Cloud gaming is a thing of the future. Developers and publishers alike widely accept this fact to be the truth. Even the rumors surrounding the next-gen consoles, PS4 and Xbox 720, suggest that they will be featuring similar cloud gaming services and that physical media is at the end of its life cycle.

Whether physical media has become obsolete or not is still left to be determined as I (amongst many others) would still prefer to have an actual copy of the game instead of just the digital version. I believe those without access super fast internet (if any) who share my sentiment.

Regardless of these minute details one thing is for sure, cloud gaming is definitely the future. Just recently Sony has acquired the cloud gaming service Gaikai for a lump sum of $380 million. SCE boss Andrew House mentioned that with this union will allow Sony to bring "unparalleled cloud entertainment experiences."

But it seems that a totally unexpected and quite revolutionary console will be the first to bring us a glimpse of the future. Ouya, the Android console, has just recently signed a deal with OnLive. If you guys do not know, OnLive is another cloud gaming service that boasts a huge library of games including games for Xbox 360, PC and PS3.

Subscription to OnLive allows subscribers to stream whatever games they like directly to their smartphones, TVs, tablets and of course computers. This deal basically means that hundreds of games from more than 80 different publishers will be available for the Ouya from day one of its launch in March 2013.

Bruce Grove, UK boss of OnLive, had this to say, "When OnLive first heard about OUYA, we were excited to see console gaming becoming more available and open. Like OUYA, we came to gaming with a new vision for making top-quality gaming accessible to more people, and we continue to look for ways to expand on that vision.

He continued to add, "OUYA is rethinking the console business, making waves by using standard technology to make gaming for your livingroom accessible, affordable and more innovative than ever. In OnLive's case, we pioneered a groundbreaking, cloud-based system that instantly delivers games to any device on demand."

The Kickstarter to fund for Ouya's development started last month with a target total of $950,000. Even if the target amount seemed ambitious, much to their surprise that limit was blown away and the total amount pledged currently for Ouya's development is a about $8.6 million! Holy Kickstarter!

Also some new renders of the console and controller was released (check below) along with these statements, "Please note that the design is still in progress--but we couldn't hold out any longer. We needed you to know that the controller has two handles. You can hold it in both hands.

"P.S. We're still deciding on the buttons. For now, we've stuck with the colored circles as placeholders. But don't fret, we won't leave out color blind gamers."

Renders of the console and controller (design still in progress).

Ouya is a thing of the future and is going to be the size of a rubix cube. Can you imagine just chucking your console in you backpack and walking away? The main focus of the company seems to be the fact that they want to make a console based on an open source technology (Android) and allow anyone to come and develop games on it.

I for one am really intrigued and can't wait to find out more. As always as soon as I do find more info you guys will be the first to know. For more info on the Ouya be sure to check out the following video and their Kickstarter page which tells a lot about their plans and goals.

Check out the Kickstarter Video for Ouya:

Ouya Kickstarter Page: