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September 18, 2012
Big news for Metal Gear Solid fans! At this year's PAX expo Hideo Kojima himself came to show an almost 15 minute long gameplay video of him new creation, MGS Ground Zeroes. This was the first ever reveal of his new project. What's better is the fact that this new iteration is being made using the new engine Hideo Kojima has been working on for the last few years, the FOX engine.
The demo was meant to to show off the capability of the FOX engine and from what was shown, the game looks great. Mind you that it is still a work in progress. There is every indication that the game is going to be HUGE. Hell, even Naked Snake (a.k.a. Big Boss) is making a comeback!
Amongst the biggest changes is the fact that this game is going to be an OPEN WORLD game, a first for the series. During the demo other cool features were highlighted. Snake is now able to commandeer any vehicle within his reach. You can even call a helicopter at ANY time during the missions that you are currently in.
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September 17, 2012
Howdy all, and welcome back to Part 4 of my Minecraft blog here on Evil Controllers! Last time, I left you all with a beautiful Minecraft sunset which seemed to hint that things were starting to looking brighter.
Well, it was anything but bright.
I hate creepers...
After a long journey in the underground mine outside of our humble household I decided that it would be a great time to reorganize all my loot. As I was doing this I had this comforting feeling that my tools could face any enemy in the world of Minecraft. Spiders, creepers, skeletons and zombies all bowed before the heel of my boot in the underground cavern and it gave me a sense of serenity.
Life was good.
Then, all of a sudden, my character was thrown across the room from a powerful explosion! Half of my hearts were gone and my foundation was shaken to its core. I thought to myself,"What the hell just happened?" I then looked to where I was standing and saw
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September 17, 2012
Hey there gamers! Finally some details are being revealed about the new FF Lightening Returns and instead of beating about the bush I am going to summarize them for you. Before we move to the bullet points there are a few things to keep in mind.
According to the initial reveals (which were later confirmed), this iteration of FF will be significantly different to the past. The overall game is tied to the notion of time. Players will have a finite amount of time to do what they plan before the game ends.
Time is basically the health indicator of the world in which Lightning is in. The world continues to lose life and as expected, the game ends when the world does. Our actions will affect the world around us thus increasing or decreasing the time that we have in it. In any case, the world has a maximum of 13 game-days till it loses all its life.
Now that we have that covered it will be much easier to get the points given below. The following key points were retrieved from
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September 16, 2012
Since the moment I saw the first trailer for Dishonored I have been going on and on about how good it looks and how much I am anticipating it. But being a PS3 owner, I am sort of dreading how it will play on the PS3 as well.
It is a well-known fact that Bethesda has been horrible to PS3 owners. Why do I say so? Well let's just take Elder Scrolls V: Skyrim into consideration. On PC and Xbox 360 it is perfect. On the PS3 there is a massive glitch that you only get to find out after playing the game for a while.
On top of that, DLCs always take forever to get to the PS3 and even when they are released, it is full of bugs! You all know that the latest DLC for Skyrim, Dawnguard, took forever to release. What many don't know is that Bethesda had to work real close with Sony in order to get Dawnguard to even work properly on the PS3!
The only ray of hope I see here is that Arkane Studios is mainly responsible for development. I hope they prioritized both consoles when developing
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September 15, 2012
The AbleGamers Foundation recently released a document explaining how to implement accessibility into video games.
"Many of you have said to us, 'Okay. Accessibility is important. Now HOW do we implement accessibility?' And that's what this document is...", Mark Barlet, President of the AbleGamers Foundation.
Includification outlines many problems that disabled gamers face and how the developers can tackle this problem. One of the tools that are given to developers in this document is a checklist. This list outlines things such as: does your game have subtitles, colorblind assists and remappable keys?
As the document progresses it includes specific parts of a game such as the camera control and elaborates on that key aspect and how a certain disability might not be able to make large mouse movements while another may not be as precise.
Not only do they give great advice for consoles and PC platforms but they also advise for
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September 15, 2012
Hello everyone and welcome back to Part 3 in my Minecraft series! If you haven't had the chance to play Minecraft before then just picture it as: digital Legos.
This second time around I decided that it was time to go underground and find out what the underworld had in store for me. Primarily though I really just needed some other materials to make better tools. (Using seven wooden shovels in one Minecraft day is just way too tedious.)
Before I could go underground though I had to face my starvation and my first enemy: the zombie.
Brains...
As I pondered how katycat37 and myself would go underground my hunger meter was dangerously low. I knew that I had to eat before we traversed underground. But where would I get my food?
I had found a pig earlier and gave the pork chop to my companion so she would not starve but it was night and there were no pigs. That didn't stop me from leaving the warmth of my dwelling and look for food though.
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September 12, 2012
Hey there guys! God of War Game Director, Todd Papy, posted again on the Official Playstaion Blog just a couple of weeks back. This time around he emphasized the highly anticipated multiplayer mode of GOW Ascension which is going to be a first for series.
Knowing Santa Monica's track record it is really hard not to get excited. This excitement must come as a heavy burden to Santa Monica Studios who know well enough the high expectations fans have from them. If this multiplayer mode is even slightly sub-par, the backlash from fans could be horrible. I guess this is why I feel a bit reassured from Todd's description of the mode as "a multiplayer experience we are confident will be worthy of the title, God of War."
The main point that Todd wanted to get across was that they will be launching the beta for the multiplayer. As Todd explains, "I'm excited to announce today that we will be launching a global multiplayer beta in the near future, available exclusively first to PlayStation
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September 11, 2012
Dead Island Riptide, a direct sequel to Techland's hit zombie survival game Dead Island, was announced by publisher Deep Silver quite some time ago at this year's E3. Since that initial reveal there was nothing else mentioned in the coming months except that it would cost $50.
But now it seems that Deep Silver is ready to slowly reveal some of the details surrounding the game. Just a few days ago Deep Silver released a press release that gave a bit of the story of the next iteration. The following is an excerpt from the press release:
"Having survived the ordeals of the zombie infestation on the once beautiful island resort of Banoi, our group of survivors thought they had finally found a safe place to escape from this terrifying nightmare, [but] they were wrong. Shortly after the battle-hardened team had landed their helicopter on a military ship, a furious storm hits and havoc quickly spreads on board. Suddenly they find themselves struggling for their lives again with all
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September 11, 2012
In all honesty no one was really expecting a fourth game in the God of War series, let alone this soon. Not that I am complaining, quite the contrary actually. Although I have to say that I was not as excited when I heard about the initial reveal. I just couldn’t see how Santa Monica studios planned to make this iteration even better than GOW 3.
But as we all know now, their secret weapon this time around was the brand new multiplayer mode. There is plenty of gameplay footage available now and initial impressions of it make it seem both fun and addictive. Pulling off brutal combos on human players looked amazingly satisfying and could potentially top the fun we had killing off the Olympian roster in the previous game.
If you are a huge fan of the game like me then there is a big chance you want to get something more than just the standard retail copy of the game. If so then you should definitely check out the Collector's Edition and Special Edition which had been revealed
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September 09, 2012
Developers Techland have had a good collection of games in their portfolio but one of their recent ones, Dead Island, seems to be their crowning glory. The reveal trailer for the game which was gory, emotional and artsy at the same time really got the attention of gamers. Even though Dead Island was not a perfect creation, this zombie killing RPG with beautifully scary environments and online co-op traits was both insanely fun and addictive.
Dead Island Trailer: http://www.youtube.com/watch?v=lZqrG1bdGtg
Since the release of Dead Island Techland seems to be keeping quite busy. Only recently they announced the release of a direct sequel to Dead Island, called Dead Island Riptide. The game is in pre-alpha mode and according to inside sources it already looks MUCH better than the predecessor! As you know pre-alpha mode normally looks really horrible so this is a very promising bit of detail.
But we are not here to