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May 03, 2011
Modded Controllers
Evil Controllers is known for making modded controllers, but for those of you that have been monitoring our Twitter and Facebook know. We do a lot more then just rapid fire and auto burst controller mods. We do controller upgrades that increase a player's gaming potential by making their movements more accurate or by relocating buttons to improve their strategic options in game.
Our Evil D-Pad was released last year on October 23rd and gamers loved it. So for those of you that haven't updated your controllers to our new Evil D-Pad
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April 29, 2011
Modded Controllers: Adjustable Fast Reload
Adjustable Fast Reload is a great Evil Controller that comes with 3 mod features. Rapid fire, auto burst, and adjustable fast reload. All of these work in Call of Duty: Black Ops, Modern Warfare 2, and World at War. There was a moment for a few months were our adjustable fast reload wasn't working in Black Ops due to a patch on the developers side of things that came out on the 14th of December, but back in February the game had been patched again and now our adjustable fast reload is back.,
This modded
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April 26, 2011
Modded Controllers: Master Mod
Our Master Mod definitely deserves the name that we've given it. As a blogger for the site it's fairly easy to dismiss my opinion as bias, but it's really impressive how many mods we've managed to install into our Master Mod controllers. These modded controllers include: Rapid Fire, Auto Burst, Fast Reload, Active Reload, Rapid B, Adjustable Rapid Fire, and Dual Rapid Fire.
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February 25, 2011
Halo: Reach Defiant Map Pack now with three new maps in March
It has been officially announced by Microsoft that a set of three new multiplayer maps will be available come March. For just 800 Microsoft Points, the new maps can be yours!! The three maps are, Condemned, which is set in space, Highlands, a large outdoor map mostly useful for a large number of players, and Unearthed, also an outdoor map which will cater to smaller matches with out to four players. A description of each of them maps
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February 18, 2011
Gaming Modz
Gaming Modz showcase those characters and titles that the gaming community really seem to latch on to. Guinness just asked over 13,000 gamers to vote for their favorite video game characters at their Guinness World Records Gamer's Edition website. The top 50 list compiled seems fairly accurate if you take a lesson from the gaming modz you see within gaming communities.
In the top 5 of this list you'll find characters that have been used for hundreds of gaming modz as well as some very cool community driven gaming modz based off these personalities.
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January 27, 2011
Retro Halo Game
Ever wonder what Halo would be like if it had been done for the original Nintendo? Eric Ruth has answered the question by creating a retro 8-Bit Halo: Combat Evolved called Pixel Force Halo. Definitely a cool title to check out if you've been curious about the kinds of design decisions that have to be made when a game gets transformed from 2D to 3D or vice-versa.
Pixel Force Halo is a Contra-like side-scroller that incorporates what makes Halo, Halo, in a way that makes the games feel like it's doing more then just simply creating a game with a Halo skin. The 8-bit versions of the weapons found in the Halo franchise actually work in
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October 13, 2010
Games - Banning in Halo
Like a Covenant Brute with a Gravity Hammer, Bungie reset the credits of 15,000 users who were caught earning credits through disingenuous means. Apparently there was a challenge being completed over and over again through "intentional network manipulation,"Â aka intentional Xbox Live disconnects. This allowed gamers to receive the credits awarded for this specific challenge 20+ times. The gamers caught having taken advantage of this exploit have found their credits reset.
Bungie has been taking their online community seriously since day 1 and it's nice to see them continue doing so, but is it entirely fair to punish gamers for taking advantage of an exploit in their software? A lot of innocent gamers have claimed that they have been unfairly punished by having their hard earned credits removed, but Bungie responded by saying "Spot checks have revealed the telltale signature of this behavior on every denier so far, so don't be fooled by the protests
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October 02, 2010
Games - Lots of lots of Halo Game Content
It's no secret, sequels kill. On the business end, sequels just make sense; gamers want them and investors can have faith that a follow up to a successful game will be equally successful. Sequels get green lit on a regular basis, but how often is too often?
Last week Phil Spencer, Corporate Vice President for Microsoft Game Studios, told IGN that, "There's no explicit strategy that says we're to ship a Halo game every year. I will say I think one Halo game every three years -- which was kind of our old cadence "€œ is probably not frequent enough."
Spencer goes on to explain that the issue is staying
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September 23, 2010
Game Review - Halo:Reach
Bungie's last Halo is out, offering everything we've come to expect from a Halo game. Full-fledged multiplayer, added and upgraded game types, as well as a solid campaign. Bungie hasn't been sitting idle in a vacuum of their own ideas, they've obviously been taking notes to improve the game we love, , Halo, but is Halo: Reach the best?
While the conclusion of Halo: Reach is known before hand, it doesn't mean the game is incapable of packing a wallop. If you're familiar with the Halo universe then you should already know what happens on Reach, the humans fail to defend it. The Covenant's invasion of Reach is successful. The narrative backdrop keeps the game consuming, the future grim, and the battles constant.
Since the outcome is known, Bungie had to focus on the delivery and making it compelling despite that. In Halo: Reach you play as Nobel Six, the sixth member of Nobel Team, a group of Spartans that work in unison of a larger army. The
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September 16, 2010
Game Reviews - Halo: Reach Online Experience
Multiplayer for Halo Reach will give players options they have not had before. Reach will give players the options of "loadouts"Â a feature that allows player to choose a predefined choice of weaponry when they spawn. This feature is a dramatic change gamers will love. Gamers will be able to choose between having a jetpack, sprinting faster, camouflage or having an energy shield when playing against others. This feature will completely change how gamers play with one another. Competitive gamers will need to use the different loadouts for strategic purposes against other teams. Gamers will be able to choose their Spartan gender and customize their armor as they play and obtain experience. The multiplayer for Reach will have the standard Slayer, but new games have been added. In "Headhunter", players drop skulls upon death, which other players can pick up and deposit at special zones for points. When a player dies all their accumulated