Watch Dogs Best on PS4

Competition between the two big next gen consoles is hard to predict at this stage, and in fact it's so early on that we can only base each console's capabilities on hardware spec sheets and in the xbox's case, rumored capabilities.

However, when we hear talk from a developer working on a multiplatform game developing with both the PS4 and the next Xbox dev kits, it usually gives us a good idea on how well each console will compete against each other, especially in terms of raw power.

According to senior producer of Watch Dogs, Dominic Guay, the PS4 allows all aspects of the game to be pushed further. "Every core pillar of the game is able to be pushed further. We're able to push the immersion. The fidelity of the graphics is one part of the immersion, but it's more than graphics."

"I'll give you small examples; it's like the fidelity of the wind, how it will have everything reacting as it blows through the city, the AI reaction when something happens, every AI has to make a decision on how they'll react to it."

"We can spend more time in the brain of each AI with a more powerful machine, saying, 'OK, how will I react to what just happened there? Where will I run to? Will I call the cops?', or stuff like that."

"Fundamentally the core, innovative part of Watch Dogs is the same on every platform. But on PS4 we're able to push every lever a lot further." We already know the PS4 is going to have better hardware than the next Xbox, especially when it comes to the super-fast 8GB GDDR5 RAM, which to put in comparison to the PS3, is 16 times more memory space, whilst still being able to access memory a whole lot faster.

"We did fine with the PS3 at Ubisoft Montreal, but we spent more time getting through the hurdles, if you want. We spent more time getting through the first hurdles because we could get our games to look good on the platform," he said.

"Now, very, very quickly we got Watch Dogs on PS4, and it looks good, and we're happy with the performance and that's a good sign, and we're able to push the immersion level and interactivity of our game instead of trying to get things to work."

The Watch Dogs devs haven't mentioned anything about the Xbox's capabilities, but that is most likely due to a strict NDA, however they have mentioned their appraisal for the PS4's beastly hardware, and it’ll be interesting to see whether the next Xbox will keep up or lag behind.


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