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September 19, 2015
The new Destiny VIP rewards are now available for players to redeem in-game. Bungie previously announced which players will be rewarded with the VIP rewards and exactly what the rewards will be, but now they are finally available to Destiny's most veteran players.
As mentioned in the past, players must either have reached Light level 30 with one character or have purchased both The Dark Below and House of Wolves expansions before August 31, 2015 to be eligible for the VIP rewards.
Players will need to play The Taken King to redeem the VIP rewards as well, which means purchasing the latest $40 expansion. We wouldn't say the VIP rewards are worth purchasing The Taken King for, but if you already fit into the above criteria then the rewards are a nice addition.
Included in the Destiny VIP rewards is a unique armor shader, a sparrow and a player emblem. The Sparrow is called the S-34 Ravensteel and features a matte black color. I definitely think the Ravensteel is one of
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May 25, 2015
8 new wanted bounties have been found out by Destiny players and they have been in the game since the House of Wolves expansion.
The 8 new bounties can be collected by killing different enemies spread across different locations in Destiny. When you claim a bounty, you'll be rewarded with Grimoire. There will often be Weekly Bounties that offer extra rewards for claiming a spotlighted enemy, and these 8 new bounties are likely to appear in the Weekly Bounties for the House of Wolves expansion over the next couple of months.
The first new bounty is Wolf Enforcer and this can be found in the Devils Lair Strike. The second bounty is Silent Fang - this one can be located in the Forgotten Shores. The final bounty in the Patrol Cosmodrome is Queenbreaker Captain and this bounty can be found at Dock 13.
For Patrol Venus bounties, The Ether Runner can be found in the same place The Gate Lord was originally found and there's also the Repeater Shank which is in the first spawn
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March 16, 2015
Bungie have revealed details to release a new patch that will add new content and create a stepping stone between now and the House of Wolves DLC planned for later this year. All details for the update have not yet been given, but Bungie have revealed a number of features we can expect to see when the update is released.
The new update details, as seen on Bungie's blog, can be seen below. We can expect to see these changes in the new update.
Vault Space - We know you need more space to collect all the treasures you gain from your missions, and more gear is on the way.
Raid Fixes - There are times when Atheon and Crota can be uncooperative, so we're tackling their worst bugs.
Audio and Visual - Not everyone wants to see or hear a game the same way, which is why we’re looking at providing more options.
PVP Ammunition - The Crucible team wants to change the way ammo crates dictate the flow of a battle.
Strikes - The numbers tell us that there are some -
February 21, 2015
If you've played through Destiny, you may have noticed that the game lacked the open world, inspiring universe feeling that Bungie was aiming for. As it turns out, the reason Destiny lacked quality may not have been down to Bungie, and a large part of the problem came down to last gen technology.
In a new interview with Destiny's designers, Rob Adams and Deej, it was revealed that the cosmodrome area on Earth was planned to be 5 to 10 times larger than it actually turned out to be.
"There's a lot of stuff that didn't make the cut. I think our original vision for this was something about five-to-ten times bigger, geographically, and our eyes were way bigger than our stomachs."
One of the biggest reasons behind limiting the world size was because Bungie actually wanted players to see other players around them. Creating a big world would make it hard to find other players, especially because the Xbox 360 and PS3 were limited in regards to how many players could be in one
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February 16, 2015
In Destiny, the whole point of continuing to play is to earn the best gear you possibly can, but because of the random loot drops, it often comes down to chance, forcing players to play through high level raids again and again.
The most played raid at the moment is the Vault of Glass, and whilst a lot of players have managed to get some nice loot from the raid legitimately, one player named BungieHelp02 clearly hasn't been playing by the rules.
Thanks to a video by Reddit user AerobicPie73630 we can get a glimpse of BungieHelp02's loadout and inventory. The first thing that is noticeable is that the character has a 365 damage Shadow Price, one of the rarest Legendary drops from the Vault of Glass. The same can be said for his Unfriendly Giant rocket launcher.
The most interesting item in BungieHelp02's loadout is the Prime Zealot Cuirass. The item has 536 defense and an insane light level of 42. Finally, the Bungie dev has a special Sparrow named the SV7 "Lightbearer"
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February 11, 2015
If you are a hardcore Destiny player, you're probably pretty bored of the content the game is offering you right now. Chances are, you've mastered all of the hard raids, hit the light cap, and even the Vault of Glass isn't a challenge for you anymore. If this is you, then you'll be happy to hear that the new House of Wolves Destiny DLC is coming soon.
Whilst the House of Wolves Destiny DLC was previously announced for march, a new rumor suggests that the content won't be available till May, later in the year. All of this information should be taken with a grain of salt though, it's hard to trust any sources until we've heard it straight from Bungie themselves.
Either way, the same rumors are suggesting that the House of Wolves Destiny DLC will see gear reaching a maximum light level of 39. Weekly activities will also increase in level. Currently sitting at level 30, most activities like Nightfall will be bumped up to level 32.
In total, the House of Wolves Destiny DLC
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January 10, 2015
Some players are excited, some are frustrated, but the truth is, Bungie have tried to give something back to the community as a 'thank you' for the continued support the large majority of Destiny players have given to the game since it's launch.
This 'thank you' is in the form of a legendary weapon - every player can now hop into game, no matter what version of the game you are playing, and go speak to the postmaster to pick up a free legendary.
Whilst legendaries have proven to be pretty hard to get in the game, this is the first time Bungie have given players such easy access to a legendary weapon, and it's just any old legendary weapon either.
The item from the postmaster will reward players with a ticket that will be randomly converted into any legendary item in the game. Legendaries aren't as rare as exotic, but it still takes a lot of farming, or a lot of luck to land upon your first legendary item, so some players are frustrated that Bungie have handed out something
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December 18, 2014
Ever since the release of Destiny, Bungie have been filling the game with variations on different challenges each week. These weekly challenges are something that often keep players coming back for more, and these, alongside other timed challenges such as the heroic missions are the core of end-game gameplay.
Unfortunately, the new Destiny DLC, the Dark Below, has caused some trouble with the way weekly's and heroics work, and many Destiny players have sparked outrage in the Destiny community.
Currently, because of the way the Dark Below works, often the weekly missions and heroics are selected for the new DLC areas, which prevents any non-paying members from getting their hands on their weekly challenges.
The only solution for players at this point in time is to purchase the $19.99 DLC, and without doing so weekly's will remain locked out for those players. Honestly, I don't see Bungie doing this purposely, and I'm sure it will be addressed shortly. Still, I do think
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November 28, 2014
What's that? Are you hearing things? Nope, Destiny will indeed be getting voice chat soon, so the only thing you'll be able to hear are other people's voices.
Voice chat is something that has been in online games for a long time, and it's odd that a co-operative experience like Destiny has forgone any kind of chat system. Luckily, Bungie have heard the player's requests, and they have responded in the best way possible.
The voice chat system planned for Destiny is well under development, and Bungie have revealed that a beta phase for it will be released next week.
To give player's the option of whether they want to talk to others or not, a toggle option will be provided so that they can keep voice chat off or turn it on in the upcoming update.
You will also be able to switch between public chat and fireteam chat so that you can block out any other players that may be in the area. It will be interesting to see if the public chat will be held across the entirety
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November 07, 2014
Destiny The Dark Below is the first DLC planned for Bungie's latest title, and there has been a bit of controversy surrounding the expansion pack. Whilst DLC has now been pretty much accepted as a common practice by video game developers, they are usually at only a portion of the price of the full game.
Destiny the Dark Below has been set at $20, which is around a third of the full game price. To make things even worse, the same DLC has been put up for £20 in the UK, which is more than $30.
So, what exactly do you get out of Destiny The Dark Below, and is it worth paying one third to one half of the original game price for it?
In Destiny The Dark Below, players will be given access to three new story missions, two new strikes, one of which will be limited to PlayStation 4 will Fall 2015, and a new raid called Crota's End.
Finally, Destiny The Dark Below will include three new Crucible maps called Pantheon, Skyshock and The Cauldron - the game should also get