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July 27, 2014
Whilst members from BioWare have mentioned quite a lot about the future of the Mass Effect series since the last game was released, it's unlikely that we'll see the next Mass Effect game any time soon.
In fact, according to the game producer for the Mass Effect franchise, Mike Gamble, the next Mass Effect game is 'years away' from completion, which means that we probably won't be seeing anything solid about Mass Effect 4 for quite a while, and it's final release may be stretched out to 2017, or perhaps even further.
Mike Gamble revealed this information at a session at this year's San Diego Comic-Con, along with some other details on the next Mass Effect Game.
Firstly, according to Gamble, it's likely that the Mako, a rough-terrain vehicle seen in the first two games, will most likely make a return to the fourth title in the Mass Effect series, and players may also get to see some familiar faces from previous games.
It is important to note that the new Mass Effect
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July 22, 2014
At QuakeCon this month Bethesda and Id Software finally got round to showcasing the brand new Doom game. The fourth title in the franchise, simply named DOOM, will be released for the PlayStation 4, the Xbox One and the PC, and is planned to run at 60FPS at a 1080P resolution.
Around 10 minutes of gameplay footage of DOOM was shown off at QuakeCon, and within that time there was a lot to take in. It looks as if DOOM will be a very fast paced experience, offering players a great level of agility whilst holding and using weapons.
In fact, DOOM isn't just fast paced like many run n' gun first person shooters currently available; Id software seem to have taken it to the next level. Marty Stratton, the executive producer at Id Software, stated that, "Doom is an origin game, about fast, fast paced combat. It's about amazing guns and blood and gore and gibs. It's the Doom game that we want to make and what you want to play."
DOOM is shaping up to what sounds to be an incredibly
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July 20, 2014
It's great when developers release full, unedited gameplay content instead of sending out scripted CGI trailers for their upcoming games, and this is exactly what Ubisoft have done with Rainbow Six Siege by releasing a 24 minute video of the game in action.
Within the 24 minutes, two full games of hostage rescue are played out, allowing viewers to get a good understanding of the game and what sets it apart from other current FPS games.
At the start of each Hostage Rescue game in the 24 minute video, players begin with a construction phase. For the criminal team, the construction phase involves reinforcing a certain building, whilst the Rainbow Six team must use their time to view the area via remote controlled drones.
After the game starts up, you'll see some pretty interesting gameplay from the Rainbow Six team, and I think that a lot of gamers will be drawn in by this. In Rainbow Six Siege, it looks like team strategy, communication and tactics will come in much more
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June 04, 2014
Before Sledgehammer Games worked on maps for Modern Warfare 3 and Call of Duty Advanced Warfare, they had another, more secret project unraveling in their development studio.
In fact, Sledgehammer Games spent around 8 months working on a Vietnam War era shooter title, and unlike other games in the franchise, the title was going to be completely third person.
Glen Schofield revealed to Game Informer that they were getting quite involved with the project before it got cancelled. "We were really getting into the story," Schofield said. "We had a big moment that I would love to get into a game someday, but it's not something we could do in first-person."
After around 8 months, only 15 minutes of gameplay was actually playable, at which point Activision asked if they'd like to help with Modern Warfare 3 instead. The title was then scrapped, and Sledgehammer Games went in-house to work on Modern Warfare 3, and the rest is history.
Sledgehammer Games are currently working
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February 17, 2014
We've already got Titanfall planned to shake up the first person shooter scene for this year, but it's not going to stop both EA and Activision from putting their developers to the test on yet another round of Battlefield and Call of Duty games.
However, it's quite clear that the development teams behind both FPS titles are starting to realize that the same old content just isn't working anymore, and new, original ideas will need to be put into place to make sure the franchise continues successfully.
One new idea may end up making the next Battlefield game completely different. This idea is a concept that will take the modern military warfare concept and replace it with a police themed environment.
Unfortunately apart from a report from Polygon, no details have yet been given on what a police themed Battlefield game would entail. It could potentially be a very different game to the current offering in the series, but on the other end of the spectrum, it could
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February 14, 2014
Usually, patches are made to fix things, but sometimes they end up creating more problems than there were in the first place. This seems to be the case with Call of Duty Ghosts on the Xbox One, which recently had an update pushed to the game that has caused some performance issues.
Seeing as FPS and video quality was pretty much the big topic around the time of Call of Duty Ghost’s release, I could imagine that this will be quite a heavy blow for any Xbox fans out there, while PlayStation fans don't need to worry.
I’m on neither side of the fence, and would happily enjoy playing on either console if there were games out there to make it worthwhile. However, this new patch has definitely not made playing COD Ghosts on the Xbox One worthwhile, and I feel bad for all of the people that have already paid full price for the Xbox One copy of the game, and maybe even more on top of that for DLC or season passes.
So far, the frame rate on the Xbox One has been pretty
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January 23, 2014
Although Respawn Entertainment aren't yet sure on the status of a Beta for their upcoming FPS game TitanFall, an Alpha has been going on for the last few days, and a lot of players that have managed to get into the closed alpha are very impressed with the game so far.
It seems Respawn has loved the positive response to their game so much that they decided to extended the closed alpha to Monday, and whilst most players kept their lips sealed whilst under the NDA that prohibits the recording of alpha gameplay footage, like pretty much every public closed alpha or beta out there, some bad eggs decided to break the rules and record footage anyway, and then upload it to the internet.
What this means for us is that we get to have a sneak peak of the game before it's full release. We get to see unscripted, real, live bug-filled alpha gameplay in all of it's glory,
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January 17, 2014
New information has come in about a brand new DLC expansion pack for Call of Duty Ghosts. So far details are on the low, but a new teaser can get us guessing at what's to come. Infinity Ward have called the new DLC pack Onslaught, and apart from a very quick Instagram video, there really isn't much to know about the new upcoming DLC.
Fortunately though, there are a couple things that give away what could make it's way to COD Ghosts in Onslaught. The first thing is the name - in FPS games, onslaught is usually given to game types that have waves of incoming enemies that attack a base or shelter, which players have to try to defend for as long as possible.
The second hint is the Instagram video, which shows a dark and damp trailer park, a player holding what looks to be a hatchet, a few flashes, and that's it.
Right off of the bat I thought "Zombies." Will Call of Duty: Ghosts ever get Zombies? If it does, the Onslaught DLC pack will be the one for it. If not, then we'll
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January 13, 2014
Titanfall has so far been predicted to be the game that will slay the FPS giants, and has shown a lot of very interesting gameplay elements that really could make it a unique first person shooter experience.
Unfortunately, it may not be the game for everyone. Some news has recently come in about the multiplayer details on Titanfall, and one bit of information in particular has caused a bit of distress for the average Battlefield or Call of Duty fan.
Respawn Entertainment's guy in charge, Vince Zampella has taken to twitter to announced that Titanfall will only be a 12 person game. Vince stated "6v6 is max player count. Turned out to be the best balance with AI for us."
Being a huge fan of the small team combat in most Halo game modes, this really didn't bother me much, but I can understand why a player who enjoys intense 32 to 64 player combat may be a little upset about this new discovery.
The only thing I can say to these people is that Titanfall is meant to
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November 18, 2013
After all of the talk and arguing about whether the two next gen consoles, the Xbox One and the PlayStation 4, will have 1080P support for next gen titles, it's personally left me a bit frustrated with the way 'fanboys' seem to enjoy trash talking their fellow gamers.
This probably leaves Microsoft, Sony and any game developers working on next gen titles wondering what they can do to please the angry crowd of gamers that are slowly piling up outside their front door, and in Infinity Ward's case, it looks like a 1080P compatibility patch for Call of Duty Ghosts on the PlayStation 4.
Straight out of the box, Call of Duty Ghosts will play at 1080P natively in multiplayer mode, but the single player is stuck at 720P. The new patch that's been available for download since day one fixes this and allows players to play single player in 1080P resolution.
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