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November 01, 2014
The Iron Banner mode in Destiny is a PVP game type that does not level out weapon stats to make an even playing field. Instead, players' weapons are left mainly untouched, which gives players with legendary and exotic weapons the ability to get an advantage over those with lower tiered weapons.
There is a lot of mixed thoughts on the Iron Banner mode in Destiny. Some players like the opportunity it gives them to try out their overpowered weapons on opponents, whilst others feel it completely removes the skill from the game.
Bungie have been listening to community feedback, and following on from this they have made some considerable changes to how the Iron Banner mode in Destiny will work going forward
Tyson Green, lead designer at Destiny shared some information on how the Iron Banner changes are taking place.
"The goal for level advantages in PvP had been to create relatively small advantages that would suffice only to tilt the balance between players of equal
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October 30, 2014
Although we know we can expect some new story missions for Destiny in future DLC packs, what else can we expect? So far, nobody really knows, but a new rumor suggests that the game may receive new subclasses in future DLC, along with other interesting content.
The most interesting part of the rumors involves three new subclasses, one for each class. Below, we have provided information about each of the three new subclasses.
Titan - Crusader
Super: "Purge" You shoot this giant horizontal column of light directly in front of you. Upgrades can thicken the cylinder (default is size of Guardian, upgrade is about 200% increase), have the column shoot through walls, or shoot a second column behind you as well.
Grenades:
- 1 Throws 3 small fire grenades at once. Think like a very small version of the Warlock Void special.
- 2 Drops grenade behind guardian. Designed for escape tactics when being chased.
- 3 Self planted grenade. Button activates grenade -
October 28, 2014
It's always great to hear about new records within the gaming industry, and today I have some news to share about Sony and their recent new PSN record. This week, Sony revealed that September 2014 had shown to be the biggest month for the PlayStation Network ever since it's debut on the PlayStation 3.
One of the biggest drivers of the success for the new PSN record was of course Destiny, a new game that has managed to stay on the top selling charts for a considerably long time. Firstly, Destiny has already sold PlayStation Network sales records for many different categories by itself, including most pre-orders, best week one sales and best day one sales.
When you factor in the huge hype for Destiny and the growing player base on the PlayStation 4, you end up with over 125 million hours worth of gameplay in just one month - this is exactly what happened in September 2014, and it is what made the PlayStation Network look very impressive this half.
Sony managed to increase
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October 08, 2014
There has been a lot of controversy behind the idea of DLC - whilst the concept of extra content after a game's launch is pretty much universally accepted, developers who release games with the sole intention of incrementally releasing paid-for content following the games launch is often frowned upon, especially when the content has already been created before launch.
This seems to be the case with Destiny, a brand new collaboration by Bungie and Activision. A new glitch has revealed what looks to be new areas of the game currently not accessible by players.
Whilst it's not confirmed that this glitch shows off DLC content, it's certainly not available in-game legitimately as of yet, so Bungie are either deciding to add it in later for free, or as part of the DLC packs.
For Earth, players have found one new Strike mission and four new story missions, located in the North East section of the map.
For the Moon, two new strikes have been found, and a level 28 high
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October 06, 2014
After reaching level 20, a lot of players in Destiny have resorted to strange methods to try and collect the most amount of loot possible in a short time period in the hopes to acquire new legendary and excotic equipment.
The most popular engram farming method involved standing in a certain spot, firing at a cave full of enemies, reloading, and then firing again as soon as they spawn, typically just 5 to 10 seconds later.
A week ago, this area in Destiny was always occupied with players working together to farm the hell out of that cave, but Bungie has noticed this strange behaviour in players, and whilst they praised their attempts at finding a engram farming method so quickly, they have since nerfed the cave, making respawn times from enemies in certain areas much larger.
Bungie addressed the issue by saying, "The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush
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October 02, 2014
Bungie have taken an interesting approach to the content in Destiny - instead of offering up all of the games bounties, missions and content all at once, they are rotating it regularly by providing some content for a couple-week period, disabling it, and then revealing more content.
All of this content is already on the disk, but because Bungie limits what we get to play at one time, it means it always feels like there's something new to play on the weekend - all of this content so far has been free, so I personally think it's quite a nice approach to take.
This month, Destiny released the Queen's Wrath - it's a new set of bounties and challenges that can award players with reputation points and marks for the Queen's Emissary - these can then be spent on new legendary gear and weapons that players have not yet managed to get a hold of.
For the end game players I see this as a great opportunity to get new loot, but for those still under level 20, it's unlikely you'll
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September 18, 2014
To keep things interesting for returning players, Bungie has revealed the first of many upcoming in-game events for Destiny, which should challenge players and reward them with special bonuses after completing.
Last weekend, Bungie released their first in-game dynamic event that focused on PVP - the event added a brand new "Salvage" mode to the game that pitted two teams of three players against each other as they fought for control of different nodes within the map. The nodes must be controlled for a short time before a point is rewarded for each node, and only one node appeared on the map at one time.
Salvage has since been removed from Destiny, and the next in-game event will be a level 26 raid set on Venus. Vault of Glass will be available from September 16th, and it will put Guardians up against new challenges. Once completed, players have a chance to receive raid set gear and ascendent materials from the new raid.
There will be another PVP event and another PVE
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September 10, 2014
It has been revealed that Bungie plan to provide a promotion to make it easier for those who own both a new and an old gen console.
In simple terms, players who purchase either the Xbox 360 version or the PlayStation version of Destiny will be able to upgrade to a new console in the future at no cost. Many developers have provided discounted 'upgrade' promotions that usually allow a player to purchase a PS4 or Xbox One copy of a game for a discounted price, as long as they own the same game for either the PS3 or Xbox 360 respectively. This is the first time a developer has offered a game upgrade for free, which is pretty awesome.
There are a few rules to the free Destiny promotion - firstly, players must choose to upgrade before January 2015, as the promotion will end after this period, and secondly, players will only be given a digital version of the game to download from either the Xbox Games store or the PSN marketplace.
Players will also only be able to use the
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September 07, 2014
It has been revealed that Bungie's brand new open world loot n' shooter game, Destiny, will require a massive 40GB internal memory free on the Xbox One for it to be able to install.
This news comes from a range of leaks showing off the game case for Destiny and the details on the back of the case. In the small print underneath the promotional images, it clearly states that 40GB hard drive space will be required for players to install the game.
Whilst these leaks are only directly related to the Xbox One version of Destiny, it's very likely that the PlayStation 4 will receive similar treatment, and 40GB or around that size will most likely be needed on the PS4 too.
Whilst both the PlayStation 4 and the Xbox One come with 500GB hard drives as standard, this space will quickly be used up if games like Destiny are put on the market. Destiny is bound to receive many patches and content packs in the future that will only make the file size even larger too.
In fact,
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September 06, 2014
In a new interview, Destiny's director of production, Jonty Barnes, discussed his plans for the near future of Destiny, and Bungie's vision for new content and updates as players start to experience the game once it has been released.
The release of Destiny is now less than two weeks away, but once the game has been released, Bungie aren't going to be slowing down with development. In fact, they have plans to keep the game updated often.
On day one, an update for the game has already been planned - this update will include a range of changes that Bungie couldn't quite get into the product before the game went gold. This will include changes to the UI and how easy it is for players to read it and navigate it, and other small tweaks to the overall experience.
Jonty went onto discussing about improving the game over time to keep players happy with Destiny as a whole, suggesting that Bungie want to keep their players content with the stuff available in-game. "We do have