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November 01, 2014
The Iron Banner mode in Destiny is a PVP game type that does not level out weapon stats to make an even playing field. Instead, players' weapons are left mainly untouched, which gives players with legendary and exotic weapons the ability to get an advantage over those with lower tiered weapons.
There is a lot of mixed thoughts on the Iron Banner mode in Destiny. Some players like the opportunity it gives them to try out their overpowered weapons on opponents, whilst others feel it completely removes the skill from the game.
Bungie have been listening to community feedback, and following on from this they have made some considerable changes to how the Iron Banner mode in Destiny will work going forward
Tyson Green, lead designer at Destiny shared some information on how the Iron Banner changes are taking place.
"The goal for level advantages in PvP had been to create relatively small advantages that would suffice only to tilt the balance between players of equal
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October 19, 2014
New details have emerged about a planned update that will add a bit more customization to the Xbox One dashboard.
Phil Spencer, head of Xbox, has recently confirmed that the Xbox One will soon be getting new options for custom backgrounds, along with talking about other plans for the platform, in a new TiC podcast.
During the podcast, Phil Spencer mentioned that backgrounds, screenshots and themes will be coming to the Xbox One soon, however Spencer failed to mentioned exactly when this would be.
When asked about the Xbox One UI and the likelihood of seeing background and profile pic customization options, Phil Spencer replied with, "You will see it, I'll announce it here - I was told themes and background pics are something we're working on, and screenshots -- people beat me up about screenshots - I know people like to customize the look of their dashboard, we're going to deliver them, I can't give you a when yet."
By the sounds of it, a lot more UI customization
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October 12, 2014
There were many key multiplayer components that never made it into Destiny, including voice chat, and a decent matchmaking system, and whilst these features were not added at launch, Bungie have suggested that such features may eventually be added if the community requested them.
One of the mentioned features included a proper matchmaking system for the raids in Destiny. So far, it can be difficult to find a decent group of players willing to complete a raid, and some players have voiced their frustration about this.
One of the most popular raids at the time of writing is the Vault of Glass, but without a group of friends to play with, it's proven difficult for some players to complete, considering that there is no matchmaking available for this raid.
Bungie talked about this issue, and described that whilst they would like raids to be more accessible, some of the stories of players interacting with one another are a reason why matchmaking wasn't added into the game
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October 12, 2014
Agent Locke is a new character to the lore of Halo that will make his first appearance in the live actions series, Halo Nightfall, however, the actor that plays Locke suggests the character will play a big part in Halo 5: Guardians as well.
In fact, according to actor Mike Colter, the man who plays Agent Locke, the main protagonist in Halo 5 may instead be Agent Locke instead of the Master Chief.
Colter revealed in a recent interview with X-One magazine that "I'm a playable character in Halo 5." Colter went on to explain that, "Once Halo: The Master Chief Collection is released, and then Halo 5 comes out shortly thereafter, you're basically going to be playing a game with me as the primary character.
"I'll have some cool weaponry, and some cool abilities, because by that time I'll be a Spartan IV."
"What's not known, is whether I'm a friend or foe," Colter suggested. "The relationship between Master Chief and Jameson Locke is going to be interesting. Because what's -
October 06, 2014
After reaching level 20, a lot of players in Destiny have resorted to strange methods to try and collect the most amount of loot possible in a short time period in the hopes to acquire new legendary and excotic equipment.
The most popular engram farming method involved standing in a certain spot, firing at a cave full of enemies, reloading, and then firing again as soon as they spawn, typically just 5 to 10 seconds later.
A week ago, this area in Destiny was always occupied with players working together to farm the hell out of that cave, but Bungie has noticed this strange behaviour in players, and whilst they praised their attempts at finding a engram farming method so quickly, they have since nerfed the cave, making respawn times from enemies in certain areas much larger.
Bungie addressed the issue by saying, "The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush
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September 28, 2014
Respawn Entertainment have now revealed all three maps for their upcoming third and final Titanfall DLC, IMC Rising, and by the sounds of it, season pass holders of the game are in for quite a treat.
The first map in the new IMC Rising DLC has been named Sand Trap, which features a network of trenches that are connected within a desert environment.
Map creator Chris Dionne mentioned that, "One of my main goals with Sand Trap was to use old ideas in new ways. In the center is a buried bunker inspired by the buried architecture in Fracture; this lets Titans stomp around above while pilots scurry below. Across the map are deep trenches that create a well-run highway for pilots; inspired by wall running in Rise they give quick and (relatively) safe routes across the map."
The second map for IMC Rising is a map focused on various levels of elevation and has been named Blackwater - this will be a map for those looking for some great 360 degrees jetpack-parkour combat.
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September 27, 2014
We've already talked a little bit about the new upcoming features of Grand Theft Auto V for the Xbox One and PlayStation 4, but new rumors suggest that there may be even more features planned for the game that Rockstar are yet to reveal.
One such rumor makes the proposal that Rockstar may have been working on a first person mode for Grand Theft Auto 5, and it may make it's way into the game for the PlayStation 4 and Xbox One release.
Whilst there's no way to confidently confirm or deny these rumors, the source comes from a Rockstar blog reader who supposedly found a 'cached' version of the new gen announcement blog within the Rockstar website's code.
On the cached version of the website, the first person mode was described as 'A brand new first person mode for vehicles that shows the interior of the vehicle, including working speedometers, tachometers, dash lights, and more.'
The cached blog post also went on to describe a new first person mode whilst on foot
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September 20, 2014
The Forza franchise has now been out for so long that Turn 10 have managed to amass a rather large collection of cars that they have been able to move into each game quite easily. This year, Forza Horizon 2 is set for launch, and Turn 10 have just revealed details on the amount of cars we can expect from the game, as well as any rewards players can receive from the monthly loyalty program.
Whilst Turn 10's previous game, Forza Motorsport 5, was filled with microtransactions that allow players to purchase new cars, Forza Horizon 2 has much less of that, and instead has a much larger free collection of cars. In total, players will be given access to a huge range of 210 free vehicles in Forza Horizon 2, and it's expected that future DLC will add even more cars to the game.
On top of this, Turn 10 revealed the Forza loyalty program that will reward loyal players with monthly awards. Don't worry, you won't have to spend any money to be a part of the Forza loyalty program. Instead,
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August 21, 2014
The brand new 4 vs 1 shooter title from 2K has managed to pick up a variety of different awards from Gamescom this year, including the 'Best of Gamescom Award.' There's no denying that Evolve has managed to impress a pretty large audience, and I hope that the game manages to live up to what we've come to expect from the title so far.
On top of grabbing the Best of Gamescom Award, Evolve has managed to pick up an award for the best console game from Microsoft Xbox, an award for the best action game, the best PC game, and the best online multiplayer game.
Surprisingly, the only other companies to get awards from more than one category were Sony and Nintendo, making Evolve the biggest hit of Gamescom 2014 by far.
Other games like Super Smash Bros, The Evil Within, Splatoon, Risen 3 and Littlebigplanet 3 managed to pick up awards too, however no other game was awarded the winning award in more than one category.
Evolve looks to change the first person scene up by
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August 06, 2014
Sunset Overdrive has been seen as one of the most interesting and unique exclusives for the Xbox One so far, and it's clear that Microsoft don't want to let it's release go unnoticed. Along with a pretty decent marketing campaign following Sunset Overdrive, Microsoft may be teaming up with Insomniac Games to release a brand new Xbox One bundle to promote Insomniac's new game.
The new bundle will allegedly include a copy of Sunset Overdrive, along with a brand new white version of the Xbox One console. The bundle will also come with a white Xbox One controller, and a Kinect unit, which will still be black.
So far, we aren't too sure how likely it is that the Sunset Overdrive white Xbox One bundle will actually make it to retailers, as the only information we have on the new bundle is a product listing from a French online retailer by the name of Micromania, who have since removed the listing from their website.
If the new white Xbox One and Sunset Overdrive bundle is