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December 18, 2014
Ever since the release of Destiny, Bungie have been filling the game with variations on different challenges each week. These weekly challenges are something that often keep players coming back for more, and these, alongside other timed challenges such as the heroic missions are the core of end-game gameplay.
Unfortunately, the new Destiny DLC, the Dark Below, has caused some trouble with the way weekly's and heroics work, and many Destiny players have sparked outrage in the Destiny community.
Currently, because of the way the Dark Below works, often the weekly missions and heroics are selected for the new DLC areas, which prevents any non-paying members from getting their hands on their weekly challenges.
The only solution for players at this point in time is to purchase the $19.99 DLC, and without doing so weekly's will remain locked out for those players. Honestly, I don't see Bungie doing this purposely, and I'm sure it will be addressed shortly. Still, I do think
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November 28, 2014
What's that? Are you hearing things? Nope, Destiny will indeed be getting voice chat soon, so the only thing you'll be able to hear are other people's voices.
Voice chat is something that has been in online games for a long time, and it's odd that a co-operative experience like Destiny has forgone any kind of chat system. Luckily, Bungie have heard the player's requests, and they have responded in the best way possible.
The voice chat system planned for Destiny is well under development, and Bungie have revealed that a beta phase for it will be released next week.
To give player's the option of whether they want to talk to others or not, a toggle option will be provided so that they can keep voice chat off or turn it on in the upcoming update.
You will also be able to switch between public chat and fireteam chat so that you can block out any other players that may be in the area. It will be interesting to see if the public chat will be held across the entirety
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November 07, 2014
Destiny The Dark Below is the first DLC planned for Bungie's latest title, and there has been a bit of controversy surrounding the expansion pack. Whilst DLC has now been pretty much accepted as a common practice by video game developers, they are usually at only a portion of the price of the full game.
Destiny the Dark Below has been set at $20, which is around a third of the full game price. To make things even worse, the same DLC has been put up for £20 in the UK, which is more than $30.
So, what exactly do you get out of Destiny The Dark Below, and is it worth paying one third to one half of the original game price for it?
In Destiny The Dark Below, players will be given access to three new story missions, two new strikes, one of which will be limited to PlayStation 4 will Fall 2015, and a new raid called Crota's End.
Finally, Destiny The Dark Below will include three new Crucible maps called Pantheon, Skyshock and The Cauldron - the game should also get
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November 01, 2014
The Iron Banner mode in Destiny is a PVP game type that does not level out weapon stats to make an even playing field. Instead, players' weapons are left mainly untouched, which gives players with legendary and exotic weapons the ability to get an advantage over those with lower tiered weapons.
There is a lot of mixed thoughts on the Iron Banner mode in Destiny. Some players like the opportunity it gives them to try out their overpowered weapons on opponents, whilst others feel it completely removes the skill from the game.
Bungie have been listening to community feedback, and following on from this they have made some considerable changes to how the Iron Banner mode in Destiny will work going forward
Tyson Green, lead designer at Destiny shared some information on how the Iron Banner changes are taking place.
"The goal for level advantages in PvP had been to create relatively small advantages that would suffice only to tilt the balance between players of equal
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October 30, 2014
Although we know we can expect some new story missions for Destiny in future DLC packs, what else can we expect? So far, nobody really knows, but a new rumor suggests that the game may receive new subclasses in future DLC, along with other interesting content.
The most interesting part of the rumors involves three new subclasses, one for each class. Below, we have provided information about each of the three new subclasses.
Titan - Crusader
Super: "Purge" You shoot this giant horizontal column of light directly in front of you. Upgrades can thicken the cylinder (default is size of Guardian, upgrade is about 200% increase), have the column shoot through walls, or shoot a second column behind you as well.
Grenades:
- 1 Throws 3 small fire grenades at once. Think like a very small version of the Warlock Void special.
- 2 Drops grenade behind guardian. Designed for escape tactics when being chased.
- 3 Self planted grenade. Button activates grenade -
October 12, 2014
There were many key multiplayer components that never made it into Destiny, including voice chat, and a decent matchmaking system, and whilst these features were not added at launch, Bungie have suggested that such features may eventually be added if the community requested them.
One of the mentioned features included a proper matchmaking system for the raids in Destiny. So far, it can be difficult to find a decent group of players willing to complete a raid, and some players have voiced their frustration about this.
One of the most popular raids at the time of writing is the Vault of Glass, but without a group of friends to play with, it's proven difficult for some players to complete, considering that there is no matchmaking available for this raid.
Bungie talked about this issue, and described that whilst they would like raids to be more accessible, some of the stories of players interacting with one another are a reason why matchmaking wasn't added into the game
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October 12, 2014
Agent Locke is a new character to the lore of Halo that will make his first appearance in the live actions series, Halo Nightfall, however, the actor that plays Locke suggests the character will play a big part in Halo 5: Guardians as well.
In fact, according to actor Mike Colter, the man who plays Agent Locke, the main protagonist in Halo 5 may instead be Agent Locke instead of the Master Chief.
Colter revealed in a recent interview with X-One magazine that "I'm a playable character in Halo 5." Colter went on to explain that, "Once Halo: The Master Chief Collection is released, and then Halo 5 comes out shortly thereafter, you're basically going to be playing a game with me as the primary character.
"I'll have some cool weaponry, and some cool abilities, because by that time I'll be a Spartan IV."
"What's not known, is whether I'm a friend or foe," Colter suggested. "The relationship between Master Chief and Jameson Locke is going to be interesting. Because what's -
October 08, 2014
There has been a lot of controversy behind the idea of DLC - whilst the concept of extra content after a game's launch is pretty much universally accepted, developers who release games with the sole intention of incrementally releasing paid-for content following the games launch is often frowned upon, especially when the content has already been created before launch.
This seems to be the case with Destiny, a brand new collaboration by Bungie and Activision. A new glitch has revealed what looks to be new areas of the game currently not accessible by players.
Whilst it's not confirmed that this glitch shows off DLC content, it's certainly not available in-game legitimately as of yet, so Bungie are either deciding to add it in later for free, or as part of the DLC packs.
For Earth, players have found one new Strike mission and four new story missions, located in the North East section of the map.
For the Moon, two new strikes have been found, and a level 28 high
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October 06, 2014
After reaching level 20, a lot of players in Destiny have resorted to strange methods to try and collect the most amount of loot possible in a short time period in the hopes to acquire new legendary and excotic equipment.
The most popular engram farming method involved standing in a certain spot, firing at a cave full of enemies, reloading, and then firing again as soon as they spawn, typically just 5 to 10 seconds later.
A week ago, this area in Destiny was always occupied with players working together to farm the hell out of that cave, but Bungie has noticed this strange behaviour in players, and whilst they praised their attempts at finding a engram farming method so quickly, they have since nerfed the cave, making respawn times from enemies in certain areas much larger.
Bungie addressed the issue by saying, "The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush
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October 02, 2014
Bungie have taken an interesting approach to the content in Destiny - instead of offering up all of the games bounties, missions and content all at once, they are rotating it regularly by providing some content for a couple-week period, disabling it, and then revealing more content.
All of this content is already on the disk, but because Bungie limits what we get to play at one time, it means it always feels like there's something new to play on the weekend - all of this content so far has been free, so I personally think it's quite a nice approach to take.
This month, Destiny released the Queen's Wrath - it's a new set of bounties and challenges that can award players with reputation points and marks for the Queen's Emissary - these can then be spent on new legendary gear and weapons that players have not yet managed to get a hold of.
For the end game players I see this as a great opportunity to get new loot, but for those still under level 20, it's unlikely you'll