mortal kombat x

A brand new patch has been released for Mortal Kombat X and it brings a number of different tweaks to a variety of different characters in the game. The latest patch is already available on the PlayStation 4 but it's not quite ready for either the Xbox One or the PC.

Most of the changes are quite small, but you may notice small tweaks here and there whilst playing. Nearly all of the changes fall into one of two categories - bug fixes or game balancing.

Below, we have a list of some of the more important character tweaks made.

+ D'Vorah (Venomous) - Adjusted the Poison Stack algorithm to prevent the top end from getting so high

+ Ermac (Spectral) - Fixed a bug in which he could get stuck in flight controls

+ Goro - Fixed a bug which was preventing Krush from having its landing location chosen

+ Goro - Slightly increased the input window to meterburn PunchWalk on hit

+ Jacqui (Full Auto) - Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap.

+ Kano (CutThroat) - Adjusted the armor frames of Charge Up to compensate for the faster startup

+ Predator (Hish-Qu-Tien) - Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling

+ Quan Chi (Sorcerer) - Fixed a bug which allowed him to reset the cooldown of runes after a Final Hex has run out

+ Quan Chi (Sorcerer) - Reverted the temporary change of Final Hex block damage increase (back to 3x)

+ Reptile (Deceptive) - Added a short cooldown after Invisibility to prevent players from spending multiple bars of meter if executed very fast

+ Tanya (Pyromancer) - Fixed a bug which was applying the Dark Shroud & Devil's Dust damage to her throws and other misc damage

+ Tanya (Pyromancer) - Reverted the temporary change of the Dark Shroud & Devil's Dust damage (back to 10)

+ Tanya (Pyromancer) - Dark Shroud & Devil's Dust now use the correct lifetime value from hotfix data (7 seconds)