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December 08, 2014
Although the Master Chief Collection has been filled with issues at launch, the new Halo 5: Guardians is still being worked on by 343 Industries, and they are getting ever closer to releasing the game.
Whilst for most of the development process 343 have been pretty quiet about Halo 5, we have seen an influx of new content recently, and just this week 343 released yet another gameplay video, showcasing the new multiplayer in action.
This time round, the gameplay lasts for 15 minutes and it shows off two full games of slayer. The first map is played on Empire, a map we have already seen in previous videos, whilst the second map is Crossfire, one that some of you may not have yet seen.
As always, Halo 5 is looking pretty good in this latest gameplay video, and the great lighting can be seen in full effect. One thing that is clear is that 343 have attempted to put a lot more emphasis into the power weapons in Halo 5, and a typical game of slayer will revolve more around
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November 19, 2014
Assassin's Creed is now very close to launching, and Ubisoft have been revealing all there is about the game leading up to it's launch. Over the weekend, Ubisoft hosted a stream to showcase a whole ton of Assassin's Creed Unity gameplay, and there was a lot to take in from this event.
The livestream event that was hosted on Twitch was hosted for around 9 hours, and within this stream, a good chunk of that time was spent on streaming live gameplay from Assassin's' Creed Unity.
The live stream showed off a bunch of interesting elements of the game, including the brand new character customization options and a look into some of the story missions available in Assassin's Creed Unity.
The live stream also showed off the versatility available within all of the side missions within Unity, and focused on the brand new environment that has been set in France. Quite frankly, Ubisoft have done an amazing job with AC: Unity, and it looks absolutely stunning, both in terms of graphics
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September 03, 2014
Last month, Hideo Kojima posted up a range of different screenshots portraying one of the maps planned to be in Metal Gear Solid V: The Phantom Pain, and weeks later, we've been able to work out just how large the world will be, thanks to some analysis carried about by a Reddit user.
The original map was darkened, but with a few tweaks to the white balance, the map could then be revealed more clearly. On the edited map, roads can be seen connecting the entire world together. Whilst the map does show the scale of the world, it doesn't explain how large it will really feel to the player, but to put it into perspective, Reddit users have taken areas from gameplay trailers and events and correlated them with places on the map to piece together the size of the world.
If the image, which can be seen above is proven to be correct, then there's no guessing just how huge The Phantom Pain will feel. One thing's for sure and that's the world in Metal Gear Solid will be absolutely huge,
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August 26, 2014
Whilst all of the video footage we've seen so far has shown off the extensive singleplayer experience for Metal Gear Solid V: The Phantom Pain, a new gameplay video that has just been released has a large portion showing off the multiplayer content within the game.
This is the first time the Metal Gear Solid V multiplayer portion of the game has been put online, so Kojima has been pretty excited to show fans what the new MGS game will offer players.
Metal Gear Solid IV managed to keep things refreshing by adding a enjoyable multiplayer game mode to the franchise for the first time, and this time round it looks like Kojima wants the multiplayer experience to be even more feature-filled.
In Metal Gear Solid V: The Phantom Pain, players will be able to customize and equip their "mother base" with a range of different traps, rooms and military equipment. Once a mother base has been created, other players will have the ability to infiltrate the mother base.
We've
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August 13, 2014
If you hadn't heard already, Naughty Dog's Neil Druckmann is currently working on a movie adaptation of The Last of Us, and he recently revealed more information on the content that the movie would portray of the Sony exclusive title.
Whilst the Last of Us movie will still be based on the same story the video game was created for, changes will be made to the movie to help it fit on the big screen. Neil Druckmann revealed that In two hours you can't tell the same kind of story that you can in a game like The Last of Us, which is 15 hours," which suggests that the upcoming The Last of Us movie will be stripped down to ensure the experience captures the whole story basis within the limited time available.
Adapting a book to a movie can often be a difficult task, but adapting a video game into a movie is an entirely different world. Neil Druckmann mentioned the difficult task ahead of him in an interview with MCV. "I'm in the middle of [writing] it now, and it's been super difficult
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August 03, 2014
There is no doubt that there are a bunch of great creative minds over at BioWare, so it's always great to see new IP from the development studio, and that's exactly what's going to happen at this year's Gamescom, later in the month.
Whilst a lot of effort is still being put into the Mass Effect and Dragon Age franchises right now, BioWare has now grown to be a behemoth of a company, and it's given them the chance to work on many titles at once.
One such title is a brand new IP that hasn't yet been named. However, the last teaser trailer for the new IP from BioWare, named Spark, suggested that the game would have some sort of relation to strange phenomena.
One piece of the new BioWare IP puzzle suggests that the new game will be related to some kind of 'shadow realm' which could possibly be a strangely alternate version of reality, albeit with some very odd and quite creepy differences.
Honestly, we're not quite sure what the new IP from BioWare will consist of,
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June 11, 2014
Battlefield Hardline has now been confirmed to be the new upcoming Battlefield title, and despite not hearing much about the game until very recently, the new Battlefield game has been planned for release some time this year.
Battlefield Hardline has said to be a take on the criminal heist gameplay we've seen in many games recently, including titles like Payday 2 and Grand Theft Auto V. The single player in Hardline will offer a cinematic approach to gameplay content, and each campaign mission supposedly ends on a cliffhanger to keep players interested in playing the next mission, similarly to episodes in a TV series.
Battlefield Hardline will of course also come with a great selection of multiplayer content, and players will be able to play new modes, including Hostage Rescue mode that gets one team playing as SWAT who are required to rescue a hostage, and the other team playing as the hostage's captors.
Another interesting game mode is Heist, which will give criminals
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October 30, 2013
It looks as if historical accuracy is something that really matters to Ubisoft, and to show that, they have made a brand new video showing off the various types of in-game weapons you'll be able to get in Assassins' Creed IV: Black Flag.
On top of this, the video gives a quick preview of the port of Genoa, a location that will probably play an important part in the story.
The video includes a rather energetic historical weapons expert discussing the variety of weapons available to the pirates at the time. He makes a mention of guns, knives, swords and even grenades, but also talks about psychological warfare, a method used by pirates to scare and intimidate their enemies into surrender.
The whole concept behind pirates is a scary one, and if you were out at sea, pirates would be the worst thing you could bump into. It will be interesting to see what kind of options we have open to enable us to scare our enemies into submission.
Along with psychological warfare,
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May 31, 2013
What better way to show off an upcoming incredible game by sticking a highlight like Giancarlo Esposito (Gus Fring) in the trailer?
Giancarlo is seen reading from a story whilst the scene cuts off to an animated scene including Guardians who are involved in an epic battle.
The Guardians are soldiers that have been trained to protect Earth. Bungie recently revealed that the Guardians are playable and have different classes, including a tough Titan character, a weaker Hunter, and another Warlock class. Like many MMOs, each class has their own benefits and disadvantages. Bungie has made sure to make their classes easy to understand by changing the stature of each class.
For example, the Titan is a class that has a top heavy build, and this shows that this is a tough, but slow character. In the middle, the Hunter is a class that has a fairly even build throughout, and at the bottom, the Warlock has a bottom heavy build, showing the speed and vulnerabilities the class has.
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May 10, 2013
We've already talked about Rockstar's reveal on GTA 5's multi-protagonist story line, and have also talked about missions that involve two or more of the three main characters where players may switch between each character to get different benefits. Rockstar has now revealed three new trailers to show the three characters and their unique traits.
We can learn from the trailers that the first character, Michael, is a man who is going through his midlife crisis with his own family, but has also been brought into an action packed life of chaos and crime. He's pushed himself so far into the chaos that he's found himself addicted to it, and despite his huge fortune, he says he’s miserable and I’m sure his story will follow his choices between chaos or his family.
The second trailer shows Franklin, a character that has become trapped in gang violence and crime. His story will focus around cop chases, helicopters and the street life we've come to know from many popular Hollywood