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September 16, 2012
Since the moment I saw the first trailer for Dishonored I have been going on and on about how good it looks and how much I am anticipating it. But being a PS3 owner, I am sort of dreading how it will play on the PS3 as well.
It is a well-known fact that Bethesda has been horrible to PS3 owners. Why do I say so? Well let's just take Elder Scrolls V: Skyrim into consideration. On PC and Xbox 360 it is perfect. On the PS3 there is a massive glitch that you only get to find out after playing the game for a while.
On top of that, DLCs always take forever to get to the PS3 and even when they are released, it is full of bugs! You all know that the latest DLC for Skyrim, Dawnguard, took forever to release. What many don't know is that Bethesda had to work real close with Sony in order to get Dawnguard to even work properly on the PS3!
The only ray of hope I see here is that Arkane Studios is mainly responsible for development. I hope they prioritized both consoles when developing
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September 15, 2012
Hello everyone and welcome back to Part 3 in my Minecraft series! If you haven't had the chance to play Minecraft before then just picture it as: digital Legos.
This second time around I decided that it was time to go underground and find out what the underworld had in store for me. Primarily though I really just needed some other materials to make better tools. (Using seven wooden shovels in one Minecraft day is just way too tedious.)
Before I could go underground though I had to face my starvation and my first enemy: the zombie.
Brains...
As I pondered how katycat37 and myself would go underground my hunger meter was dangerously low. I knew that I had to eat before we traversed underground. But where would I get my food?
I had found a pig earlier and gave the pork chop to my companion so she would not starve but it was night and there were no pigs. That didn't stop me from leaving the warmth of my dwelling and look for food though.
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September 11, 2012
Dead Island Riptide, a direct sequel to Techland's hit zombie survival game Dead Island, was announced by publisher Deep Silver quite some time ago at this year's E3. Since that initial reveal there was nothing else mentioned in the coming months except that it would cost $50.
But now it seems that Deep Silver is ready to slowly reveal some of the details surrounding the game. Just a few days ago Deep Silver released a press release that gave a bit of the story of the next iteration. The following is an excerpt from the press release:
"Having survived the ordeals of the zombie infestation on the once beautiful island resort of Banoi, our group of survivors thought they had finally found a safe place to escape from this terrifying nightmare, [but] they were wrong. Shortly after the battle-hardened team had landed their helicopter on a military ship, a furious storm hits and havoc quickly spreads on board. Suddenly they find themselves struggling for their lives again with all
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September 09, 2012
Hey there Borderland fans! Are you guys ready to dive back into the crazy world of Borderlands once more? Either way 2K Games has revealed recently (30th of August to be exact) that they will be releasing FOUR new add-on campaigns for Borderland 2 upon the game's launch, no doubt to get us all in the mood for some mayhem.
Borderlands 2 Trailer: http://www.youtube.com/watch?v=KvIh7cwmuDc
These additional DLC are expected to not only significantly increase the overall gameplay time (each add-on adding several hours) of Borderlands 2 but will also incorporate new missions, environments, enemies and allies to the game.
2K Games has also been kind enough to reveal the retail price for these add-ons. For PC and PS3 (PSN/SEN) the DLC will be available at $9.99 per add-on. As for Xbox 360, the DLC will be available on Xbox LIVE for 800 Microsoft Points per add-on.
But if you are planning
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September 07, 2012
Hey there guys! Recently I showed you guys a new trailer out for Dishonored, promptly named "Creative Kills", that showed off the creative ways with which players can go about their assassinations. Today I bring to you a "new new" trailer that shows all the aspects that one must consider when sneaking about in the game.As Arkane Studios mentioned before, they have developed the game such that players have complete freedom in choosing a playing style; they can choose to be aggressive or sneaky. However, the whole game is primarily meant to be played in stealth mode and if I am not wrong, most of you will agree with me in the fact that it is much more fun playing stealthy anyways!
As the main character Corvo, we will have at our disposal a wealth of gadgets and weapons to help us in our missions. The powers range from short range teleportation or "Blink" to "Possess" which lets you control ALL non-player characters in the game. You can even possess rats and fish!
If
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September 07, 2012
Recently a screenshot of interest has popped up in an official Ubisoft forum. The reason why the screenshot is of importance is the fact that this picture might be our first glimpse at a new Prince of Persia remake.Prince of Persia has come quiet far since its modest beginning as a side scroller. The franchise has been re-invented several times during the past years and I believe all of the games released under the name have been amazing. I count myself lucky to have played all of the recent games.
Being a fan of the franchise I was immediately interested in the possibility of a new remake especially since Ubisoft is behind it; Ubisoft has been responsible for a LOT of amazing games this past year and has an amazing line-up for 2013.
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September 06, 2012
As we have said before, Dishonored is shaping up to be a great game. If you guys don't know, Dishonored follows the story of Corvo (an assassin with super natural powers) as he sets to get revenge on all who wronged him and finally set things right. The entire game is about revenge as evidenced by the game's tag line "Revenge solves everything".
The game to me feels like a mash up of Assassin's Creed and Bioshock, which is why I am so psyched for it! Players will have at their disposal a wealth of gadgets, weapons and powers with which to slay their enemies. A recent gameplay trailer not only shows a few of the cool powers and weapons players will get but, also how to combine the powers to kill the enemies in creative and fun ways!
My favorite is the "Friendly Fire" where you first get an enemy to shoot at you and then "Bend Time" to stop the bullet in mid air, and then "Possess" the other individual to place him in the path of fire; end result is that he shoots himself!
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September 05, 2012
Treyarch is pretty much done revealing both their single player and multiplayer modes. Now we just have to wait for the reveal of their final mode which has gotten as popular as the multiplayer mode, yes I am talking about the Zombies mode.
The Zombies mode started out very simple in World at War and in Black Ops it got a major overhaul. Tryarch hasn't been shy about telling us what to expect from the Zombies mode in Black Ops 2, without letting us know too much that is. Based on what they have revealed, the improvement we are expecting to see in Black Ops 2 is HUGE.
On the 25th of August a very simple tweet was posted on the official Black Ops 2 Twitter page which quite clearly hints at the upcoming reveal. This is what it read, "Something's coming...". The tweet was posted along with the picture of a door stained with a bloody handprint. I guess this is a subtle enough hint towards the imminent full reveal of the Zombies mode in Black Ops 2.
This
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September 05, 2012
The new 10 point system Create-a-Class in Black Ops 2 has created a lot of buzz purely because it is such a big game changer. This is the first and biggest change made to the Create-a-Class system that the franchise has seen since COD4.
You guys might have heard about the Wildcard system that works along with Create-a-Class system but only recently more details were provided about that. As you can already guess, the Wildcard system is also a brand new addition to COD franchise.
Players spend the 10 points allotted to them when creating their class. Everything you select costs 1 point, ranging from perks to attachments for your weapons. What this system allowed developers to do was to balance the game according to each individual item instead of balancing each weapon mod for example.
As before, each weapon can only support a max of two attachments. Here is where one of the Wildcards come into play. The Wildcard called Primary Gunfighter allows players to equip an extra
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September 05, 2012
Hey everyone and welcome back to my second blog in my Minecraft series! For all of you who are not familiar with Minecraft it is a one of a kind game that infuses creativity with unforgiving gameplay as I came to find out.
My first playthrough of Minecraft can be summed up into one word: Neanderthal. This is because when I showed my buddy (whom is a Minecraft guru) what I have done he would say things like, "Oh that's nice,"or,"Did you know you could use a bed to respawn instead of walking halfway across the map?"
Yep. Neanderthal was right.
Gotta learn to crawl...
As I began my first world I begin to get stressed. Thoughts raced through my mind faster than a Bugatti Veyron. What will I do? Where will I spawn? I hope I have a wide open area! Will there be monsters already there? What will night bring? How will I get undergrou.... All of a sudden it happens. I spawn! Oh, no! I am in a jungle! There is brush and trees everywhere. How did