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November 22, 2014
Noticed any problems in Advanced Warfare yet? If you haven’t then you are incredibly lucky. Many players have complained about various issues with the game, from bad hit detection and terrible lag, to a lack of dedicated servers and progress-ruining prestige bugs.
Luckily, Sledgehammer Games are on the ball to make sure things get fixed as quickly as possible. At this current point in time, they already have a fair amount of fixes on their to-do list, and they should be patched to the game over the next few weeks.
Firstly, the lack of double XP monitoring will soon be fixed so players can see how much of an impact the double XP is actually making to their levels in-game. Secondly, a few of the mechanics, including speed reloading, will be improved. On top of this, Sledgehammer will be making some adjustments to the camo unlock requirements for different weapons.
We should also see a range of new improvements and bug fixes on top of the ones mentioned above, including
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November 07, 2014
Destiny The Dark Below is the first DLC planned for Bungie's latest title, and there has been a bit of controversy surrounding the expansion pack. Whilst DLC has now been pretty much accepted as a common practice by video game developers, they are usually at only a portion of the price of the full game.
Destiny the Dark Below has been set at $20, which is around a third of the full game price. To make things even worse, the same DLC has been put up for £20 in the UK, which is more than $30.
So, what exactly do you get out of Destiny The Dark Below, and is it worth paying one third to one half of the original game price for it?
In Destiny The Dark Below, players will be given access to three new story missions, two new strikes, one of which will be limited to PlayStation 4 will Fall 2015, and a new raid called Crota's End.
Finally, Destiny The Dark Below will include three new Crucible maps called Pantheon, Skyshock and The Cauldron - the game should also get
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November 04, 2014
Whilst a lot of player's interest for Titanfall has died out, Respawn Entertainment are still trying hard to keep things fresh and updated. Recently, I played Titanfall for the first time since it's launch period, and I must say that the game has improved tremendously.
Now, for the first time ever, Respawn Entertainment have added a brand new Player vs AI mode that pits four pilots against waves of enemies. Players must defend the harvester against the waves, and they will lose if the harvester gets destroyed.
In similar fashion to Call of Duty Zombies, the AI in Titanfall will become harder to deal with on each round. Each round will have a combination of different spectre, ghost and titan units, and Respawn have also added some unique units into the co-op mode.
One of the unique units is the suicide spectre- these run at ridiculous speeds straight towards the harvester, and will explode upon touching the harvester or any other players. The second unique unit is the
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November 03, 2014
Whilst all of the main characters for Smash Bros have now been revealed, Nintendo still have plans to add more characters to the roster in the future in the form of DLC.
The first character to get the Nintendo DLC treatment has been revealed to be MewTwo. This is a character that hasn't been in the franchise since Smash Bros Melee, so I think there's a lot of excitement for MewTwo.
MewTwo will be offered for free to those who buy both the 3DS version of Smash Bros and the Wii U version of the game. Whilst he is still in development at this point in time, MewTwo should be made available at some point in Spring 2015.
Whilst he's been mentioned as a DLC character, no word has yet been given on whether MewTwo will be made available for those who do not buy both versions of the game, although the word DLC does suggest that he will be put up for sale for those not willing to splash out on both the 3DS and the Wii U version of the game.
There's been a lot of new news
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November 01, 2014
The Iron Banner mode in Destiny is a PVP game type that does not level out weapon stats to make an even playing field. Instead, players' weapons are left mainly untouched, which gives players with legendary and exotic weapons the ability to get an advantage over those with lower tiered weapons.
There is a lot of mixed thoughts on the Iron Banner mode in Destiny. Some players like the opportunity it gives them to try out their overpowered weapons on opponents, whilst others feel it completely removes the skill from the game.
Bungie have been listening to community feedback, and following on from this they have made some considerable changes to how the Iron Banner mode in Destiny will work going forward
Tyson Green, lead designer at Destiny shared some information on how the Iron Banner changes are taking place.
"The goal for level advantages in PvP had been to create relatively small advantages that would suffice only to tilt the balance between players of equal
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October 09, 2014
After a two week delay, Sony have finally revealed the next lineup for the monthly free PlayStation Plus games, and for October, PS Plus subscribers are in for a big treat.
Firstly, DRIVECLUB has now been released, and players can pick up a free copy of the game with a limited amount of features - whilst DRIVECLUB has debuted this month, it will remain free for PS Plus subscribers forever.
The PlayStation Plus version of DRIVECLUB is fairly limited. For example, PS Plus subscribers who do not pay for the game will only get access to 10 different cars and 11 different tracks to race on. In essence, the PS Plus version of DRIVECLUB is more like an extended demo.
As for the actual October PlayStation Plus games, The PlayStation 4 has Dust: An Elysian Trail and Spelunky available for free this month.
On PlayStation 3, Batman Arkham Asylum has been put up for free, and players can also grab Dungeons & Dragons: Chronicles of Mystaria. Finally, for the PS Vita,
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October 08, 2014
There has been a lot of controversy behind the idea of DLC - whilst the concept of extra content after a game's launch is pretty much universally accepted, developers who release games with the sole intention of incrementally releasing paid-for content following the games launch is often frowned upon, especially when the content has already been created before launch.
This seems to be the case with Destiny, a brand new collaboration by Bungie and Activision. A new glitch has revealed what looks to be new areas of the game currently not accessible by players.
Whilst it's not confirmed that this glitch shows off DLC content, it's certainly not available in-game legitimately as of yet, so Bungie are either deciding to add it in later for free, or as part of the DLC packs.
For Earth, players have found one new Strike mission and four new story missions, located in the North East section of the map.
For the Moon, two new strikes have been found, and a level 28 high
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October 06, 2014
After reaching level 20, a lot of players in Destiny have resorted to strange methods to try and collect the most amount of loot possible in a short time period in the hopes to acquire new legendary and excotic equipment.
The most popular engram farming method involved standing in a certain spot, firing at a cave full of enemies, reloading, and then firing again as soon as they spawn, typically just 5 to 10 seconds later.
A week ago, this area in Destiny was always occupied with players working together to farm the hell out of that cave, but Bungie has noticed this strange behaviour in players, and whilst they praised their attempts at finding a engram farming method so quickly, they have since nerfed the cave, making respawn times from enemies in certain areas much larger.
Bungie addressed the issue by saying, "The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush
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September 28, 2014
Respawn Entertainment have now revealed all three maps for their upcoming third and final Titanfall DLC, IMC Rising, and by the sounds of it, season pass holders of the game are in for quite a treat.
The first map in the new IMC Rising DLC has been named Sand Trap, which features a network of trenches that are connected within a desert environment.
Map creator Chris Dionne mentioned that, "One of my main goals with Sand Trap was to use old ideas in new ways. In the center is a buried bunker inspired by the buried architecture in Fracture; this lets Titans stomp around above while pilots scurry below. Across the map are deep trenches that create a well-run highway for pilots; inspired by wall running in Rise they give quick and (relatively) safe routes across the map."
The second map for IMC Rising is a map focused on various levels of elevation and has been named Blackwater - this will be a map for those looking for some great 360 degrees jetpack-parkour combat.
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September 24, 2014
Game release delays happen quite often, but it's rare that we see a DLC pushed backed further than it's planned release date, but this is happened with the latest Dark Souls 2 DLC, Crown of the Ivory King.
Crown of the Ivory King is set to be the third DLC pack for Dark Souls 2, and has been revealed to take players on a journey through a frozen, abandoned territory that has blinding snowstorms and freezing temperatures to keep players on their feet. Coast of the Ivory King will also come with a wide range of ice themed monsters as well.
The Crown of the Ivory King DLC pack for Dark Souls 2 was originally planned for release on September 24th, but without much notice, Bandai Namco have announced that they have pushed back the release of the DLC to September 30th for Steam and Xbox Live, and October 1st for the PlayStation Network.
No explanation was given as to why the DLC was pushed back, but it seems logical to assume that the developers have not had enough time to