Titanfall Launch Content

Titanfall hit Beta late last week, and at first I was taken back at the epic, super exciting gameplay the seemed to unfold in every single game. There is rarely a break in action, and sometimes that action intensifies and it's incredibly enjoyable.

The problem with the Beta is that the fun doesn't last - after a few hours of playing, the same two levels get boring, and playing with just four weapons with little customization options can make it feel almost pointless to carry on getting exp and completing challenges.

I hope that this issue will be addressed at launch. Right now the level cap is 14, which can be reached in less than 10 games, and once you've done that, there isn't that much left to do other than play the same things again and again.

One thing you can do though is keep unlocking burn cards, because some of these have a little peak at what content we’ll see in the future. Firstly, there seem to be two primary weapons available from burn cards that aren't yet loadouts, and that includes a more powerful sniper that can do more damage than the DMR, which takes 2 body shots to kill currently, and then there is an LMG, which from my experience feels like a very decent gun that can beat opponents from close to long range.

It's also been rumored that there will be a total of 14 maps playable after a player digged into the data files, along with a few more weapons and Titan and Pilot perks.