than scheduled too.

  • Crazy Advanced Warfare Stats Revealed

    Sledgehammer Games has recently released a large infographic that contains a variety of information relating to player's accumalative stats in Advanced Warfare since the game has been released. In the infographic, details about player kills, weapon usage and grenade usage has been displayed. Other details give information about the exo zombie survival mode, whilst some stats share details on the various exo suit abilities.

    2,591,920,137, or roughly 2.5 billion exo zombies have been killed since the release of Advanced Warfare, and 223 million zombie waves have been cleared by players.

    Players have collected 1,397,836,776 supply drops, and over 2 billion items have been collected, with roughly 300 million of those being elite items.

    One of my favorite stats on the new info-graphic includes details about how far players have jumped with the new boost jumps in Advanced Warfare. Over 105 trillion jumps have been made by players online. Sledgehammer Games has stated that this is enough distance to cover the circumference of the earth 14 thousand times. Now that is a lot of boost jumping.

    Unfortunately the info-graphic did not give stats on player average kill ratios or any other information about player performance or weapon preference. The info-graphic did state that 24% of weapons used were assault rifles, 19% were SMGs, 16% were heavy weapons and just 13% were snipers.

    If you could learn any stats about Call of Duty Advanced Warfare, what kind of stats would you be interested to learn about? I personally think it would be great to see details about player performance and general weapon usage, instead of just weapon class usage.

  • Nadeshot Takes Break from Competitive Call of Duty

    nadeshot leaves call of dutyOne of the most well known competitive Call of Duty players is taking a break from the pro circuit, and he shall be stepping out of any competitive Advanced Warfare tournaments for the time being. Nadeshot, who has been on Optic gaming for a while now, has stated that his break is related to various personal choices in his life.

    Nadeshot is now a co-owner in Team Optic, and he believes that by stepping out of the pro circuit, he can focus on finding a more determined player to fill his spot. Nadeshot did mention that he would like to return to competitive Call of Duty, most likely after the next Call of Duty titles is released. However, for the time being, Nadeshot has revealed that he “Just needs some time to step back and pursue other things that he's passionate about."

    Nadeshot continued to talk about how his drive and passion just isn’t as strong as it needs to be. Even though Optic has won the past 3 out of 5 major tournaments, Nadeshot's mindset entering into these tournaments has been "to not lose" instead of "to win."

    It will be interesting to see if Optic can find a filler who is more passionate about the game than Nadeshot himself, and a lot of speculation has spread the internet around who a suitable replacement could be for Team Optic.

    We wish Nadeshot and Optic gaming the best of luck going forward. We’re interested to see how things evolve as Call of Duty Advanced Warfare nears it's end.

  • Advanced Warfare Havoc DLC Finally Arrives on Xbox

    advanced warfare havocThe first DLC pack for Call of Duty Advanced Warfare has finally arrived on the Xbox, and it can now be picked up for both the Xbox One and the Xbox 360 as part of an early access deal. The Havoc DLC will also be released for the PC and the PlayStation consoles at some point in February.

    The new Havoc DLC pack comes with a wide range of new content, including four brand new maps, and the anticipated exo zombies survival co-op mode.

    The four maps included in the Havoc DLC are Sideshow, Core, Urban and Drift. Sideshow is a shanty town built within a cargo ship. Core is within a large drilling station, and Drift is a small sized snow town. Finally, Urban is a packed city area.

    Before the Havoc DLC was officially released, two new weapons were also put out as part of the Havoc DLC pack. Season pass players were able to take hold of the weapons in the Havoc DLC earlier in the year. The weapons included a new laser AE4 Widowmaker rifle, and a direct variation of the same weapon.

    The most looked forward to feature in the Havoc DLC is the exo zombies co-op mode though, and similarly to Black Ops 2, the mode will have a set amount of missions players will be able to play through. It has been rumored that more exo zombies content will be released incrementally in each DLC after the Havoc DLC.

  • Advanced Warfare Will Get a Few Fixes Soon

    advanced warfare lagNoticed any problems in Advanced Warfare yet? If you haven’t then you are incredibly lucky. Many players have complained about various issues with the game, from bad hit detection and terrible lag, to a lack of dedicated servers and progress-ruining prestige bugs.

    Luckily, Sledgehammer Games are on the ball to make sure things get fixed as quickly as possible. At this current point in time, they already have a fair amount of fixes on their to-do list, and they should be patched to the game over the next few weeks.

    Firstly, the lack of double XP monitoring will soon be fixed so players can see how much of an impact the double XP is actually making to their levels in-game. Secondly, a few of the mechanics, including speed reloading, will be improved. On top of this, Sledgehammer will be making some adjustments to the camo unlock requirements for different weapons.

    We should also see a range of new improvements and bug fixes on top of the ones mentioned above, including the ever-so-annoying emblem reset bug that happens after a player chooses to prestige.

    It is great to see that Sledgehammer are working actively to get their game fixed, but it is a bit of a shame that these problems were present at launch in the first place.

    Have you managed to play Advanced Warfare much yet? What are your thoughts on the new game, and will you continue to play amongst all of the current problems?

  • Advanced Warfare Gets Early Launch Lag Issues

    advanced warfare bug patchLike many games in the franchise before it, the launch of Advanced Warfare has been filled with complaints from angry players who just can't play through the game without dealing with some kind of lag.

    Whilst Sledgehammer Games are working round the clock to iron out all of the issues that currently plague AW, there's no doubt that the game is less enjoyable than it should be right now because of all the problems. We have listed the most complained about issues below.

    Bad Hit Detection

    This seems to be a problem that is directly correlated with the issue listed below. Bad hit detection in Advanced Warfare will make it difficult for players to land hits at some points in the game, especially when the host of the server has a particularly bad connection.

    This is something Sledgehammer are working on, but it may be a few weeks before the hit detection problems are solved.

    No Dedicated Servers

    It seems all developers are opting for dedicated servers on their online games now, but Activision is still a little behind with Call of Duty. So far, Advanced Warfare is on a peer-to-peer network, which means you will be matchmade into a game that is hosted by another player. This will cause all sorts of connection issues, but Sledgehammer have promised dedicated servers in the future.

    Frame Lag, Especially at Game Start

    This seems to be an issue that is largely present on PC, but some console players have complained about it as well. Frame lag seems to be a current issue, especially at the start of a new multiplayer game.

    Sledgehammer should be working on this shortly, but it's not definite that they will be able to fix the problem completely.

  • Advanced Warfare Gets All-Round Positive Reviews

    advanced warfare reviewAdvanced Warfare has been out for just a week, but the reviews keep rolling in, and so far critics seem pretty happy about what the game has to offer. In fact, most professional reviews so far seem to paint Call of Duty Advanced Warfare in a good light.

    On Metacritic, the game is sitting at a nice 80, whilst user scores are around 50-60, which is understandable considering the bad press COD Ghosts received.

    However, when it comes down to it, it's clear that Advanced Warfare is miles better than it's predecessor, and the work that Sledgehammer Games have put into this game can be seen all around.

    Below, we have provided a little peak at some of the reviews shared this week.

    GamesRadar: 4/5 - Multiplayer feels wonderfully fresh, thanks to the added agility of Exo Suit boosting. Sadly, though, co-op is unimaginative, and the story fails to satisfy when compared to previous installments.
    Polygon: 9/10 - For whatever minor missteps Advanced Warfare makes with its story, it more than compensates with vision and remarkable execution. The latter has never really been Call of Duty's problem - Ghosts notwithstanding - but Advanced Warfare adds enough and moves far enough forward with its new abilities to feel like a risk. Turns out, that's just what the series needed.

    GameSpot: 8/10 - The huge change in player mobility is less of a paradigm shift and more of an overdue retooling for an 11-year-old FPS franchise, especially in a year of mobility-focused shooters. Yet for all its predictability, Advanced Warfare is a deluge of action-film bravado, and it's difficult to not be carried away by its tidal forces.

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