-
November 29, 2014
Rockstar have already announced that Heists will be the first thing they work on after launching GTA for the next gen consoles, but in new news it's been revealed that Rockstar will not release any content updates without releasing an update with the heists in first.
That means no more clothing packs, no more vehicles, nothing until the heists are pushed out to public servers. This is great for two reasons - firstly it means the developers of GTA 5 will be dedicated to finishing online heists, and secondly the heists will be released fairly shortly after the game's launch.
Like with many things of similar fashion, no definitive release date for online heists has been given, but all four consoles will receive it at the same time, as "the first GTA Online update to happen after the game launches on PS4 and Xbox One."
After hearing complaints about the delays of online heists, Rockstar replied with a pretty standard apologetic statement "They are taking more time to create
-
November 28, 2014
What's that? Are you hearing things? Nope, Destiny will indeed be getting voice chat soon, so the only thing you'll be able to hear are other people's voices.
Voice chat is something that has been in online games for a long time, and it's odd that a co-operative experience like Destiny has forgone any kind of chat system. Luckily, Bungie have heard the player's requests, and they have responded in the best way possible.
The voice chat system planned for Destiny is well under development, and Bungie have revealed that a beta phase for it will be released next week.
To give player's the option of whether they want to talk to others or not, a toggle option will be provided so that they can keep voice chat off or turn it on in the upcoming update.
You will also be able to switch between public chat and fireteam chat so that you can block out any other players that may be in the area. It will be interesting to see if the public chat will be held across the entirety
-
November 26, 2014
With all the recent talk surrounding games that support 60FPS, it's become quite a shock to hear that Assassin's Creed Unity is actually suffering from frame rate drops that dip below 30 frames per second.
Whilst frame rates in the less intensive areas do reach a nice, smooth frame rate, in some areas, both the Xbox One and the PlayStation 4 struggle to provide this smooth frame rate. Whilst many gamers have been unnecessarily angry at the lack of solid, smooth 60FPS in many next gen games, not being able to achieve 30FPS in a game is something to get angry about.
After frames start to dip below 30, or more specifically 24 frames per second, the game becomes incredibly choppy, and this is a frame rate that the human eye can easily pick up on.
Although the frame rate can be increased with a few tweaks on the development side, unfortunately, the frame rate may not be able to be improved to the golden 60FPS standard we've all been dreaming about.
We do hope however
-
November 24, 2014
It’s time for a bit of a throwback. The Halo Master Chief Collection has just launched, and it’s flooded our brains with nostalgic memories of the hundreds of hours we spent on Halo games in the past.
In particular, Halo 2 is getting the most attention, and playing the new Halo 2 anniversary has reminded us of one of our best mods of all time.
Our old Halo 2 mod allowed players to fire two bursts of the battle rifle in the span of a second, and it had absolutely devastating effects. The combo could be achieved without a controller mod, and was often used by professional gamers involved in the MLG circuit.
With a controller mod however, the difficult to execute combo could be achieved effortlessly, and as you can see in the example video shown here, the double fire or BXRR mod could really kick some Spartan butt.
These kind of cool combos were key to being at the height of your game in Halo 2, and we expect
-
November 22, 2014
Noticed any problems in Advanced Warfare yet? If you haven’t then you are incredibly lucky. Many players have complained about various issues with the game, from bad hit detection and terrible lag, to a lack of dedicated servers and progress-ruining prestige bugs.
Luckily, Sledgehammer Games are on the ball to make sure things get fixed as quickly as possible. At this current point in time, they already have a fair amount of fixes on their to-do list, and they should be patched to the game over the next few weeks.
Firstly, the lack of double XP monitoring will soon be fixed so players can see how much of an impact the double XP is actually making to their levels in-game. Secondly, a few of the mechanics, including speed reloading, will be improved. On top of this, Sledgehammer will be making some adjustments to the camo unlock requirements for different weapons.
We should also see a range of new improvements and bug fixes on top of the ones mentioned above, including
-
November 20, 2014
Remember when Rockstar promised to add Heists to Grand Theft Auto Online? It's now been over a year since it's release, and GTA 5 still doesn't have any online heists.
For me, the heists seemed like one of the most appealing features of the GTA Online mode, but since the release of the online portion of GTA, there has been delay after delay, forcing Rockstar to push back the release of heists for a long time.
One of the main reasons why heists for GTA Online were delayed for so long was due to the large amount of hackers that entered their way into the game, and this caused Rockstar to refocus their attention on exploits that many hackers were taking advantage of.
Since then, Rockstar have been working on filling the new gen ports with as many new features as possible, and this has understandably left the GTA development team to put even less focus on the GTA Online heists.
Luckily, Rockstar have addressed the online heist delays, and they have stated that heists
-
November 19, 2014
Assassin's Creed is now very close to launching, and Ubisoft have been revealing all there is about the game leading up to it's launch. Over the weekend, Ubisoft hosted a stream to showcase a whole ton of Assassin's Creed Unity gameplay, and there was a lot to take in from this event.
The livestream event that was hosted on Twitch was hosted for around 9 hours, and within this stream, a good chunk of that time was spent on streaming live gameplay from Assassin's' Creed Unity.
The live stream showed off a bunch of interesting elements of the game, including the brand new character customization options and a look into some of the story missions available in Assassin's Creed Unity.
The live stream also showed off the versatility available within all of the side missions within Unity, and focused on the brand new environment that has been set in France. Quite frankly, Ubisoft have done an amazing job with AC: Unity, and it looks absolutely stunning, both in terms of graphics
-
November 17, 2014
So far, Microsoft have managed to keep things about Halo 5 Guardians pretty quiet, and the only content about the game that we have learned about in the past has come straight from Xbox themselves. However, over the weekend, a massive leak showing video footage of Halo 5 hit the internet, and it stirred a frenzy.
Whilst the leak has pretty much been wiped from the web as of writing, the internet never forgets, and we can all still recall what the video displayed. The gameplay showed a few seconds of combat, focusing on a player using a Battle Rifle.
What was clear right away was the changes that had seemed to be made to the ADS in Halo. Ever since Combat Evolved, ADS has been limited to scoped weapons like sniper rifles and battle rifles, and the strange new battle rifle ADS in Halo 5 Guardians confused many players into thinking that ADS would be the norm in the upcoming Halo game.
However, a 343i official responded to the leak on Twitter and stated that ADS will not
-
November 16, 2014
Like many games in the franchise before it, the launch of Advanced Warfare has been filled with complaints from angry players who just can't play through the game without dealing with some kind of lag.
Whilst Sledgehammer Games are working round the clock to iron out all of the issues that currently plague AW, there's no doubt that the game is less enjoyable than it should be right now because of all the problems. We have listed the most complained about issues below.
Bad Hit Detection
This seems to be a problem that is directly correlated with the issue listed below. Bad hit detection in Advanced Warfare will make it difficult for players to land hits at some points in the game, especially when the host of the server has a particularly bad connection.
This is something Sledgehammer are working on, but it may be a few weeks before the hit detection problems are solved.
No Dedicated Servers
It seems all developers are opting for dedicated servers
-
November 14, 2014
It obviously makes sense for any person in Phil Spencer's position to do all they can to promote the greatness of the Xbox One, but it's not all words - apparently we will be seeing a 'crazy' lineup next year for Microsoft's newest console.
Phil Spencer said in a recent podcast that, "Looking at production schedules and how things are lining up, next fall is just crazy,"
"This fall from a first party/third party standpoint is great. Next fall, honestly it's not hype at all, I honestly don't know that we can actually ship all the stuff that thinks it's trying to ship next fall. It just might be too crowded and we might purposely try to move some things out to spread it."
We already know all about how busy Fall can be for the gaming industry, but it sounds as if Phil Spencer and the Xbox crew have so many games lined up for this time next year that they'll find it hard to fit them all in.
Honestly, this is just the news we want to hear about, and it will be even