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March 11, 2015
After a whole year of rumors, Respawn Entertainment have finally spoken about the possibility of Titanfall 2, and everything has now been set in stone.
Just a few days after the anniversary of Titanfall, Respawn CEO Vince Zampella revealed some details about Titanfall 2 in a new interview with IGN.
Whilst EA has mentioned that a new Titanfall was in the works, Respawn Entertainment, the studio that actually develops the game, has not said anything about the title till now. In the IGN interview, Zampella mentioned that they are "working on a sequel."
"No official name yet, but we're working on that. That's the main focus but we're starting up a second team and doing some smaller stuff too," Zampella said. "Small, exploratory, taking it slow."
Perhaps the most important thing Zampella mentioned was that the new Titanfall game will "be multiplatform." Whilst Zampella didn't specifically say it, it's pretty clear that Zampella means that the game will be releasing
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February 26, 2015
Even though Battlefield Hardline is just around the corner, Dice do not want players to feel the need to jump ship every time there is a new Battlefield game at your local Gamestop. In fact, new details reveal Dice's plan to keep Battlefield 4 going strong throughout 2015, and perhaps even further than that.
Dice already announced that additional content was planned for Battlefield 4 passed the pre-planned DLC packs, and this week we've received more information about what this new content will include.
The most expensive thing to come out of the new update is that Battlefield 4 players will be treated to two new expansions, hopefully planned for this year. To make things better, most, if not all of the new content pushed out this year should be available for no charge, even for those that have not spent a penny past the original cost of the game.
Part of the reason why the new content may be free might come down to a new initiative that Dice will be opening up to their
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February 25, 2015
Let's be honest, any open world game by Bioware is always going to look nice when compared to other titles released around the same time. Mass Effect 4 should be no different, and thanks to a new job listing on Bioware's website, we can get a better idea about what kind of direction Bioware will want artists to go in the upcoming Mass Effect.
In a latest job listing, Bioware are looking for a member to join their team that can specifically create "emotionally believable characters that allow game players to interact with the game, whether photorealistic or stylized, in a realistic and believable fashion."
The depth of story involved in the Mass Effect franchise has always been impressive, and being able to capture and create characters that really show believable emotion will be a great way to improve the story depth and detail of characters in Mass Effect 4.
If Bioware manage to create a game that is both highly engaging as a fun game, and as a intense, emotional driven
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February 21, 2015
If you've played through Destiny, you may have noticed that the game lacked the open world, inspiring universe feeling that Bungie was aiming for. As it turns out, the reason Destiny lacked quality may not have been down to Bungie, and a large part of the problem came down to last gen technology.
In a new interview with Destiny's designers, Rob Adams and Deej, it was revealed that the cosmodrome area on Earth was planned to be 5 to 10 times larger than it actually turned out to be.
"There's a lot of stuff that didn't make the cut. I think our original vision for this was something about five-to-ten times bigger, geographically, and our eyes were way bigger than our stomachs."
One of the biggest reasons behind limiting the world size was because Bungie actually wanted players to see other players around them. Creating a big world would make it hard to find other players, especially because the Xbox 360 and PS3 were limited in regards to how many players could be in one
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February 20, 2015
So far, we know very little about the new Mass Effect game, but Bioware are slowly revealing bits of information about it. Although we have nothing to use to paint ourselves a picture of Mass Effect 4, we do have some details to go on.
Recently, senior development director of Mass Effect 4, Chris Wynn, sent out a tweet, giving Mass Effect fans another very small piece of the Mass Effect 4 puzzle. In Wynn's tweet, it read "Things are getting real now and I need an excellent producer to come shape online for the next Mass Effect."
Whilst he didn't straight up state that Mass Effect 4 will be getting some form of online play, asking for a producer for online pretty much confirms we will be getting some kind of online component in Mass Effect 4.
Because we know so little about the upcoming Mass Effect game, we really don't have anything to suggest here. It could be possible that there could be some kind of multiplayer gameplay separate from the main story. Alternatively,
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February 18, 2015
A brand new image has been posted to the Killzone twitter, suggesting that something will be coming "soon." Despite how vague this information is, it’s pretty clear that whatever that something is, it will be big.
We can only speculate at this point in time - despite the announcement on the Twitter page, we have heard very little from within the Guerilla Games studio. No rumors have been spread in relation to Killzone over the last few months, so once again, we’re pretty short for answers.
Some Killzone players are suggesting that the new announcement may be somewhat related to the PS Vita game, named Killzone Mercenary. Mercenary was released in 2013, so it's completely possible that the game could be receiving a timely update.
Alternatively, there could be a completely new Killzone game for the PS Vita. Considering the 2 year gap since the last PS Vita title, it's not unreasonable to think Guerilla Games may completely scrap Mercenary to work on something completely
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February 17, 2015
So, you may have heard a few times now that the world size in Metal Gear Solid V will be large, but a new analysis of the released map photos suggests that The Phantom Pain might just have a world that is larger than that of Grand Theft Auto V.
In the new analysis by a NeoGAF user, screenshots of the in-game map shows off the size of the playable area, compared to the whole map size. Roughly speaking, the map in the Phantom Pain looks to be around 120 to 150 times the playable size of Ground zeroes, according to the NeoGAF user.
With this information, the user calculated that it would take roughly 3 minutes to drive from one side of the map to the other. Whilst it takes roughly double this to travel across GTA V, the map in question only shows off Africa. Afghanistan is another area in Metal Gear Solid V that has been confirmed, and should roughly be the same size of Africa.
Obviously a lot of the world in MGSV will be open desert land, so it won't feel engaging throughout
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February 10, 2015
We talked a little bit about the next Gearbox game last week, but back then, all we knew about it was that it was going to be a new game within the Borderlands IP. We still know very few details about the game, but we do now know a title, (or a subtitle at least) as well as a bit more information.
The next borderlands has been named as Borderlands 3, so it should continue directly from where the other two left off, instead of branching off into a different direction like Borderlands: The Pre-Sequel did.
Another very interesting piece of information shared by Gearbox recently is that Borderlands 3 will not be making it's way to any other consoles other than current gen. We do expect it will be released for PC, but besides from that, only PlayStation 4 and Xbox One players will be able to get their hands on the next Gearbox game.
This is an understandable move - the hardware in older consoles are likely to just keep the development and potential of the game to a bare
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February 01, 2015
Insomniac Games have just added three new achievements to Sunset Overdrive which will award players a total of 75 Gamerscore points once unlocked.
The new achievements are aimed towards hardcore players that have completely pushed Sunset Overdrive to the limits. All three achievements will be awarded once they get a certain amount of points across three different stages. Below, we have posted the achievement details.
Hardcore!: Buck National vs The Apocalypse: Beat the score of 600,000 on the Challenge "Buck's National vs The Apocalypse."
Hardcore!: Buck Strikes Back: Beat the score of 564,500 on the Challenge "Buck's Strikes Back."
Hardcore!: Buck Stops Here: Beat the score of 703,700 on the Challenge "Buck's Stops Here."To celebrate the new achievements added to the game, Microsoft have also reduced the price of Sunset Overdrive for a short time. If anybody is interested in picking up Sunset Overdrive, you may want to head to the Xbox Games Store as it
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January 31, 2015
DICE has announced that they will be releasing the Heist mode into the upcoming Battlefield Hardline beta, but there is a catch. Players will need to work together as a community to unlock the Heist mode.
A new 'community mission' has been announced for Battlefield 4 players, and it asks players to accumulate a global total of 2 billion points in Battlefield 4's Rush mode. If players manage to reach this goal before the end of the month, then players will be rewarded with the Heist mode for Battlefield Hardline.
Whilst this seems like an odd move to get more people playing Battlefield 4 in anticipation for Hardline, I have a feeling that the 2 billion Rush points should easily be reached. In fact, I expect that the average amount of weekly Rush points is close enough to two billion anyway so players should not have to worry about getting the Heist mode unlocked for the Hardline beta.
If you do want to do your part, you can head into Battlefield 4 and play through any